Welcome to the most active Linux Forum on the web.
Go Back > Forums > Linux Forums > Linux - Software > Linux - Games
User Name
Linux - Games This forum is for all discussion relating to gaming in Linux.


  Search this Thread
Old 07-03-2004, 10:06 PM   #1
LQ Newbie
Registered: Apr 2003
Distribution: Redhat
Posts: 4

Rep: Reputation: 0
Cedega Configuration Issues


I'm having issues with playing eq with cedega. I suscribed so I could use the better verion to play EQ with but I don't seem to be having any luck.

Here's what I've done so far if anybody could give me a hand that would be awesome.

Mandrake 10.0 standard install
fglrx-4.3.0-3.9.0.i386.rpm = ATI Radeon 9600 SE installed fine no errors

I was using CVSWinex and was able to get all the way to the server selection screen very smoothly but when I selected the server it would go black a second as it normally does heading to the lodading screen then lock. I looked in my terminal and saw it had an error creating a raw socket, wanted to run as root. I tried to run as root and it got the same error. Figured it was a problem with CVSWinex so I searched and found people saying that cedega-4.0-1.i386.rpm was working just fine. I signed up and tried it.

With cedega-4.0-1 I can get to the loading screen and to character selection then to the world for just a efew seconds. When I get tot he world all of the textures are missing the only thing I can see is the npc's for jus a couple seconds then it flashes pinkish/gray and pretty much locks up.

I've noticed one thing with cedega there is a 1-2 second lag every 7-8 seconds like the system just hit a speed bump or something, I didn't get that at all in CVSWinex.

below is my config file for cedega.

;; All keys relative to \\Machine\\Software\\Wine\\Wine\\Config

;; MS-DOS drives configuration
;; Each section has the following format:
;; [Drive X]
;; "Path"="xxx" (Unix path for drive root)
;; "Type"="xxx" (supported types are 'floppy', 'hd', 'cdrom' and 'network')
;; "Label"="xxx" (drive label, at most 11 characters)
;; "Serial"="xxx" (serial number, 8 characters hexadecimal number)
;; "Filesystem"="xxx" (supported types are 'msdos'/'dos'/'fat', 'win95'/'vfat', 'unix')
;; This is the FS Wine is supposed to emulate on a certain
;; directory structure.
;; Recommended:
;; - "win95" for ext2fs, VFAT and FAT32
;; - "msdos" for FAT16 (ugly, upgrading to VFAT driver strongly recommended)
;; DON'T use "unix" unless you intend to port programs using Winelib !
;; "Device"="/dev/xx" (only if you want to allow raw device access)
[Drive C]
"Path" = "/home/mark/.transgaming/c_drive"
"Type" = "hd"
"Label" = "Dos Drive"
"Filesystem" = "win95"

[Drive D]
"Path" = "${HOME}"
"Type" = "hd"
"Label" = "My Home"
"Filesystem" = "win95"

[Drive E]
"Path" = "/tmp"
"Type" = "hd"
"Label" = "tmp"
"Filesystem" = "win95"

[Drive G]
"Path" = "/"
"Type" = "hd"
"Label" = "root"
"Filesystem" = "win95"

"Windows" = "c:\\windows"
"System" = "c:\\windows\\system32\\"
"Temp" = "e:\\"
"Path" = "c:\\windows\\;c:\\windows\\system32\\"
"GraphicsDriver" = "x11drv"
; Wine doesn't pass directory symlinks to Windows programs by default.
; Enabling this may crash some programs that do recursive lookups of a whole
; subdir tree in case of a symlink pointing back to itself.
; Note: The WINESHELLLINK Environment variable will override this setting.
; (which is set in the winex startup script)
;"ShowDirSymlinks" = "1"
"ShellLinker" = "/usr/lib/transgaming_cedega/winex/bin/wineshelllink"
; Browser to be used by winebrowserlink.
; Note: The WINEBROWSER Environment variable will override this setting.
;"Browser" = "/usr/bin/konqueror"

# <wineconf>

"DefaultLoadOrder" = "native, builtin, so"

"commdlg" = "builtin, native"
"comdlg32" = "builtin, native"
"oleaut32" = "builtin, native"
"ver" = "builtin, native"
"version" = "builtin, native"
"shell" = "builtin, native"
"shell32" = "builtin, native"
"shfolder" = "builtin, native"
"shlwapi" = "builtin, native"
"lzexpand" = "builtin, native"
"lz32" = "builtin, native"
"comctl32" = "builtin, native"
"commctrl" = "builtin, native"
"advapi32" = "builtin, native"
"crtdll" = "builtin, native"
"mpr" = "builtin, native"
"winspool.drv" = "builtin, native"
"d3d8" = "builtin, native"
"d3drm" = "builtin, native"
"ddraw" = "builtin, native"
"dinput" = "builtin, native"
"dinput8" = "builtin, native"
"dmusic" = "builtin, native"
"dsound" = "builtin, native"
"opengl32" = "builtin, native"
"msvcrt" = "native, builtin"
"rpcrt4" = "native, builtin"
"msvideo" = "builtin, native"
"msvfw32" = "builtin, native"
"mcicda.drv" = "builtin, native"
"mciseq.drv" = "builtin, native"
"mciwave.drv" = "builtin, native"
"mciavi.drv" = "native, builtin"
"mcianim.drv" = "native, builtin"
"msacm.drv" = "builtin, native"
"msacm" = "builtin, native"
"msacm32" = "builtin, native"
"midimap.drv" = "builtin, native"
"wininet" = "builtin, native"

; Windows version to imitate. Valid versions are: 'win20', 'win30', 'win31', 'win95', 'win98', 'winme', 'nt351', 'nt40', 'win2000', 'winxp'
"Windows" = "win98"
; DOS version to imitate
;"DOS" = "6.22"

; Number of colors to allocate from the system palette
"AllocSystemColors" = "100"
; Number of colors to copy from the default palette
"CopyDefaultColors" = "0"
; Use a private color map
"PrivateColorMap" = "N"
; Favor correctness over speed in some graphics operations
"PerfectGraphics" = "N"
; Color depth to use on multi-depth screens
;;"ScreenDepth" = "16"
; Name of X11 display to use
;;"Display" = ":0.0"
; Allow the window manager to manage created windows
"Managed" = "Y"
; Use a desktop window of 640x480 for Wine
;"Desktop" = "1024x768"
; Use XFree86 DGA extension if present
; (make sure /dev/mem is accessible by you !)
"UseDGA" = "N"
; Use XShm extension if present
"UseXShm" = "Y"
; Enable DirectX mouse grab
"DXGrab" = "Y"
; Use XVidMode extension if present
"UseXVidMode" = "Y"
; Use XRandR extension if present
"UseXRandR" = "N"
; Create the desktop window with a double-buffered visual
; (useful to play OpenGL games)
"DesktopDoubleBuffered" = "Y"
; Code page used for captions in managed mode
; 0 means default ANSI code page (CP_ACP == 0)
"TextCP" = "0"
; Use this if you have more than one port for video on your setup
; (Wine uses for now the first 'input image' it finds).
;; "XVideoPort" = "43"
; Use this to make your X server execute all commands
; sequentially rather than buffering commands. Will make
; everything really SLOW but can be nice for debugging.
;; "Synchronous" = "Y"
; Enable the FPS count on the TransGaming HUD (also activates the HUD)
;; "ShowFPS" = "Y"
; Enable memory statistics on the TransGaming HUD (must have ShowFPS activated)
;; "ShowMem" = "Y"
; How much Video RAM does your card have?
"VideoRam" = "128"
; How much should WineX attempt to store into faster AGP memory
"AGPVertexRam" = "64"
; Use NV_VAR (enabled by default)
;;"NV_VAR" = "Y"
; Use ARB_VBO (enabled by default, NV_VAR takes precendence)
;;"ARB_VBO" = "Y"

"AnisotropicTextureFiltering" = "N"
"VertexShaders" = "Y"
; type of vertex shaders to use (Hardware/Software/Auto)
; hardware will use whatever the opengl drivers make available
; software will use winex software emulation (will be slow!)
; (has not been implemented yet!)
;; "VertexShaderMode" = "Auto"
"PixelShaders" = "Y"
; Which version of pixel shaders to attempt to use, if available
;;"PixelShadersLevel" = "1.1"
"ClipSpaceFix" = "N"
; enable software vertex blend weight support (Yes/No/Auto)
; provide software blending fallback if hardware support not available
; (has not been implemented yet!)
;; "SoftwareVertexBlending" = "Auto"
; (dev-only) Maximum number of texture stages that WineX should attempt to use (1-
;; "MaxTextureStages" = "8"
; (dev-only) Identify polygons under the mouse cursor
;; "InterceptMode" = "N"
; (dev-only) apply fragment translation in vertex program (Yes/No/Auto)
;;"FragmentOffset" = "Auto"

; dead zone for joystick input from 0 to 10000. 1000 is 10% of range.
"DefaultDeadZone" = "1000"

;; Configuration of the function of joystick axes
;; The joystick name and axis functions can be determined with jstest.
;; The available axis types are:
;; "none", "X", "Y", "Z", "RX", "RY", "RZ",
;; "slider", "hat", "POV", and "ball"
;; "hat" and "POV" are synonymous. Hats use two axes.

"Logitech Inc. WingMan RumblePad" = "X,Y,slider,Z,RZ,hat,none"

;Read documentation/fonts before adding aliases
"Resolution" = "96"
"Default" = "-adobe-times-"
; Use new improved fonts (uses FreeType and XRender libraries) at user request.
; Defaults to "Y".
;"FreeType" = "N"

"Pattern0" = "-adobe-times*"
"Pattern1" = "-adobe-helvetica*"
"Pattern2" = "-adobe-courier*"
"Pattern3" = "-misc-fixed*"


;; Add font aliases here. On the left put the name of the windows font family
;; that you want to fake, on the right put the a similar font family that you
;; have installed. These will override the fontconfig and the WineX builtin fallbacks,
;; but may look better (if you choose them correctly).
;; Alias' may refer to other alias' that have been defined above them.
;; These alias' are the first that WineX loads.
;; Serif Fonts
;"Times New Roman"="Times"
"MS Serif"="Times New Roman"
;; Sans Serif Fonts
"MS Sans Serif"="Arial"
;; Mono Space Fonts
;"Courier New"="Courier"

;; Attempt to make memory allocation more windows like.
;; Not for use with all applications. Best used in app default section.
; "MemoryLayoutOverride" = "0x10000000"

"Com1" = "/dev/ttyS0"
"Com2" = "/dev/ttyS1"
"Com3" = "/dev/ttyS2"
"Com4" = "/dev/modem"

"Lpt1" = "/dev/lp0"

"LPT1:" = "|lpr"
"LPT2:" = "|gs -sDEVICE=bj200 -sOutputFile=/tmp/fred -q -"
"LPT3:" = "/dev/lp3"

;"read" = "0x779,0x379,0x280-0x2a0"
; "write" = "0x779,0x379,0x280-0x2a0"

"Exclude" = "WM_SIZE;WM_TIMER;"

;These are all booleans. Y/y/T/t/1 are true, N/n/F/f/0 are false.
;Defaults are read all, write to Home
; Global registries (stored in /etc)
"LoadGlobalRegistryFiles" = "n"
; Home registries (stored in ~user/.wine/)
"LoadHomeRegistryFiles" = "Y"
; Load Windows registries from the Windows directory
"LoadWindowsRegistryFiles" = "n"
; TRY to write all changes to home registries
"WritetoHomeRegistryFiles" = "Y"
; Registry periodic save timeout in seconds
; "PeriodicSave" = "600"
; Save only modified keys
"SaveOnlyUpdatedKeys" = "Y"

;; supported styles are 'Win31'(default), 'Win95', 'Win98'
"WineLook" = "Win98"

"Drivers" = "xterm"
;"Drivers" = "tty"
"XtermProg" = "konsole"
;"InitialRows" = "25"
;"InitialColumns" = "80"
;"TerminalType" = "nxterm"

"ClearAllSelections" = "0"
"PersistentSelection" = "1"

; List of all directories directly contain .AFM files
;"1" = "/usr/share/ghostscript/fonts"
;"2" = "/usr/share/a2ps/afm"
;"3" = "/usr/share/enscript"
;"4" = "/usr/X11R6/lib/X11/fonts/Type1"

"SHMWineserver" = "Y"

"Drivers" = "wineoss.drv"
"WaveMapper" = "msacm.drv"
"MidiMapper" = "midimap.drv"

"UseMMap" = "N"
"FullDuplex" = "N"
;; Specify a mapping for what digital audio devices to use
;"dsp0" = "/dev/dsp0"
;"mixer0" = "/dev/mixer0"

"UseMMap" = "Y"
;"pcm0" = "hw"
;"ctl0" = "hw"

;; App default settings

;; Battle Field 1942 settings
"ClipSpaceFix" = "N"

;; Medal Of Honor settings
"MemoryLayoutOverride" = "0x10000000"
"MemoryLayoutOverride" = "0x10000000"

"MemoryLayoutOverride" = "0x10000000"
"Windows" = "win2k"
"MemoryLayoutOverride" = "0x10000000"

;; SimCity 4 settings
[AppDefaults\\SimCity 4.exe\\Version]
"Windows" = "win2k"
[AppDefaults\\SimCity 4.exe\\transgaming]
"cmdlineadd" = "-d:software"

;; Civ 3
"Windows" = "win2k"

;; Call of Duty
"Windows" = "win2k"
"Windows" = "win2k"

;; City of Heros
"Windows" = "win2k"
"CursorAlphaAlwaysOn" = "Y"
"Windows" = "win2k"
"CursorAlphaAlwaysOn" = "Y"

;; EverQuest
"ClipSpaceFix" = "N"
"ForceMaxVertexBlendMatrices" = "2"
"ClipSpaceFix" = "N"
"ForceMaxVertexBlendMatrices" = "2"

;; Need for Speed Underground
"PixelShaders" = "N"

;; Max Payne 2
"PixelShaders" = "N"
# </wineconf>

I'm not sure if I just haven't configured it right or not any help would be appreciated. If somebody has a fix for the raw socket in CVSWinex that would be fine as well as it seemed smoother in the screens I was able to get in to.


Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off

Similar Threads
Thread Thread Starter Forum Replies Last Post
TCP/IP configuration issues falconkid Linux - Networking 17 12-22-2004 04:10 PM
Dark Age of Camelot - Cedega Issues Makaelin Linux - Games 2 11-01-2004 12:03 PM
Cedega 2 issues Big Bang Hank Linux - Software 0 08-02-2004 03:40 PM
Font configuration issues Poprocks Linux - Newbie 1 09-08-2003 11:14 PM
Apache 2 configuration issues sitemaster Linux - Newbie 1 06-23-2003 09:12 AM > Forums > Linux Forums > Linux - Software > Linux - Games

All times are GMT -5. The time now is 11:05 PM.

Main Menu
Write for LQ is looking for people interested in writing Editorials, Articles, Reviews, and more. If you'd like to contribute content, let us know.
Main Menu
RSS1  Latest Threads
RSS1  LQ News
Twitter: @linuxquestions
Facebook: linuxquestions Google+: linuxquestions
Open Source Consulting | Domain Registration