Ah, yes! Final Fantasy Tactics was always one of my favorites. I've always been a Final Fantasy fan, but Tactics had that sort of addictive quality for me. I think it's the same quality that
still has me playing the copy of
Bandit Kings of Ancient China for DOS that I bought 15 years ago.
I revived my copy of FFT last year when I was playing around with the Linux version of the
ePSXe PlayStation emulator. I had to play around with a couple of video plugins, but once I got it working, the emulation was quite good. And let's face it - state-saving always makes for a more pleasant gaming experience. I haven't had much time for it lately, though. Tactics is great fun, but it's hard to get into when you're in a hurry or low on time.
I never really had any kind of real planned strategy. The recurring theme, though, was probably mobility. I always liked my characters to have very high move scores, which allowed them to 1) run away effectively when they were in trouble and 2) get within striking distance of the enemy faster. I also tended to focus more on physical attacks than magic or special abilities. This is probably because I tend to bounce characters around jobs to collect certain skills, which makes it harder to save up experience for the good magic. I usually ended up with a Time Mage/Preist and a Summoner/Wizard as my magic support and a bunch of Knights, Lancers, Geomancers, and Ninjas to do the main fighting, as they can usually deliver a lot of damage with each hit.
I don't claim it's a great "strategy," but it works well enough for me. Except for those couple of times where Ramza was hopelessly unprepared for the duel with Wiegraf. Unfortunately, by that point you're trapped in the castle and out of luck.