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reinstall nvidia-driver ("nvidia-switch --install" should work...)
reboot
B. 64-bit with multilib and compat32 packages
run "nvidia-switch"
removepkg nvidia-driver
check for "dangling" symlinks in /usr/lib (/usr/lib64 'should' be fine)
upgrade mesa and mesa-compat32
install nvidia-driver
reboot
There's a step missing. 10-nvidia.conf is in the nvidia-kernel, not nvidia-driver. Therefore, after an nvidia-switch, both nvidia-kernel and nvidia-driver need to be reinstalled.
I've decided to install Steam on Slackware. I'm following Eric's tutorial/build. I started reading on the topic a few days ago and I would swear I saw -compat32 packages for:
- flac
- libogg
- libvorbis
- oxygen-gtk2
somewhere in Eric's steamclient/deps directory. They seem to have vanished. Eric, are you doing any upgrades at the moment or is it just me hallucinating/getting blind?
I've decided to install Steam on Slackware. I'm following Eric's tutorial/build. I started reading on the topic a few days ago and I would swear I saw -compat32 packages for:
- flac
- libogg
- libvorbis
- oxygen-gtk2
somewhere in Eric's steamclient/deps directory. They seem to have vanished. Eric, are you doing any upgrades at the moment or is it just me hallucinating/getting blind?
Thanks a lot.
Those packages are now part of Eric's basic multilib setup (except for oxygen-gtk2). So they're already there if you have packages from http://taper.alienbase.nl/mirrors/pe...re64-compat32/
Also, Steam doesn't need those packages there used to be in deps folder as it now includes "steam-runtime" which includes them already.
Only package there is left is Eric's updated mesa package which is if I understood correctly needed to run some games.
See Eric's posts #248 and #251
Those packages are now part of Eric's basic multilib setup (except for oxygen-gtk2). So they're already there if you have packages from http://taper.alienbase.nl/mirrors/pe...re64-compat32/
Also, Steam doesn't need those packages there used to be in deps folder as it now includes "steam-runtime" which includes them already.
Only package there is left is Eric's updated mesa package which is if I understood correctly needed to run some games.
runs great - thanks Eric. Now all I need is a game to play....
While I'm sure you're aware that every Linux game is on sale until the 21st (I bought them all), I recommend Aquaria in particular.
Steam is the only store that currently offers the Linux version. Aquaria is also open source, so after you buy it you can make a 64-bit build that doesn't even need Steam to run:
Thanks Eric for the Slackware steam SlackBuild. It runs fine. Initially, I kept having a few segfaults but NVIDIA binary blob reinstall has fixed the problem.
I've installed Dungeons of Dredmor. Just played for a few minutes and it seems to be working fine. It is rather slow/semi responsive especially when drawing new windows (GeForce GTX 550 Ti + NVIDIA-Linux-x86_64-310.32.run) but perfectly playable. I haven't experienced any crashes.
There's a step missing. 10-nvidia.conf is in the nvidia-kernel, not nvidia-driver. Therefore, after an nvidia-switch, both nvidia-kernel and nvidia-driver need to be reinstalled.
Technically, perhaps. But if you are a gamer and therefore power user, you shouldn't be using 10-nvidia.conf at all but rather a properly tweaked entry in /etc/X11/xorg.conf. Even once you remove it, you do not need to reinstall nvidia-kernel to get it back. Just copy it from the nvidia-kernel archive to /usr/share/X11/xorg.conf.d and you are golden. nvidia.ko "should" be picked up even without it if you blacklisted nv and nouveau.
I'll get arround to "properly" dealing with it in nvidia-switch when I fix the multilib stuff.
When I install with the slackbuilds package, steam actually starts up and runs. Then it tells me that this version is for the closed beta, and exits. Am I missing something, or is the slackbuilds the closed beta version?
That just happened to me with the latest update. I solved it be deleting my .local/share/Steam directory and then restarting Steam.
Distribution: Slackware 14.2 soon to be Slackware 15
Posts: 699
Rep:
Quote:
Originally Posted by Ook
I have a valid account - I was in the steam beta, and my steam account is one of the oldest out there. But it tells me my account is not in the closed beta, so maybe that is keep it from updating? I would think not because steam usually does all of its updating *before* it asks you to login. I think I'll clean out all of the steam files and start over.
Perhaps I can contribute to the setting up a dedicated server blog? I've run half-life servers for over ten years, and some of the stuff on the Steam site is ... well, I won't say incorrect, just unnecessary. They make it a bit more difficult than it has to be. Setting up a dedicated server is not that difficult.
For those interested - I had to manually delete the steam files from /usr/bin. Apparently using installpkg on the package I build with the slackbuilds script did not over write these, even when doing it as root. I manually deleted steam and steamdeps from /usr/bin, ran the package again, and now it works fine.
I just wanted to tell you all that (Bit Trip) Runner 2 is a fantastic game, works perfectly on Slackware64, and actually auto-detects your graphics settings instead of making you set them.
For those interested - I had to manually delete the steam files from /usr/bin. Apparently using installpkg on the package I build with the slackbuilds script did not over write these, even when doing it as root. I manually deleted steam and steamdeps from /usr/bin, ran the package again, and now it works fine.
Distribution: Slackware 14.2 soon to be Slackware 15
Posts: 699
Rep:
Quote:
Originally Posted by Alien Bob
Strange, I never had that problem.
Eric
Wish I had an answer for that. I'd played around with this for a while, and don't remember where the current /usr/bin/steam came from - will the package installer not overwrite newer files? I did this as root, so there shouldn't have been any permission problems. Alas, I didn't take a close look at /usr/bin/steam, and now it's gone, so I can't say what date/time/size or permissions it might have had.
The script /usr/bin/steam is part of the steamclient package. If you run the steamclient.SlackBuild and it produces a different content than my own package, then something is not right on your computer.
I provide packages, not jus tthe build script, for a reason: they are compiled on a clean system and they work.
I just loaded Steam on my multilib setup and it keeps telling me that I need a specific version of flash. After clicking the flash link it tells me I need the newest version which I already have. Is anyone else having this trouble?
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