Doom3 demo segfaults, nvidia drivers installed correctly
Hey guys, when i was a linux newbie, i asked lots of questions like this..
when i was more linux savvy, i answered questions like this.. but this has left me stumped.. Doom3 seqfaults with the error Code:
Setup X display connection glxgears runs fine i ran a strace on the binary, hoping to find a file not found error on a missing shared object, there is no explanation of what caused the segfault, just a note that a segfault occured. i ran ldd on the binary hoping to get a shared object list, but instead got the error Code:
bash-2.05b$ ldd /opt/doom3-demo/doom.x86 but the nvidia drivers SHOULD work. any ideas anyone !?!? i got an amasing new PC, and graphics card, i installed the demo hoping to see it in all its glory.. anyways.. system specs.. Distro: 32Bit Gentoo CPU: AMD64 RAM: 512 Graphics Card: Nvidia FX5700 LE 128meg (latest drivers) HELP !!!! thanX for any help |
The only thing I can find is you may want to try the
Linux Display Driver - IA64 |
i tried the AMD64 driver. it quit with the error "this driver os for AMD64, it aprears you are using a 32bit system" or somthing to that matter.
i will try the IA64, but i dont expect it to work, thatks for the reply though. has anyone managed to get commercial games running on an AMD64 ? i know if u use a 64bit OS, then you need some 32bit compatability libraries... but i THINK i compiled the whole system 32bit, i have been wrong. is it possable GCC-3.4 detected my AMD64, and compiled everything as 64bit binary's ? if so, what compiler flags should i sue to forge gcc to compile only 32biut binaries ? whats confusing, is the screen savers that use openGL work fine... which supports my theory that they only work because they were compiled on my system (as 64bit ?) |
This might help,I'll find some more;
http://forums.gentoo.org/viewtopic.p...t=nvidia+amd64 http://forums.gentoo.org/viewtopic.p...t=nvidia+amd64 |
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