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02-04-2013, 01:18 AM
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#226
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Member
Registered: Oct 2003
Location: WA
Distribution: Slackware64 14.0, Slackware 14.0
Posts: 448
Rep: 
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Quote:
Originally Posted by Alien Bob
Well, that is why I updated my package to 1.0.0.22 (latest steam client). No more "outdated" errors.
Eric
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Much appreciated. Your package works great. I'll have to keep an eye on deps, but so far so good. As I never really got the hang of TF2, I purchased Serious Sam 3 and so far so good. I'll see if I can "test" a few others in my copius free time!
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02-07-2013, 02:47 AM
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#227
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Member
Registered: Apr 2009
Location: Oz
Distribution: slackware64-14.0
Posts: 615
Rep: 
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We now have "Counter-Strike: Source" in the games list.
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02-07-2013, 02:50 AM
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#228
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Slackware Contributor
Registered: Sep 2005
Location: Eindhoven, The Netherlands
Distribution: Slackware
Posts: 4,679
Rep: 
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Quote:
Originally Posted by wildwizard
We now have "Counter-Strike: Source" in the games list.
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yeah, unfortunately I don't play Counter Strike. But it appears that Valve have ported their Source engine to Linux now, and it's hoping that Half-life 2 will become available for Linux as well. I never finished that game because I ditched my Windows partition and had graphical issues with Half-Life 2 in Wine at that time.
Eric
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02-07-2013, 10:59 AM
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#229
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Member
Registered: Feb 2007
Location: CT, USA
Distribution: Slackware
Posts: 61
Rep:
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I hope that games we already own for steam on windows will carry over to the linux version so we'll not have to purchase them again. I noticed half-life 1 is there now, which I own a windows copy of.
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02-07-2013, 01:43 PM
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#230
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Member
Registered: Oct 2010
Distribution: Arch & Slackware
Posts: 91
Rep:
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Quote:
Originally Posted by dTd
I hope that games we already own for steam on windows will carry over to the linux version so we'll not have to purchase them again. I noticed half-life 1 is there now, which I own a windows copy of.
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If you own a game on Steam, you get access to all supported platforms. If a game supports Windows, Mac, and Linux, you can use it on all 3, if you choose.
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02-10-2013, 07:36 AM
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#231
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Member
Registered: Feb 2007
Location: CT, USA
Distribution: Slackware
Posts: 61
Rep:
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Perhaps I didn't word that correctly, I own an original windows CD of the game, not the installed through steam version.
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02-10-2013, 07:51 AM
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#232
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Member
Registered: Sep 2011
Location: Italy
Distribution: Slackware
Posts: 597
Rep: 
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Quote:
Originally Posted by dTd
Perhaps I didn't word that correctly, I own an original windows CD of the game, not the installed through steam version.
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You should then be able to activate a legit steam copy by providing your CD-key code in steam.
Go under the game menu->activate steam product.
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1 members found this post helpful.
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02-13-2013, 07:09 PM
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#233
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Senior Member
Registered: Jun 2003
Location: California
Distribution: Slackware
Posts: 1,178
Rep:
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A big thank you to AlienBob for all of the work he's put into packaging Steam for Slackware -- it now works perfectly on my netbook (mainly used for chatting).
Currently on my 64-current +multilib desktop Steam crashes before login complaining that direct rendering isn't enabled (contrary to glxinfo). I'm wondering if I need to somehow run the 32-bit fglrx drivers instead of the x86_64 that I have installed. Thoughts?
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02-13-2013, 07:35 PM
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#234
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Moderator
Registered: Dec 2009
Location: Hanover, Germany
Distribution: Slackware
Posts: 12,171
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You have to reinstall the drivers after going multilib, otherwise the driver will not build the necessary 32 bit parts.
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02-13-2013, 08:04 PM
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#235
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Senior Member
Registered: Jun 2003
Location: California
Distribution: Slackware
Posts: 1,178
Rep:
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I reinstalled completely (removing the fglrx package then rerunning the amd installer) just before making the post, to no avail.
(fglrx-9.012-x86_64-1.tgz is what the installer produced)
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02-13-2013, 09:09 PM
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#236
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Moderator
Registered: Dec 2009
Location: Hanover, Germany
Distribution: Slackware
Posts: 12,171
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I am not quite sure if the installer will build the 32 bit portions if you build a package. I had the same issue and reinstalling the driver solved it, but I always use the direct install option.
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1 members found this post helpful.
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02-14-2013, 12:35 AM
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#237
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Senior Member
Registered: Jun 2003
Location: California
Distribution: Slackware
Posts: 1,178
Rep:
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Thanks Tobi, you nailed it -- the package install won't add the 32-bit libraries/drivers/requirements. Installing in non-packaged mode solved it and now I'm happily logging in!
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02-14-2013, 01:35 AM
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#238
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Member
Registered: Oct 2010
Distribution: Arch & Slackware
Posts: 91
Rep:
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Hmm I didn't even think to try out the direct install option. I always built the slack package for it, and never could get TF2 to run. Seems their slackbuild is outdated. Next time I have some free time I'm going to try installing it directly instead of making a slack package.
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02-14-2013, 06:08 AM
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#239
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LQ Newbie
Registered: Jun 2012
Posts: 7
Rep: 
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Everything running smoothly until I purchased Trine 2. It cannot dynamically link to the libs in ~/.local/share/Steam/Steamapp/commen/Trine\ 2/lib/ I've tried to run steam with the command: LD_LIBRARY_PATH=/home/myuser/.local/share/Steam/Steamapp/commen/Trine\ 2/lib/ steam
Has anybody managed to get Trine 2 working on Slackware?
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02-14-2013, 09:50 AM
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#240
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Senior Member
Registered: Nov 2003
Location: Canada
Distribution: distro hopper
Posts: 3,660
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It's going strong.
* Intrustion 2 is out. That's an awesome Metal Slug clone that won a lot of awards. The Linux version is infamous for its dependencies, so it should be a good test of what Alien Bob did with Steamdeps
http://steamcommunity.com/app/214970...4689689714980/
* Trine 2: Goblin Menace is actually available on Linux Steam. It was just never advertised as being available:
http://frozenbyte.com/board/viewtopic.php?f=17&t=14595
* Unity of Command and its expansion pack are both available. Those got fantastic reviews.
* The Tripwire Interactive Bundle now consists almost entirely of Linux games
Last edited by dugan; 02-14-2013 at 09:53 AM.
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