Published at LXer:
Earlier this month an Intel employee began asking about making optimizations to Mesa's shader compiler (on the Mesa-dev list). This Intel employee was not one of their usual Open-Source Technology Center developers commonly working on their Linux graphics stack as part of Keith Packard's team, but instead it was an uncommon name: Benjamin Segovia. Ben is from Intel's Advanced Graphics Lab team where previously he worked on ray-tracing techniques, but as of late seems to be at least dedicating some of his Intel effort towards optimizing Mesa.
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