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Old 08-23-2005, 08:03 PM   #16
stabile007
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it comes with an excellent editor.
 
Old 08-23-2005, 08:13 PM   #17
PenguinPwrdBox
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I just want to express my amusement at the fact people still - to this day - consider ChronoTrigger and FF3 to be - even now - and achievement. Further proof that Squaresoft is the end all be all of RPG's.

I would say to this threads starter....if you wish to truly create the greatest RPG of all time - however you accomplish it - you need look no futher for inspiration, guidance, and most of all - the high water mark - than Square.

I would like to point out though - that I am referring to the old Squaresoft....circa 198?-2000.
 
Old 08-23-2005, 10:21 PM   #18
Mega Man X
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It's amazing how much opinions vary. I for one, loved Chrono Trigger, but nothing else from Square. The old games (up to Final Fantasy VIII) looked very, well, weird. First there was the dated turn-based battle system. There's nothing wrong with that (despite the laziness of developers in creating AI, since turn-based requires no AI at all), but the worst part was, for example, that the "ingame" character was totally different the the "in-battle" model .

- On the top of that, I also dislike Final Fantasy Universe: What is up with mixing things like guns and swords (yeah, I'm not talking about two weapons, but one single weapon, like the "Gun Blade" in FFVIII), potions and robots... it just does not match. If it's science-fiction, keep it that way. If it's an epic, stick to it. Don't go mixing Conan with Matrix and add a few chocobo mini-game-racing on it... it does _not_ fit.

- What is that repetitive plot again? You start as "X", a mercenary/lonely warrior who does not want to get involved with whatever is happening and eventually becomes the hero

- Why all male characters actually looks like females? Squall, Cloud...

- Every new FF has a whole bunch of new characters and a totally different plot (except for Tifa, Biggs and Wedge. By the way, Biggs and Wedge are two pilots on the Star Wars movie... what is the deal with that, keeping the same names in all games ). They could simply call the game something else besides FF, but why to do that since the name, is the most successful thing they did :S. If the game is called Mario, I want to play with Mario, Luigi and co. If it's called Zelda and "Link" or princess Zelda aren't there, call it something else... I like to carry on the plot with my favorite heroes to new games and that concept does not exist in the bizarre FF Universe.

I still think that Chrono Trigger was the only Square game worthy playing. Perhaps Parasite Eve was a bit fun to play (but it was not quite Square only, but Square Enix). Parasite Eve got bad reviews claiming you don't actually play the game much (AKA Cinematic-RPG). Now, how much one can play Final Fantasy, is beyond me: 40 hours text, 20 hours turn-based battle system. Oh, and you don't see the enemies either, they simply "appears". By that I mean: Randomize a number between 1-20. If Number = 15, then start battle. Loop. Great engine...

No pun intended at PenguinPwrdBox. I just can't stand Square and how a cheap little game could turn into a millionaire title

P.S: I haven't played anything from Square after FFIX, and believe me, I never will...

Last edited by Mega Man X; 04-15-2006 at 05:01 AM.
 
Old 08-23-2005, 10:37 PM   #19
Kdr Kane
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It's not necessarily difficult to find such projects already in progress. It just that everybody wants to be the project manager and coordinate the work for the others. (Mostly because they don't have any skills and don't want to do a lot of real work).

There is a game out there being worked on that is far ahead of you. It has a basic world, your characters can move around town and find treasure stones to show your friends. And you can communicate to each other. By now, they should have some rudimentary combat skills working and may have been able to expand the surrounding terrain.

It sounds like a create project to join. However, they realize that the graphics, missions and the storyline - those items that are the aesthetics of your game versus the fundament mechanics of combat moves, communication, item storage and trading - are two completely different types of work being contributed to the work.

Basically, you can run any story line and graphic design on any game engine. The game engine can usually be carried under a GPL License. However, contributors of graphics, models and missions (storyline) are only interested in keeping the rights for their work product tied to the game. They don't want their drawings, models, architectural buildings, music, people races and creatures to be pulled out of the product and dropped into a different competitive product without having the right to object. They didn't want dillution of the popularity of their game by competition. So anybody can use the engine, after all they just picked one out that works fort them.

But don't steal their game content for your game. That's not covered by the GPL and they have their own license for the content.

http://www.planeshift.it
 
Old 08-24-2005, 01:27 AM   #20
kornerr
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Ok, I ask you not to discourage me. Stop it.
This thread is for _creation_, not destruction.

Charred
I can't understand what your talking about.
Can you simply answer - yes or no.
I'm not the best foreign English speaker.

Kdr Kane
Well, it turns out that no one will help me until I show _what_i've_done and _how_i've_done this.
I don't mind being only a programmer, but I haven't heard of any other creation of the _best_ game. And I haven't met a man so crazy about Open Source as I am.

BTW, on LinuxForum.ru I was told to have a look at ORGE engine. It's under LGPL. Screenshots look very nice
And some of them agreed to help me if they will be able.
That's what I'm asking for - help. Things that will _help_ me.

Thanks.

PS: Another man told that Quake 3 engine was opened...
 
Old 08-24-2005, 01:41 AM   #21
Charred
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My English skills are at your disposal. (yes).

Edit:
My brother speaks Russian fluently, so no worries!

Last edited by Charred; 08-24-2005 at 01:42 AM.
 
Old 08-24-2005, 03:29 AM   #22
Mega Man X
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Quote:
Originally posted by kornerr
Ok, I ask you not to discourage me. Stop it.
This thread is for _creation_, not destruction.

Well, it turns out that no one will help me until I show _what_i've_done and _how_i've_done this.

That's what I'm asking for - help. Things that will _help_ me.

PS: Another man told that Quake 3 engine was opened...
"Ok, I ask you not to discourage me. Stop it.
This thread is for _creation_, not destruction."


Nobody is trying to destroy you. But you've to be realistic. For the looks of it, you are new to Linux, new to OpenGL and your skills as programmer, plot writer or modeler seems to be none or at least untested. And you want to start with the "Best game ever"?. Try creating a Pong, or Tetris, something small, open source it and get known on the net for what you've done.


"Well, it turns out that no one will help me until I show _what_i've_done and _how_i've_done this."

This statement hits the spot. The way you are asking is similar to "Can somebody please help me doing the best game ever? Because I can't do it". At least when peoples ask for desperately help like these, they have some basic idea of the plot, characters, or know how to program (well, very well, games ain't toys to program) or create models, or textures... something, ANYTHING. At least a good idea. At least something more then "Best RPG ever. With a plot better then this game or graphics better than that one with Sys Requirement less then the other game".

"That's what I'm asking for - help. Things that will _help_ me."

- Start small. You've to crawl before walking. Heck, Superman did not know how to fly until later in his teenage. Start a few small games, get experienced coding. And most important, finish then, no matter how crappy they are.

- If you are not interested in coding, work with the plot. A lot of famous actors out there wrote their big hits without knowing that it would take them that high, as Rocky. So far we know nothing what you game would be.

- If you don't want/can't write scripts, then try learning some modelling. This is a very good investment. Most games out there need peoples with skills in modeling. Blender is a good start. It has a lot of plugins to export your models/creation to common formats as .x or .md2, meaning you could load your models without a problem into engines as Half-Life or Quake 2/3.

- If you are not interested on it, try learning to create textures. Beautiful textures is what makes game looks nice. A good model with bad textures will look simply crappy. A simple cube with a very nice texture will make a wonderful skybox. This is also a good area to apply for. 2D are still alive and kicking. Every menu, score, textures and a hell lot more used in games today requires 2D art. You could master The Gimp for this task.

- So maybe you are not good with any of those, but you can draw right? Drawing images, characters, places will help the game a lot. Nothing beats an image to describe how a scene takes place. This will help immensely the other team members to get a feel of what your game should be. If you leave this "detail" out, peoples will start to "picture" what they think the game should look like and will make everything awkward: Models that won't fit on the maps, music that won't match the time the story takes place. Ask 3 guys to create a medieval Warrior with a shield and sword and you will get everything, from wooden shields to light sabers. Try getting the Star Wars Episode 1 Movie in 2 DVD's. The extra material shows how the racing scene was made, in both early 3D and with drawings. This will help you to understand how this step is important.

- So, everything looks boring? Music. Another place that very few want to help with. Music is really important to a game. It's what will increase the action and tell the player to hold on to the mouse. It also gives a good idea of location and time. I don't think there are many applications available for Linux that help creating music. There's, however a good Swedish application for that... can't remember the name right now.

- If you want to be taken serious, make it looks serious. I went to your homepage and noticed you wrote:
Quote:
My second dream is the destruction of microsoft.
How can we do it?
First, we must make everyone know of Open Source.
How?
We will create the best RPG based on OpenGL.
many would stop reading your page right there thinking you are a kid or a Virtual Terrorist or something. It makes no sense whatsoever. And stop planing a target for system requirements this early.

Again, I'm not trying to destroy you. But given your experience in this field and how much you know about your own game, I can tell you that you can't do this game. Everyones dream is to create the most addicted game ever and get a Porsche. It's mine too and I suggest you to continue on your path to achieve that. Today, you are not ready for this task padawan. Start and finish a tetris and maybe there's hope for you and your one day Game of the Year. Today? Never.

Last edited by Mega Man X; 08-24-2005 at 04:03 AM.
 
Old 08-24-2005, 03:44 AM   #23
vharishankar
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Megaman X is right. Nobody as far as I can see is discouraging you.

But be realistic.

I know quite a bit about programming and even programming a simple calculator is not trivial. Takes quite a bit of skill, practice and planning.

Game programming can be extremely tough, time intensive and resource intensive. That's why you don't see too many hobbyist games programmers around. It is much more than the code that goes into the game. It's about music, graphics, 3d/2d animation, professional design, good storyline: the works. It's like creating your own movie. Not a task I would undertake with a group of friends as a hobby...

However, if you start small and start learning the tricks of the trade, it can be extremely fun.. be prepared for sleepless nights and coffee at 3 am though

Why not try beginning with something like GameMaker? True, it's not Linux, but I've created a very good side scroller using this. It requires no programming knowledge but only logic and planning. It uses a visual game builder and is very easy to pick up and write simple Windows games with it.

I learnt quite a bit of gaming logic using GameMaker. I had hours of fun drawing my characters and the graphics.

The thing is to have fun while doing it. However small it is, game development needs dedication and time... the key is to have fun doing it, only then will you do it well!

Best of luck!!

Last edited by vharishankar; 08-24-2005 at 03:51 AM.
 
Old 08-24-2005, 03:56 AM   #24
Mega Man X
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Thank you Harishankar! Finally somebody thinking straight ^_^. GameMaker is cool. I've tried everything around, from BlitzBasic to Pygame, SDL, Darkbasic, jamagic, straight Java, both applets and stand-alones (I love Java), DirectX, Visual Basic... Heck, I've even played a lot with the inbuilt Blender3D game Engine.

I still think the OP should try something like GameMaker that Hari recommended or a mod for Neverwinter or Morrowind ^_^.

It's the process of developing a game that you need to know. What you should start with and what you can left out at the beginning. Those tools (toys?, not quite, ghehe) would give you a pretty good idea.

Last edited by Mega Man X; 08-24-2005 at 03:57 AM.
 
Old 08-24-2005, 04:05 AM   #25
vharishankar
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I created a sidescroller, a clone of PacMan and another puzzle game using GameMaker 4.0. It was totally free then. Now it seems you need to pay for a registered version to get full access to its features.

But it may be worth the $20 if you're really serious...

I found it very easy and intuitive...

In Linux you don't have a full game development IDE as such, but there are plenty of tools to look around.

I'll search around the Debian repositories and give you a few recommendations when I can! I'm currently updating Gentoo so I cannot reboot...
 
Old 08-24-2005, 10:54 AM   #26
tuxdev
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I am to much of a code monkey to use Game Maker, but I started by trying to master SDL by creating a set of wrapper classes. Once I have mastered that and created a decent(rat-in-a-maze) game, then I will move onto OpenGL. It might even be a good idea to make a character based game like nethack or zzt before trying to deal with graphics.

I am having a problem trying to find good rat, wall, and floor tiles to do that... Is there a bunch of nice tiles to use for games somewhere?
 
Old 08-24-2005, 12:41 PM   #27
kornerr
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I know I _can't_ do it NOW, because I've just started learning OpenGL.
But I think by the end of the year I will understand OpenGL basics and will be able _to_start.

Why did I post it now?

I'm looking for people in advance.
The only thing I'll be able to do is coding... may be a bit texturing.
I can't create a plot and music (1st and 4th items).

But the plot IS the start point. I can't start coding if I don't know what the game will be about.

And THIS game will be THE experience I need in programming.

If you don't get me, I tell you:
"I DON'T CARE WHAT YOU THINK OF THAT AND OF ME. IF YOU WANT TO HELP ME - HELP.
NO DISCOURIGING! I'M FED UP WITH IT.
I DON'T CARE OF YOUR OPINION IF IT'S NOT SIMILAR TO MINE."

When I say "help" I mean what I meant in the 1st post. Read it at least once to understand what I need

Charred
Thanks.
What do you want to do?
 
Old 08-24-2005, 01:17 PM   #28
tuxdev
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Don't be asking for help if you are not ready to do it. You need a better plan, and need to figure out exactly what your goals are. You also need to have at least mastered the most basic of games and programs before trying this. This project seems a little premature at the moment. Take some time to think about exactly what you want to do.
 
Old 08-24-2005, 01:39 PM   #29
kornerr
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Goddamn!

I need plot
Without it I can't start

Do you get it, ah?
 
Old 08-24-2005, 01:55 PM   #30
tuxdev
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That was the original main question that has already been answered. What we were suppposedly discussing was all that wishy-washy stuff above that and us saying how you should start simple and abandon the thought of turning your grand dreams into reality for now until you have the ability to implement it. If you really want to gain experience by doing something, either try to program an extremely simple game(think Atari) or contribute to an existing one.
 
  


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