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Old 08-22-2005, 01:46 PM   #1
kornerr
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OSRPG project


Current

OGS Mahjong 0.6

Screenshot 1
Screenshot 2

Video 1
Video 2
Downloads for Linux and Windows

I would be glad to hear from you how this works on various Linux distros. It was compiled under Debian 5.0 with GLIBC 2.7. Runs fine on Debian, Slackware, Ubuntu.







Outdated info below (NO LONGER VALID. IT'S KEPT FOR HISTORY ONLY)

2009-11-01

Currently it was decided to go from the easiest to the hardest.
Task: create Mahjong game.
State: you can play one game.
http://kornerr.alfamoon.com/images/mj-0.1.png
For Windows:
Libraries
Project
Installation: unpack both archives into one directory.


What needs to be done:
1) fix Blender python exporter;
2) paint pretty tiles and play desk.

If anyone is willing to help, I'm glad to hear from you.


2005-08-23. The original message

I haven't played many games (but the best, AFAIK), therefore I imagine the best RPG as:
plot better than Gothic's;
qaulity higher than in Morrowind and HL2;
CPU not more than 2GHz;
uses no more than 128M RAM;
occupies no more than 2G;
video card: with/without shaders;
video memory: <=64M;
faster than HL2;
game will be distributed in _sources_ so that everyone can compile it under his own PC
and delight with _no_slow_ game, with no need for PC upgrade.

This project is going to start... right now.
I'll call many people from the sites I visit. May be someone will be interested.
The game will be under GNU General Public License, v2, 1991, i.e., open to all.
And free at all.

And why did I create the thread?
I call you to participate in the project.

To create the game, we need men who know/understand/skilled in:

1) plot.
It's the most important thing. Those who will create the plot will be on the first lines
of Developers menu.

2) graphics.
It's the second main thing. One will have to spend not a single day/week to draw smth
realistic.
The second lines.

3) developers.
Preferably C/C++
(i'm here)

4) sound.
The more people, the BETTER.
Localization is here.

5) everyone else.
E.g., gamers.
Write here, _what_ you like in games, what you _don't_ like, what you'd like to see...
in short, everything.
It's a game for You (and us)

But the most importants - is the PLOT.

If anyone has a mind to participate in a world project on creating the best RPG.
Your welcome!

Post here.

CURRENT PROBLEM.
WE NEED A FANTASY BOOK WITH A GOOD PLOT, AND AN AUTHOR SHOULD LET USE HIS BOOK AS A PLOT
FOR THE GAME.
All he may gain is more popularity. Of course, we have NO money.

Thanks.

PS: I'm SERIOUS.

Last edited by kornerr; 08-05-2010 at 11:58 AM.
 
Old 08-22-2005, 02:48 PM   #2
Megamieuwsel
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Re: The creation of the best RPG

Quote:
CURRENT PROBLEM.
WE NEED A FANTASY BOOK WITH A GOOD PLOT, AND AN AUTHOR SHOULD LET USE HIS BOOK AS A PLOT
FOR THE GAME.
All he may gain is more popularity. Of course, we have NO money.
[/B]
Try here : http://www.3rdedition.org/forum/index.php in the short story section.
I'd recommend stuff written by a guy , going under the name of Azyr.
 
Old 08-22-2005, 05:29 PM   #3
stabile007
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My g/f is a fantasy writer maybe she can help you come up with a plot but I got dibs on her first for my programmign assignment.
 
Old 08-23-2005, 01:57 AM   #4
kornerr
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Megamieuwsel, thanks. We'll have a look.
stabile007, so give her the first post and ask her whether she's willing to participate in it.

Thanks.

PS: We're still looking for a good plot.
 
Old 08-23-2005, 02:00 AM   #5
Mega Man X
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How exactly you want to create a game faster and better then Half-Life 2 and Morrowind, which by the way, had been in development for years, with a highly, experienced team and an incredible amount of money backing them up because of Half-Life 1 success?. And on the top of it, you want it to run in a low end machine (64MB video card and 128 RAM?. Is there anybody who actually runs a game machine with 128 RAM?)

Start doing a Mod or something. If you can get a mod done (which is very, very difficult to create models and scripts that looks nice and play well).

I'd recommend two games that you can start creating mods and that should work in Linux natively:

Neverwinter Nights: Native linux executable, very versatile engine and you can start creating scripts today and creating models with Blender today.

Unreal Tournament 2004 (Get the Editor's choice, it comes with 2 DVD's, one is the game, the other is hours and hours of a tutorial about using UnrealEditor). It also runs in Linux natively. I don't know how difficult it should be to create a FP-RPG as Morrowind, but the tutorial would help.

I don't want to discourage you, but asking for a top game better then game-of-the-year titles to run in a low-end PC without at least laying down basic plot won't take you very far. There are a lot of threads about Open-source games around, not only in this forum, which goes nowhere...

Really, your chances of succeeding today as a game developer are higher doing mods for incredible engines out there then starting a new one. Look at some succesful mods such as Counter-Strike or TacticalOps: Both were publish as stand-alone games. Even big companies as Lucas Arts do not create their own Engine: Jedi Knight series were based on Quake 2 and 3 engines. Even Half-Life itself was based on Quake 1 and 2...

Good luck though!

Last edited by Mega Man X; 08-23-2005 at 02:10 AM.
 
Old 08-23-2005, 02:41 AM   #6
Charred
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I am willing to edit/proofread/help fill in details.
 
Old 08-23-2005, 10:12 AM   #7
tuxdev
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yeah, if it takes a super team to make a game like HL2, don't expect you will do any better. However, a game on the order of FF3 or aLttP would be quite nice, and no commercial company is willing to make those anymore...
 
Old 08-23-2005, 12:21 PM   #8
stabile007
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You know I doubt it will start out as the best RPG ever but you shouldn't discourage him. He is after all making it a Open Licenses game which means hopefully people over the years will contribute to it making it bigger and better. And it would be fun in the meantime to do.

Anyways to the topic creator.....I think you need a game engine first. Even before the plot. A true game engine would be independent of the plot and be modular (Think the D20 system used in D&D its viable not only for D&D but for other games as well)
 
Old 08-23-2005, 12:55 PM   #9
kornerr
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Megaman X
Well, may be your right about RAM.
I have 256M and spinning box with textures...
is slow a bit in KDE (but not in Fluxbox)...
So 128M... probably I should have a look at older OpenGL...

Charred
Can't get you... you want to participate?

tuxdev
This super team consisted of avarage people like we are. I don't think they're so great...
but HL2's quality is smth mysterious for me
All I know they've done really good work.
But who claimes we can't do better?

stabile007
Ok. That's what I'm doing now - learning OpenGL

On another site I was told to play in the best RPG games.
I ask you to post here your favourite game.
Maybe it'll make me understand RPG better.

Thanks.
 
Old 08-23-2005, 02:45 PM   #10
tuxdev
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The HL2 team is being PAID and do it for 8 hours a day. They are the best and the brightest in the field too. They take at least 3 years to go gold. Open source developers would work on it on their 2 hours of free time. Think about Supertux, Frozen-Bubble, Chromium, TuxRacer, etc... They are great games, but they are relatively simple. A RPG like Chrono Trigger would still be quite a challenge, but something as big as I think you are thinking would just be unfeasible to do on your spare time.
 
Old 08-23-2005, 03:02 PM   #11
Blinker_Fluid
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Got to admit I own HL and HL2 and have never played them... I bought them to play CS and CS Source. I don't like the single player games.
 
Old 08-23-2005, 03:43 PM   #12
Charred
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Quote:
Originally posted by kornerr
Charred
Can't get you... you want to participate?
I must come across as a lot more anti-social than I really am if you're shocked that I'm willing to help. I confess that I am not very socially adept, but I am selfless to a fault; always willing to give unless I feel like I'm being taken advantage of.
 
Old 08-23-2005, 06:11 PM   #13
stabile007
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Doesn't mean the guy shouldn't try. Some great Total Conversion Mods have come about from people doing stuff in their spare time also. CounterStrike, Desert Combat, etc. Those were all done from small groups of people oding something for fun. In fact in those cases the only thing they took fromt he original was the engine (in the case of desert combat some of the maps) but they rival commercial products heck both groups now work for the companies whoses games they made the mod for in the first place.

Sure its probably better to mod a game already done (Morowind would be a great place to start) but nothign wrong with trying to bring life to a linux based game engine for RPG's

As for a list of RPG's to try: Morrowind, Knights of the Old Republic, Neverwinter Nights, Baldur's Gate (1&2), Maybe Gothic 2, Fable when it comes out, Morrowind, morrowind, Ummmmm and Morrowind.
 
Old 08-23-2005, 06:57 PM   #14
tuxdev
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It is just that his head seems a little bit in the clouds.
 
Old 08-23-2005, 07:06 PM   #15
Mega Man X
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The most difficult part in getting a totally free Open-source game is not quite the programming part. I'm sure a lot of peoples would be willing to help you to code. Well, that's pretty much what you get from the Open-source community: Source code. However, for a game, that's not enough. Games today are more a matter of art and design then anything else. Take away those fancy textures of Doom 3 or those neat well modeled characters from HL2 and you get the very same game we played years ago.

The problem is: Modelers, 2D artists, musicians and etc are not willing to work for free. Maybe you will find somebody who plays guitar on their garage and annoys the hell out of their neighbors to collaborate, but then again, how good will his work be?. The bottom line is: most likely you will get pro-coders from the Open Source Community, but all the rest will be so newbie that it's not even funny. At least this is how I see the hole picture.

I've started a few games in the past. Coding, no problems. They all eventually died due a weak plot or lack of media. And the same seems to be true with almost every Open Source game around: start strong, dies in the long run. Rare exceptions should be take into consideration, such as TuxRacer and Flight Gear.

Again, I recommend starting out with a mod. As you read above, there're peoples who actually buy a game just to play a mod for it. It's worthy investing in a mod then starting the hole thing from scratch. Besides, you want this game to be free and so are every mod out there . Doesn't Morrowind comes with an Editor too?.
 
  


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