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Originally Posted by serafean
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Indeed, although that is mostly just a right to keep your game in a functional state after you getting sold a license to use it with no specified end of service date.
In other words (for the people who don't know, and there has been misinformation spread by some people with quite a bit of social clout):
"We can terminate your game at any point in time for any reason." in EULAs is to be removed, and instead, publishers/developers need to either specify that their product license is only good for a specified timeframe (to make it more like a rental or something, or a true subscription like world of warcraft).
Or, if the license stays open ended, then, at the time of shutting down a game, they have to release binaries or other ways to keep in a state of 'reasonable playability', not even FULL playability.
It's also not retroactive, so any MMO or whatever that might be fearing that they need to do something radical is not warranted, it would only be after the passing of the new laws, and it wouldn't even need to be 100% exact the same playability.
Like, If they don't want to release a private server software, then they should deliver a patch that makes it possible to still play the game alone, even if it's not 100% feasible or balanced around it.
It just has to do something that isn't NOTHING, aka 'death', but also more than just a token gesture, it should be 'reasonable'.
And as far as I know ,that is the only vague demand the movement has, and it's rooted in benevolence toward the game makers/publishers, were it more exact then it would be something like:
Game needs to be 1:1 100% playable after shutdown with all the material provided to the customer to continue the experience he or she paid for.