Published at LXer:
Games under GNU/Linux have usually been a lacklustre affair. For every Tux Racer, there are a hundred sub-standard Pac-man clones you’d be embarrassed to advocate. For every commercial version of Quake, there’s a hundred other worthy games the publisher elected not to port to GNU/Linux. Without good games, there’s no market, and without the market, no effort is spared. And so the cycle continues. This article looks at two of the areas in which GNU/Linux games have succeeded, and a new device that combines them both, which could help expose GNU/Linux to the populous.