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Old 07-22-2016, 06:14 PM   #1
jr_bob_dobbs
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bedrock screenshots


Would it be a good idea to have a bedrock screenshots thread?

If so, here's a screenshot to start things off...


In the picture, the xfce4 terminal from slackware's xfce is running in a debian awesome-wm. Shown in the terminal windows are pacman (the Arch package manager) running and a screenfetch recognizing the system as slackware. A debian Synaptic runs in the center of the screen.
 
Old 07-23-2016, 09:49 AM   #2
Siljrath
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Thumbs up

good idea.

(i'll bbl with my scrots)
 
Old 05-08-2022, 08:03 AM   #3
Siljrath
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said i'd bbl

a typical bedrocklinux scrot of mine these days:
Click image for larger version

Name:	_008.png
Views:	171
Size:	187.6 KB
ID:	38868

Last edited by Siljrath; 05-08-2022 at 08:44 AM. Reason: woops... i thought they'd thumbnail automagically ~ okay, keeping it simple.
 
Old 05-09-2022, 12:30 AM   #4
ondoho
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Quote:
Originally Posted by Siljrath View Post
a typical bedrocklinux scrot of mine these days:
Attachment 38868
Nice colors!
But unreadable ... I assume the image is scaled down?
 
Old 05-09-2022, 04:44 AM   #5
Siljrath
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Quote:
Originally Posted by ondoho View Post
Nice colors!
But unreadable ... I assume the image is scaled down?
As is typical in my experience, I sorta knew / should have expected someone would comment on that, and included more tell in my show.

No (unless you just didnt click again to see full 1:1 size). It is not scaled. The font, I made, nztt (& nzt/nzttt) (along with many others), designed for optimal pixel efficiency, without, imo, hampering readability (and I did test the difficult edge and push into extreme with fonts as far as the likes of bf which is more mere fathomnable than readable).
nztt's my daily driver font used nearly everywhere.
Appeases both my need to see more information on screen at a time, and my dyslexia (especially in those colours). I like to think it's environmentally friendly, in less squandering of pixels (and the resources required to make and illuminate pixels.

Incidentally, many of those fonts I made, were made with a mind to, and testing against, how they make the bedrock ascii logo appear. 1 or 2 at least, top-prioritised that. hehe.

(PS: Some of those fonts in dbtfc, including nzt, scale, so would be useable on monitors with tiny pixel sizes. the likes of bf, do not scale.)

(PPS: Also, here's an example of my tmux session filled with monitors I keep on 2nd workspace, with nzt at double pixel size, for easier at-a-glance. also, notice, the htop has the bedrock strata column. Click image for larger version

Name:	_009.png
Views:	33
Size:	93.8 KB
ID:	38878).
 
Old 05-09-2022, 11:19 AM   #6
ondoho
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Thanks, that's much more readable.
I can see that it's not a true pixel font, some antialiasing happening. Maybe that's what confused me in the other screenshot.

Also thanks for the link, I'll check them out.

Last edited by ondoho; 05-09-2022 at 11:24 AM.
 
Old 05-11-2022, 05:01 PM   #7
jr_bob_dobbs
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Been long enough since I posted a screen shot...

 
Old 05-11-2022, 10:30 PM   #8
ondoho
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^ blackbox, nice!

And I like the black on gray theme.

May I ask what your monospace font is there? Looks very crisp.
 
Old 05-12-2022, 05:11 PM   #9
jr_bob_dobbs
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Quote:
Originally Posted by ondoho View Post
^ blackbox, nice!
Thank you. Aside from a tooltray, blackbox has all I need

Quote:
And I like the black on gray theme.
Thank you.

Quote:
May I ask what your monospace font is there? Looks very crisp.
DejaVu Sans Mono
 
Old 05-13-2022, 11:33 AM   #10
ondoho
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Quote:
Originally Posted by jr_bob_dobbs View Post
DejaVu Sans Mono
Thanks!
I can already see that it's crispier than my trusty Droid Sans Mono.
The DejaVu family has developed a lot since I started using Linux...
Did you do anything additional to get it so crispy?
 
Old 05-13-2022, 06:52 PM   #11
jr_bob_dobbs
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Quote:
Originally Posted by ondoho View Post
Did you do anything additional to get it so crispy?
Yes. Have to set up font hinting. The way to do this is different for every distro (init stratum in this case since it is Bedrock) and within that it seems to change every six months
 
Old 05-14-2022, 01:54 AM   #12
ondoho
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Quote:
Originally Posted by jr_bob_dobbs View Post
Yes. Have to set up font hinting.
Thanks again.
Font hinting can be defined by three stanzas in various fontconfig files, one that actually enables it, and another that defines the type. I have it set to 'hintfull' currently.

Would be interested to hear what yours is (in the screenshot), but of course I can also just play with the values.
Code:
<match target="font">
    <edit mode="assign" name="hinting">
        <bool>true</bool>
    </edit>
</match>
<match target="font">
    <edit mode="assign" name="hintstyle">
        <const>hintfull</const>
    </edit>
</match>
<match target="font">
    <edit mode="assign" name="autohint">
        <bool>false</bool>
    </edit>
</match>
 
Old 06-12-2022, 03:58 PM   #13
Space@void
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Angry

my humble layout, sorry for the large screenshot

Last edited by Space@void; 06-12-2022 at 04:00 PM.
 
Old 07-25-2023, 05:17 PM   #14
jr_bob_dobbs
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It's been long enough that I can post another one.


FVWM is the window manager ATM. The wallpaper is an earlier screen grab tiled on a 3d object in POV-Ray.

Hmm, I keep adding things to the display script that have nothing to do with bedrock.
 
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