Can't get America's Army to run.
I just installed America's Army 2.3 on FC4 and I try to run AA and it does nothing. Why will it not run?
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Also I just installed UT2004 and it won't run either.
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You need to install the accelerated graphics driver for your video card.
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Yep they are deffinitly still not working. I got the ATI drivers. Not too mention now my text is mad small....and when I click on the ATI control pannel nothing opens up. Damn hoopdy ass limux
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Yea I deffinitely still can't run any games. AA and UT2004 won't start.
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What output do you get from glxinfo? Same for glxgears. Also, try disabling SELinux if you have it enabled.
Cheers, Ross-c |
Umm glx what? And Se liunux is disabled
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glxinfo and glxgears
open a shell and type in each of those two commands and tell us what happens. Cheers, Ross-c |
Umm I got a lot of text crap and I got a display of gears moving.
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It's difficult to even try and help someone who says that the output of a command is "a whole lot of text crap."
Cheers, Ross-c |
name of display: :0.0
display: :0 screen: 0 direct rendering: No server glx vendor string: SGI server glx version string: 1.2 server glx extensions: GLX_ARB_multisample, GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_EXT_import_context, GLX_OML_swap_method, GLX_SGI_make_current_read, GLX_SGIS_multisample, GLX_SGIX_fbconfig client glx vendor string: ATI client glx version string: 1.3 client glx extensions: GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_EXT_import_context, GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_ATI_pixel_format_float, GLX_ATI_render_texture GLX extensions: GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_EXT_import_context, GLX_ARB_multisample OpenGL vendor string: Mesa project: www.mesa3d.org OpenGL renderer string: Mesa GLX Indirect OpenGL version string: 1.2 (1.5 Mesa 6.2.1) OpenGL extensions: GL_ARB_imaging, GL_ARB_multitexture, GL_ARB_texture_border_clamp, GL_ARB_texture_cube_map, GL_ARB_texture_env_add, GL_ARB_texture_env_combine, GL_ARB_texture_env_dot3, GL_ARB_transpose_matrix, GL_EXT_abgr, GL_EXT_blend_color, GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_texture_env_add, GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3, GL_EXT_texture_lod_bias glu version: 1.3 glu extensions: GLU_EXT_nurbs_tessellator, GLU_EXT_object_space_tess visual x bf lv rg d st colorbuffer ax dp st accumbuffer ms cav id dep cl sp sz l ci b ro r g b a bf th cl r g b a ns b eat ---------------------------------------------------------------------- 0x23 24 tc 0 24 0 r y . 8 8 8 0 0 16 0 0 0 0 0 1 0 None 0x24 24 tc 0 24 0 r y . 8 8 8 0 0 16 8 16 16 16 0 1 0 None 0x25 24 tc 0 32 0 r y . 8 8 8 8 0 16 8 16 16 16 16 1 0 None 0x26 24 tc 0 32 0 r . . 8 8 8 8 0 16 8 16 16 16 16 1 0 None 0x27 24 dc 0 24 0 r y . 8 8 8 0 0 16 0 0 0 0 0 1 0 None 0x28 24 dc 0 24 0 r y . 8 8 8 0 0 16 8 16 16 16 0 1 0 None 0x29 24 dc 0 32 0 r y . 8 8 8 8 0 16 8 16 16 16 16 1 0 None 0x2a 24 dc 0 32 0 r . . 8 8 8 8 0 16 8 16 16 16 16 1 0 None There you go. |
Help??
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I hate to say it, get yourself a Nvidia based card. I do not have an ATI card and don't think I ever will. They perform great in Windows, but under Linux it can be a pain to get accelerated graphics working. I am a Beta tester for the America's Army Game and have seen alot of players with ATI cards ask the same questions, and have the same issues you are.
There is a thread over at www.americasarmy.com in the Linux support forums area they may help you. I think it is still a sticky...if not I'll dig it up and make it one. The post goes through the steps needed to get the ATI drivers working. The Nvidia drivers are much easier to get working properly. |
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