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LXer 04-02-2012 03:50 PM

LXer: Trine 2 Finally Arrives on Linux
 
Published at LXer:

Dear Linux gamers, the wait is over, as Frozenbyte unleashed a few days ago the Linux version for its award winning Trine 2 cross-platform game.

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H_TeXMeX_H 04-03-2012 07:21 AM

What about system requirements, and 64-bit support ? These are critical in my decision to buy or not.

TobiSGD 04-03-2012 08:49 AM

You can get a some information on system requirements here. They have released system requirements for Windows only, sadly enough.
And no, no 64 bit version, multilib is needed. So Trine 2's Linux version is a no-go for me, my 32 bit systems can't handle it and I don't want to install multilib on my main machine just for one game.
May be I will have a look at the Windows version later on.

H_TeXMeX_H 04-03-2012 09:26 AM

Thanks, I did look through the forum, but I didn't find that info. It's too bad that it is not 64-bit. It doesn't make sense either, because the PS3 is 64-bit PPC.

dugan 07-27-2012 11:50 PM

I see that a couple of Slackware users are having reservations about this.

Yes, it does require a multilib setup, but other than that it's not painful to set up. The installer actually tells you which libraries you need.

Specifically, you need the 32bit compatibility libraries for libogg, libvorbis and OpenAL (the last of which you get from SBo). If you're using the binary NVidia driver, like I am, you also need its 32-bit components (this is turned on with a flag passed to the nvidia-driver SlackBuild that you get from SBo).

So: just install 3 32-bit compatibility packages, rebuild nvidia-driver if you have to, and it runs fine.

TobiSGD 07-29-2012 04:51 AM

As I stated before, I am not going multilib for one game. We have 2012, it shouldn't be hard for developers to compile their games for 32 and 64 bit systems. As long as they don't give me 64 bit binaries for my 64 bit systems they will not get my money, simple as that.


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