Devynko |
05-25-2018 12:43 PM |
Second half of log.
Code:
[thread 00000001][I][134]: Gamepads: registered gamepad mapping for device GUID 03000000de280000ff11000001000000
[thread 00000001][I][134]: Gamepads: registered gamepad mapping for device GUID 03000000de280000fc11000001000000
[thread 00000001][I][152]: Gamepads: registered gamepad mapping for device GUID 030000008f0e00001200000010010000
[thread 00000001][I][152]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008e02000020200000
[thread 00000001][I][152]: Gamepads: registered gamepad mapping for device GUID 030000006f0e00001304000000010000
[thread 00000001][I][152]: Gamepads: registered gamepad mapping for device GUID 03000000a306000018f5000010010000
[thread 00000001][I][152]: Gamepads: registered gamepad mapping for device GUID 03000000830500006020000010010000
[thread 00000001][I][152]: Gamepads: registered gamepad mapping for device GUID 03000000bd12000015d0000010010000
[thread 00000001][I][152]: Gamepads: registered gamepad mapping for device GUID 03000000790000001100000010010000
[thread 00000001][I][152]: Gamepads: registered gamepad mapping for device GUID 03000000c9110000f055000011010000
[thread 00000001][I][152]: Gamepads: registered gamepad mapping for device GUID 03000000a30600000c04000011010000
[thread 00000001][I][152]: Gamepads: registered gamepad mapping for device GUID 03000000341a000005f7000010010000
[thread 00000001][I][152]: Gamepads: registered gamepad mapping for device GUID 030000006e0500000320000010010000
[thread 00000001][I][152]: Gamepads: registered gamepad mapping for device GUID 030000006f0e00004601000001010000
[thread 00000001][I][152]: Gamepads: registered gamepad mapping for device GUID 03000000380700001647000010040000
[thread 00000001][I][152]: Gamepads: registered gamepad mapping for device GUID 030000006f0e00003901000020060000
[thread 00000001][I][152]: Gamepads: registered gamepad mapping for device GUID 030000004f04000015b3000010010000
[thread 00000001][I][152]: Gamepads: registered gamepad mapping for device GUID 05000000102800000900000000010000
[thread 00000001][I][152]: Gamepads: registered gamepad mapping for device GUID 03000000d81400000862000011010000
[thread 00000001][I][152]: Gamepads: registered gamepad mapping for device GUID 030000000d0f00000d00000000010000
[thread 00000001][I][152]: Gamepads: registered gamepad mapping for device GUID 03000000ad1b000016f0000090040000
[thread 00000001][I][152]: Gamepads: registered gamepad mapping for device GUID 03000000d814000007cd000011010000
[thread 00000001][I][152]: Gamepads: registered gamepad mapping for device GUID 03000000fd0500000030000000010000
[thread 00000001][I][152]: Gamepads: registered gamepad mapping for device GUID 05000000010000000100000003000000
[thread 00000001][I][152]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008e02000062230000
[thread 00000001][I][152]: Gamepads: registered gamepad mapping for device GUID 03000000a30600000901000000010000
[thread 00000001][I][152]: Gamepads: registered gamepad mapping for device GUID 030000006f0e00000103000000020000
[thread 00000001][I][152]: Gamepads: registered gamepad mapping for device GUID 05000000380700006652000025010000
[thread 00000001][I][152]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008e02000073050000
[thread 00000001][I][152]: Gamepads: registered gamepad mapping for device GUID 03000000ad1b00002ef0000090040000
[thread 00000001][I][152]: Gamepads: registered gamepad mapping for device GUID 05000000a00500003232000001000000
[thread 00000001][I][152]: Gamepads: registered gamepad mapping for device GUID 030000001008000001e5000010010000
[thread 00000001][I][152]: Gamepads: registered gamepad mapping for device GUID 03000000100800000300000010010000
[thread 00000001][I][152]: Gamepads: registered gamepad mapping for device GUID 05000000ac0500003232000001000000
[thread 00000001][I][152]: Gamepads: registered gamepad mapping for device GUID 03000000780000000600000010010000
[thread 00000001][I][152]: Gamepads: registered gamepad mapping for device GUID 030000005e0400009102000014010000
[thread 00000001][I][152]: Gamepads: registered gamepad mapping for device GUID 030000005e040000ea02000001030000
[thread 00000001][I][152]: Gamepads: registered gamepad mapping for device GUID 030000005e040000d102000002010000
[thread 00000001][I][158]: Command line: '"C:\home\devyn\.local\share\Steam\steamapps\common\Arma 3\Arma3Retail_DX11_x64.exe"'
[thread 00000001][I][1083]: DLL LOADING: Using internal library 'msimg32.dll'
[thread 00000001][I][1083]: DLL LOADING: Using internal library 'windowscodecs.dll'
[thread 00000001][I][1083]: DLL LOADING: Using internal library 'winmm.dll'
[thread 00000001][I][1083]: DLL LOADING: Using internal library 'version.dll'
[thread 00000001][I][1083]: DLL LOADING: Using internal library 'iphlpapi.dll'
[thread 00000001][I][1083]: DLL LOADING: Using internal library 'kernel32.dll'
[thread 00000001][I][1084]: DLL LOADING: Using internal library 'user32.dll'
[thread 00000001][I][1084]: DLL LOADING: Using internal library 'gdi32.dll'
[thread 00000001][I][1084]: DLL LOADING: Using internal library 'advapi32.dll'
[thread 00000001][I][1084]: DLL LOADING: Using internal library 'shell32.dll'
[thread 00000001][I][1084]: DLL LOADING: Using internal library 'ole32.dll'
[thread 00000001][I][1084]: DLL LOADING: Using internal library 'wintrust.dll'
[thread 00000001][I][1084]: DLL LOADING: Using internal library 'ws2_32.dll'
[thread 00000001][I][1084]: DLL LOADING: Using internal library 'imagehlp.dll'
[thread 00000001][I][1250]: DLL LOADING: Using internal library 'ntdll.dll'
[thread 00000001][I][1251]: DLL LOADING: Using internal library 'api-ms-win-core-console-l1-1-0.dll'
[thread 00000001][I][1251]: DLL LOADING: Using internal library 'api-ms-win-core-datetime-l1-1-1.dll'
[thread 00000001][I][1251]: DLL LOADING: Using internal library 'api-ms-win-core-debug-l1-1-1.dll'
[thread 00000001][I][1251]: DLL LOADING: Using internal library 'api-ms-win-core-errorhandling-l1-1-1.dll'
[thread 00000001][I][1251]: DLL LOADING: Using internal library 'api-ms-win-core-fibers-l1-1-1.dll'
[thread 00000001][I][1251]: DLL LOADING: Using internal library 'api-ms-win-core-file-l1-2-1.dll'
[thread 00000001][I][1251]: DLL LOADING: Using internal library 'api-ms-win-core-handle-l1-1-0.dll'
[thread 00000001][I][1251]: DLL LOADING: Using internal library 'api-ms-win-core-heap-l1-2-0.dll'
[thread 00000001][I][1251]: DLL LOADING: Using internal library 'api-ms-win-core-localization-l1-2-1.dll'
[thread 00000001][I][1251]: DLL LOADING: Using internal library 'api-ms-win-core-libraryloader-l1-2-0.dll'
[thread 00000001][I][1251]: DLL LOADING: Using internal library 'api-ms-win-core-memory-l1-1-2.dll'
[thread 00000001][I][1251]: DLL LOADING: Using internal library 'api-ms-win-core-namedpipe-l1-2-0.dll'
[thread 00000001][I][1251]: DLL LOADING: Using internal library 'api-ms-win-core-processenvironment-l1-2-0.dll'
[thread 00000001][I][1251]: DLL LOADING: Using internal library 'api-ms-win-core-processthreads-l1-1-2.dll'
[thread 00000001][I][1251]: DLL LOADING: Using internal library 'api-ms-win-core-profile-l1-1-0.dll'
[thread 00000001][I][1251]: DLL LOADING: Using internal library 'api-ms-win-core-string-l1-1-0.dll'
[thread 00000001][I][1251]: DLL LOADING: Using internal library 'api-ms-win-core-synch-l1-2-0.dll'
[thread 00000001][I][1251]: DLL LOADING: Using internal library 'api-ms-win-core-sysinfo-l1-2-1.dll'
[thread 00000001][I][1251]: DLL LOADING: Using internal library 'api-ms-win-core-util-l1-1-0.dll'
[thread 00000001][I][1251]: DLL LOADING: Using internal library 'kernelbase.dll'
[thread 00000001][I][1252]: DLL LOADING: Using internal library 'shlwapi.dll'
[thread 00000001][I][1252]: DLL LOADING: Using internal library 'xinput1_3.dll'
[thread 00000001][I][1252]: DLL LOADING: Using internal library 'd3d11.dll'
[thread 00000001][I][1252]: DLL LOADING: Using internal library 'd3d10.dll'
[thread 00000001][I][1252]: DLL LOADING: Using internal library 'dxgi.dll'
[thread 00000001][I][1253]: DLL LOADING: Using internal library 'dinput8.dll'
[thread 00000001][I][1254]: DLL LOADING: Using internal library 'crypt32.dll'
[thread 00000002][I][1278]: TomCrypt initializing...
[thread 00000002][I][1278]: TomCrypt initialized
[thread 00000002][I][1278]: DLL_PROCESS_ATTACH start.
[thread 00000002][W][1278]: eON_HeapSetInformation() - requested low-fragmentation heap, ignoring
[thread 00000002][W][1278]: GetAdditionalEnvStrings() added 'localappdata' string to list of existing environment string. Add more if necessary!
[thread 00000002][W][1278]: GetAdditionalEnvStrings() added 'localappdata' string to list of existing environment string. Add more if necessary!
[thread 00000002][I][1279]: DLL_PROCESS_ATTACH done.
[thread 00000002][W][1288]: GetAdditionalEnvStrings() added 'localappdata' string to list of existing environment string. Add more if necessary!
[thread 00000002][W][1288]: GetAdditionalEnvStrings() added 'localappdata' string to list of existing environment string. Add more if necessary!
[thread 00000002][I][1289]: DLL LOADING: Using internal library 'psapi.dll'
[thread 00000002][W][1289]: eON_LoadLibraryEx() couldn't load 'Dll\tbb4malloc_bi.dll', returning NULL!
[thread 00000002][W][1315]: GetAdditionalEnvStrings() added 'localappdata' string to list of existing environment string. Add more if necessary!
[thread 00000002][W][1315]: GetAdditionalEnvStrings() added 'localappdata' string to list of existing environment string. Add more if necessary!
[thread 00000002][W][1315]: eON_GetProcAddress() for module 0x3a10000, in PE file 'tbb4malloc_bi_x64.dll' FAILED. Proc not found at name 'EnableHugePages'.
[thread 00000002][W][1315]: GetModuleHandleExA() - GET_MODULE_HANDLE_EX_FLAG_PIN unhandled for module at address 0x3a1b028. Handle it.
[thread 00000002][W][1315]: GetModuleHandleExA() - need to implement reference counting for modules for this call to work!
[thread 00000002][I][1318]: DLL LOADING: Using internal library 'steam_api64.dll'
[thread 00000002][W][1319]: GetModuleHandleExW() - GET_MODULE_HANDLE_EX_FLAG_PIN unhandled. Handle it.
[thread 00000002][W][1319]: GetModuleHandleExW() - need to implement reference counting for modules for this call to work!
[thread 00000002][I][1326]: Game asks for Windows double click time interval. Returning default 500 ms, as there's no standard in Linux for it; in the future, as time permits we'll be adding support for various window managers, detecting them.
[thread 00000002][I][1328]: Enumerating COM libraries...
[thread 00000002][W][1397]: Ignoring splash screen creation command
[thread 00000002][W][1435]: REGISTRY OPERATION: RegOpenKeyExW() returns ERROR_NOT_FOUND (subkey not found) key = HKEY_LOCAL_MACHINE, subkey = Software\Bohemia Interactive\Arma 3\Expansions
[thread 00000002][W][1439]: REGISTRY OPERATION: RegOpenKeyExW() returns ERROR_NOT_FOUND (subkey not found) key = HKEY_LOCAL_MACHINE, subkey = Software\Bohemia Interactive\Arma 3\Expansions
[thread 00000002][W][1968]: GetAdditionalEnvStrings() added 'localappdata' string to list of existing environment string. Add more if necessary!
[thread 00000002][W][1968]: GetAdditionalEnvStrings() added 'localappdata' string to list of existing environment string. Add more if necessary!
[thread 00000002][W][2009]: GetAdditionalEnvStrings() added 'localappdata' string to list of existing environment string. Add more if necessary!
[thread 00000002][W][2009]: GetAdditionalEnvStrings() added 'localappdata' string to list of existing environment string. Add more if necessary!
[thread 00000002][W][2051]: GetAdditionalEnvStrings() added 'localappdata' string to list of existing environment string. Add more if necessary!
[thread 00000002][W][2051]: GetAdditionalEnvStrings() added 'localappdata' string to list of existing environment string. Add more if necessary!
[thread 00000002][W][2103]: GetAdditionalEnvStrings() added 'localappdata' string to list of existing environment string. Add more if necessary!
[thread 00000002][W][2103]: GetAdditionalEnvStrings() added 'localappdata' string to list of existing environment string. Add more if necessary!
[thread 00000002][W][2105]: GetAdditionalEnvStrings() added 'localappdata' string to list of existing environment string. Add more if necessary!
[thread 00000002][W][2105]: GetAdditionalEnvStrings() added 'localappdata' string to list of existing environment string. Add more if necessary!
[thread 00000002][W][2107]: GetAdditionalEnvStrings() added 'localappdata' string to list of existing environment string. Add more if necessary!
[thread 00000002][W][2107]: GetAdditionalEnvStrings() added 'localappdata' string to list of existing environment string. Add more if necessary!
[thread 00000002][W][2396]: GetAdditionalEnvStrings() added 'localappdata' string to list of existing environment string. Add more if necessary!
[thread 00000002][W][2396]: GetAdditionalEnvStrings() added 'localappdata' string to list of existing environment string. Add more if necessary!
[thread 00000002][W][13011]: Refreshing folder '/home/devyn/.local/share/bohemiainteractive/arma3/AppDataLocal/Arma 3/', temp folder is 'C:\tmp\arma3VH82u6\'.
[thread 00000002][I][15432]: DLL LOADING: Using internal library 'wininet.dll'
[thread 00000002][W][15432]: REGISTRY OPERATION: RegOpenKeyExW() returns ERROR_NOT_FOUND (subkey not found) key = HKEY_CURRENT_USER, subkey = Software\Microsoft\Windows\CurrentVersion\Internet Settings
[thread 00000002][I][15443]: Found libcurl: libcurl.so.4
[thread 00000002][I][15443]: libcurl.so.4: loaded functions.
[thread 00000002][I][15444]: Loaded libcurl: libcurl.so.4. Version: libcurl/7.47.0 OpenSSL/1.0.2g zlib/1.2.8 libidn/1.32 librtmp/2.3
[thread 00000005][W][16747]: Refreshing folder '/home/devyn/.local/share/bohemiainteractive/arma3/AppDataLocal/Arma 3/', temp folder is 'C:\tmp\arma3VH82u6\'.
[thread 00000002][W][16748]: REGISTRY OPERATION: RegOpenKeyExW() returns ERROR_NOT_FOUND (subkey not found) key = HKEY_CURRENT_USER, subkey = Software\Microsoft\Windows\CurrentVersion\Internet Settings
[thread 00000002][W][17519]: Refreshing folder '/home/devyn/.local/share/bohemiainteractive/arma3/AppDataLocal/Arma 3/', temp folder is 'C:\tmp\arma3VH82u6\'.
[thread 00000002][I][17541]: D3D11CreateDevice( pAdapter = 0x7f53701ce958, DriverType = 0, Software = (nil), Flags = 0, pFeatureLevels = (nil), FeatureLevels = 0, SDKVersion = 0x7, ppDevice = 0x7f5375f46c88, pFeatureLevel = 0x7f5375f46ca0, ppImmediateContext = 0x7f5375f46c90 )
[thread 00000002][I][17541]: eON_Int_CreatedD3D11Device( SDKVersion = 7 ) created device 0x7f53701ce9f0 and immediate context 0x7f53701ceab0
[thread 00000010][I][17541]: D3D11: Backend thread start
[thread 00000010][I][17546]: Direct3D -> OpenGL context information:
[thread 00000010][I][17546]: renderer: Mesa DRI Intel(R) Ivybridge Mobile
[thread 00000010][I][17546]: vendor: Intel Open Source Technology Center
[thread 00000010][I][17546]: version: 4.2 (Core Profile) Mesa 17.2.8
[thread 00000010][I][17546]: GLSL version: 4.20
[thread 00000010][I][17546]: max color attachment and draw buffers: 8
[thread 00000010][I][17546]: max texture image units: 96
[thread 00000010][I][17546]: max vertex shader uniform blocks: 14
[thread 00000010][I][17546]: max geometry shader uniform blocks: 14
[thread 00000010][I][17546]: max fragment shader uniform blocks: 14
[thread 00000010][I][17546]: max hull shader uniform blocks: 14
[thread 00000010][I][17546]: max domain shader uniform blocks: 14
[thread 00000010][I][17546]: max compute shader uniform blocks: 14
[thread 00000010][I][17546]: max viewports: 16
[thread 00000010][I][17546]: max uniform buffer bindings: 84
[thread 00000010][I][17546]: uniform buffer offset alignment: 32
[thread 00000010][I][17546]: shader storage buffer offset alignment: 64
[thread 00000010][I][17546]: max pixel shader UAVs: 32
[thread 00000010][I][17546]: max compute shader UAVs: 32
[thread 00000010][I][17546]: max UAVs: 192
[thread 00000010][I][17546]: buffer_storage support: yes
[thread 00000010][I][17546]: compressed_texture_pixel_storage support: yes
[thread 00000002][I][17546]: eON_Int_CreatedD3D11Device ( SDKVersion = 7 ) returned S_OK
[thread 00000010][I][18561]: OpenGL pipelines loaded: 24
[thread 00000010][I][18561]: Precompiled shader cache loaded: binary shaders: 38, shaders: 47
[thread 00000002][I][19846]: Starting to delete D3D11 device...
[thread 00000002][I][19846]: Forwarded D3D11 device immediate context for deletion on backend thread. Awaiting context deletion.
[thread 00000010][I][19847]: Direct3D11ImmediateDeviceContext_OpenGL deletion starts.
[thread 00000010][I][19863]: Direct3D11ImmediateDeviceContext_OpenGL deletion done.
[thread 00000002][I][19863]: Immediate context deleted, deleting device.
[thread 00000002][I][19863]: Direct3D11 device deleted.
[thread 00000002][I][19863]: Deleted D3D11 device.
[thread 00000002][I][19863]: D3D11CreateDevice( pAdapter = 0x7f53701ce958, DriverType = 0, Software = (nil), Flags = 0, pFeatureLevels = (nil), FeatureLevels = 0, SDKVersion = 0x7, ppDevice = 0x7f5375f46c48, pFeatureLevel = 0x7f5375f46c38, ppImmediateContext = 0x7f5375f46c40 )
[thread 00000002][I][19863]: eON_Int_CreatedD3D11Device( SDKVersion = 7 ) created device 0x7f53701ce9f0 and immediate context 0x7f53701d2580
[thread 00000011][I][19863]: D3D11: Backend thread start
[thread 00000011][I][19874]: Direct3D -> OpenGL context information:
[thread 00000011][I][19874]: renderer: Mesa DRI Intel(R) Ivybridge Mobile
[thread 00000011][I][19874]: vendor: Intel Open Source Technology Center
[thread 00000011][I][19874]: version: 4.2 (Core Profile) Mesa 17.2.8
[thread 00000011][I][19874]: GLSL version: 4.20
[thread 00000011][I][19874]: max color attachment and draw buffers: 8
[thread 00000011][I][19874]: max texture image units: 96
[thread 00000011][I][19874]: max vertex shader uniform blocks: 14
[thread 00000011][I][19874]: max geometry shader uniform blocks: 14
[thread 00000011][I][19874]: max fragment shader uniform blocks: 14
[thread 00000011][I][19874]: max hull shader uniform blocks: 14
[thread 00000011][I][19874]: max domain shader uniform blocks: 14
[thread 00000011][I][19874]: max compute shader uniform blocks: 14
[thread 00000011][I][19874]: max viewports: 16
[thread 00000011][I][19874]: max uniform buffer bindings: 84
[thread 00000011][I][19874]: uniform buffer offset alignment: 32
[thread 00000011][I][19874]: shader storage buffer offset alignment: 64
[thread 00000011][I][19874]: max pixel shader UAVs: 32
[thread 00000011][I][19874]: max compute shader UAVs: 32
[thread 00000011][I][19874]: max UAVs: 192
[thread 00000011][I][19874]: buffer_storage support: yes
[thread 00000011][I][19874]: compressed_texture_pixel_storage support: yes
[thread 00000002][I][19874]: eON_Int_CreatedD3D11Device ( SDKVersion = 7 ) returned S_OK
[thread 00000002][I][19874]: Starting to delete D3D11 device...
[thread 00000002][I][19874]: Forwarded D3D11 device immediate context for deletion on backend thread. Awaiting context deletion.
[thread 00000011][I][19874]: Direct3D11ImmediateDeviceContext_OpenGL deletion starts.
[thread 00000011][I][19884]: Direct3D11ImmediateDeviceContext_OpenGL deletion done.
[thread 00000002][I][19884]: Immediate context deleted, deleting device.
[thread 00000002][I][19884]: Direct3D11 device deleted.
[thread 00000002][I][19884]: Deleted D3D11 device.
[thread 00000002][W][20126]: Loading icons doesn't support shared icons yet. New icon will be created every time it's needed.
[thread 00000002][W][20126]: Loading icons doesn't support shared icons yet. New icon will be created every time it's needed.
[thread 00000002][W][20148]: Loading icons doesn't support shared icons yet. New icon will be created every time it's needed.
[thread 00000002][W][20148]: SetClassLongPtrA( hWnd = 0x3, nIndex = -14 (GCL_HICON), dwNewLong = 139996339996496 (0x7f53701d8750) ) - not setting it at present, make sure it's safe.
[thread 00000002][I][20160]: Raw Input: mouse device wanted, legacy messages: on
[thread 00000002][W][20161]: Raw Input: NOHOTKEYS flag specified for a keyboard device. We're ignoring it.
[thread 00000002][I][20161]: Raw Input: keyboard device wanted, legacy messages: on
[thread 00000002][W][20161]: REGISTRY OPERATION: RegOpenKeyExW() returns ERROR_NOT_FOUND (subkey not found) key = HKEY_CURRENT_USER, subkey = Software\NaturalPoint\NATURALPOINT\NPClient Location
[thread 00000002][W][20161]: REGISTRY OPERATION: RegOpenKeyExW() returns ERROR_NOT_FOUND (subkey not found) key = HKEY_CURRENT_USER, subkey = Software\Freetrack\FreetrackClient
[thread 00000002][I][20192]: D3D11CreateDeviceAndSwapChain( pAdapter = 0x7f53701ce958, DriverType = 0, Software = (nil), Flags = 0, pFeatureLevels = (nil), FeatureLevels = 0, SDKVersion = 0x7, pSwapChainDesc = 0x7f52a3001980, ppSwapChain = 0x7f5375f47238, ppDevice = 0x7f5375f47240, pFeatureLevel = 0x7f52a30019e8, ppImmediateContext = 0x7f5375f47230 )
[thread 00000002][I][20192]: swap chain desc: width 1920, height 1080
[thread 00000002][I][20192]: eON_Int_CreatedD3D11Device( SDKVersion = 7 ) created device 0x7f5370bb3d80 and immediate context 0x7f5370bb3fe0
[thread 00000016][I][20200]: D3D11: Backend thread start
[thread 00000016][I][20205]: Direct3D -> OpenGL context information:
[thread 00000016][I][20205]: renderer: Mesa DRI Intel(R) Ivybridge Mobile
[thread 00000016][I][20205]: vendor: Intel Open Source Technology Center
[thread 00000016][I][20205]: version: 4.2 (Core Profile) Mesa 17.2.8
[thread 00000016][I][20205]: GLSL version: 4.20
[thread 00000016][I][20205]: max color attachment and draw buffers: 8
[thread 00000016][I][20205]: max texture image units: 96
[thread 00000016][I][20205]: max vertex shader uniform blocks: 14
[thread 00000016][I][20205]: max geometry shader uniform blocks: 14
[thread 00000016][I][20205]: max fragment shader uniform blocks: 14
[thread 00000016][I][20205]: max hull shader uniform blocks: 14
[thread 00000016][I][20205]: max domain shader uniform blocks: 14
[thread 00000016][I][20205]: max compute shader uniform blocks: 14
[thread 00000016][I][20205]: max viewports: 16
[thread 00000016][I][20205]: max uniform buffer bindings: 84
[thread 00000016][I][20205]: uniform buffer offset alignment: 32
[thread 00000016][I][20205]: shader storage buffer offset alignment: 64
[thread 00000016][I][20205]: max pixel shader UAVs: 32
[thread 00000016][I][20205]: max compute shader UAVs: 32
[thread 00000016][I][20205]: max UAVs: 192
[thread 00000016][I][20205]: buffer_storage support: yes
[thread 00000016][I][20205]: compressed_texture_pixel_storage support: yes
[thread 00000002][I][20205]: eON_Int_CreatedD3D11Device ( SDKVersion = 7 ) returned S_OK
[thread 00000002][W][20274]: Game wants to disable DXGI reacting to window changes (monitoring app message queue) for window 0x3. Ignoring.
[thread 00000002][W][20274]: Game wants to disable DXGI reacting to Alt-Enter fullscreen toggle.
[thread 00000016][I][20287]: OpenGL pipelines loaded: 25
[thread 00000016][I][20287]: Precompiled shader cache loaded: binary shaders: 38, shaders: 55
[thread 00000002][W][21815]: REGISTRY OPERATION: RegOpenKeyExW() returns ERROR_NOT_FOUND (subkey not found) key = HKEY_CURRENT_USER, subkey = Software\Microsoft\Direct3D
[thread 00000002][W][22822]: REGISTRY OPERATION: RegOpenKeyExW() returns ERROR_NOT_FOUND (subkey not found) key = HKEY_LOCAL_MACHINE, subkey = SOFTWARE\Microsoft\Windows NT\CurrentVersion\
[thread 00000016][I][23575]: No backend thread commands for full second. Flushing OpenGL to make sure it hasn't deadlocked.
[thread 00000002][I][26346]: eON_WindowEvent: SetFullscreenState true 0x7f53701ce9b8
[thread 00000002][I][26356]: Game stdout/err: SkyKeyframer::ChangedTbb - Can't use Threading Building Blocks with Static Runtimes (MT, MTd)
[thread 00000002][I][26356]: Game stdout/err:
[thread 00000002][I][26365]: Game stdout/err: CellularCloudGrid::ChangedTbb - Can't use Threading Building Blocks with Static Runtimes (MT, MTd)
[thread 00000002][I][26365]: Game stdout/err:
[thread 00000002][I][26365]: Game stdout/err: CellularCloudGrid::ChangedTbb - Can't use Threading Building Blocks with Static Runtimes (MT, MTd)
[thread 00000002][I][26365]: Game stdout/err:
[thread 00000016][I][27820]: No backend thread commands for full second. Flushing OpenGL to make sure it hasn't deadlocked.
[thread 00000016][I][29730]: No backend thread commands for full second. Flushing OpenGL to make sure it hasn't deadlocked.
[thread 00000002][W][43644]: Refreshing folder '/tmp/arma3VH82u6/', temp folder is 'C:\tmp\arma3VH82u6\'.
[thread 00000016][I][45264]: No backend thread commands for full second. Flushing OpenGL to make sure it hasn't deadlocked.
[thread 00000016][W][46157]: Texture could be copied faster through Draw: Source format: 33326, dest format: 36012
[thread 00000016][W][47860]: No resource data for resource 0x7f537017b348, subresource 1, skipping copy!
[thread 00000016][W][47860]: No resource data for resource 0x7f537017b348, subresource 2, skipping copy!
[thread 00000016][W][47860]: No resource data for resource 0x7f537017b348, subresource 3, skipping copy!
[thread 00000016][W][48033]: No resource data for resource 0x7f537141bb08, subresource 1, skipping copy!
[thread 00000016][W][48033]: No resource data for resource 0x7f537141bb08, subresource 2, skipping copy!
[thread 00000016][W][48033]: No resource data for resource 0x7f537141bb08, subresource 3, skipping copy!
[thread 00000016][E][55351]: Program from shader GL_FRAGMENT_SHADER with length 43760 and CRC 0x55917270 has not been successfully linked. Program info log:
error: Too many fragment shader texture samplers
[thread 00000016][I][55507]: ===enforcing log flush===
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