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Old 12-29-2009, 05:37 AM   #1
cuchifrito
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Registered: Dec 2009
Posts: 2

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Question Slackware64 & Wine & WoW on Intel GFX


Hi there,

I am having trouble getting World of Warcraft rendering proper on a Slackware64 install (Toshiba Satellite L510) with an intel GFX card. I have tried multiple config.wtf and wine configurations, however, the core problem remains the same.


The screenshot:

http://freedomisnothingtofear.com/~pipes/a/wow.png


Has anyone seen this behavior before? Any help would be greatly appreciated


Key bits of info:

- "Intel® Graphics Media Accelerator 4500MHD Graphics"
- 00:02.0 VGA compatible controller: Intel Corporation Mobile 4 Series Chipset Integrated Graphics Controller (rev 07)
- Wine (from source) 1.1.35 & aliens package (1.1.25) produce the same issue.
- Launch cmd: LIBGL_DRIVERS_PATH=/usr/lib/ wine Wow.exe -opengl

Device Section:

Section "Device"
### Available Driver options are:-
### Values: <i>: integer, <f>: float, <bool>: "True"/"False",
### <string>: "String", <freq>: "<f> Hz/kHz/MHz"
### [arg]: arg optional
#Option "NoAccel" # [<bool>]
#Option "SWcursor" # [<bool>]
#Option "ColorKey" # <i>
#Option "CacheLines" # <i>
#Option "Dac6Bit" # [<bool>]
#Option "DRI" # [<bool>]
#Option "NoDDC" # [<bool>]
#Option "ShowCache" # [<bool>]
#Option "XvMCSurfaces" # <i>
#Option "PageFlip" # [<bool>]
Identifier "Card0"
Driver "intel"
VendorName "Unknown Vendor"
BoardName "Unknown Board"
BusID "PCI:0:2:0"
EndSection

glxinfo:

name of display: :0.0
display: :0 screen: 0
direct rendering: Yes
server glx vendor string: SGI
server glx version string: 1.2
server glx extensions:
GLX_ARB_multisample, GLX_EXT_import_context, GLX_EXT_texture_from_pixmap,
GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_MESA_copy_sub_buffer,
GLX_OML_swap_method, GLX_SGI_swap_control, GLX_SGIS_multisample,
GLX_SGIX_fbconfig, GLX_SGIX_visual_select_group
client glx vendor string: SGI
client glx version string: 1.4
client glx extensions:
GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_import_context,
GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_MESA_allocate_memory,
GLX_MESA_copy_sub_buffer, GLX_MESA_swap_control,
GLX_MESA_swap_frame_usage, GLX_OML_swap_method, GLX_OML_sync_control,
GLX_SGI_make_current_read, GLX_SGI_swap_control, GLX_SGI_video_sync,
GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer,
GLX_SGIX_visual_select_group, GLX_EXT_texture_from_pixmap
GLX version: 1.2
GLX extensions:
GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_import_context,
GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_MESA_copy_sub_buffer,
GLX_MESA_swap_frame_usage, GLX_OML_swap_method, GLX_SGI_video_sync,
GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_visual_select_group,
GLX_EXT_texture_from_pixmap
OpenGL vendor string: Tungsten Graphics, Inc
OpenGL renderer string: Mesa DRI Mobile Intel® GM45 Express Chipset GEM 20090712 2009Q2 RC3
OpenGL version string: 2.1 Mesa 7.5
OpenGL shading language version string: 1.20
OpenGL extensions:
GL_ARB_depth_texture, GL_ARB_draw_buffers, GL_ARB_fragment_program,
GL_ARB_fragment_program_shadow, GL_ARB_fragment_shader,
GL_ARB_framebuffer_object, GL_ARB_multisample, GL_ARB_multitexture,
GL_ARB_occlusion_query, GL_ARB_pixel_buffer_object,
GL_ARB_point_parameters, GL_ARB_point_sprite, GL_ARB_shader_objects,
GL_ARB_shading_language_100, GL_ARB_shading_language_120, GL_ARB_shadow,
GL_ARB_texture_border_clamp, GL_ARB_texture_compression,
GL_ARB_texture_cube_map, GL_ARB_texture_env_add,
GL_ARB_texture_env_combine, GL_ARB_texture_env_crossbar,
GL_ARB_texture_env_dot3, GL_ARB_texture_mirrored_repeat,
GL_ARB_texture_non_power_of_two, GL_ARB_texture_rectangle,
GL_ARB_transpose_matrix, GL_ARB_vertex_buffer_object,
GL_ARB_vertex_program, GL_ARB_vertex_shader, GL_ARB_window_pos,
GL_EXT_abgr, GL_EXT_bgra, GL_EXT_blend_color,
GL_EXT_blend_equation_separate, GL_EXT_blend_func_separate,
GL_EXT_blend_logic_op, GL_EXT_blend_minmax, GL_EXT_blend_subtract,
GL_EXT_cull_vertex, GL_EXT_compiled_vertex_array, GL_EXT_copy_texture,
GL_EXT_draw_range_elements, GL_EXT_framebuffer_object,
GL_EXT_framebuffer_blit, GL_EXT_fog_coord, GL_EXT_multi_draw_arrays,
GL_EXT_packed_depth_stencil, GL_EXT_packed_pixels,
GL_EXT_pixel_buffer_object, GL_EXT_point_parameters,
GL_EXT_polygon_offset, GL_EXT_rescale_normal, GL_EXT_secondary_color,
GL_EXT_separate_specular_color, GL_EXT_shadow_funcs,
GL_EXT_stencil_two_side, GL_EXT_stencil_wrap, GL_EXT_subtexture,
GL_EXT_texture, GL_EXT_texture3D, GL_EXT_texture_edge_clamp,
GL_EXT_texture_env_add, GL_EXT_texture_env_combine,
GL_EXT_texture_env_dot3, GL_EXT_texture_filter_anisotropic,
GL_EXT_texture_lod_bias, GL_EXT_texture_object, GL_EXT_texture_rectangle,
GL_EXT_texture_sRGB, GL_EXT_texture_swizzle, GL_EXT_vertex_array,
GL_EXT_vertex_array_bgra, GL_3DFX_texture_compression_FXT1,
GL_APPLE_client_storage, GL_APPLE_packed_pixels,
GL_ATI_blend_equation_separate, GL_ATI_envmap_bumpmap,
GL_ATI_texture_env_combine3, GL_ATI_separate_stencil,
GL_IBM_multimode_draw_arrays, GL_IBM_rasterpos_clip,
GL_IBM_texture_mirrored_repeat, GL_INGR_blend_func_separate,
GL_MESA_pack_invert, GL_MESA_texture_signed_rgba, GL_MESA_ycbcr_texture,
GL_MESA_window_pos, GL_NV_blend_square, GL_NV_light_max_exponent,
GL_NV_point_sprite, GL_NV_texture_env_combine4, GL_NV_texture_rectangle,
GL_NV_
<snip>

GLXGears output:

1933 frames in 5.0 seconds = 386.211 FPS
2286 frames in 5.0 seconds = 456.812 FPS
2278 frames in 5.0 seconds = 455.568 FPS
2132 frames in 5.0 seconds = 426.379 FPS
2296 frames in 5.0 seconds = 459.179 FPS

Cheers!
 
Old 12-29-2009, 07:47 AM   #2
Eternal_Newbie
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Registered: Jun 2005
Location: The Pudding Isles
Distribution: Slackware 13.37
Posts: 573

Rep: Reputation: 59
Have you tried this advice from the ubuntu wiki?

Quote:
Originally Posted by Ubuntu Wiki
Intel 950 (and most certainly other DRI-based drivers)

Intel drivers are very buggy when it comes to more sophisticated games. WoW is one of them. If you've been following the guidelines here you'd probably notice that WoW is completely unplayable on these exhibiting extremely low framerate and garbled screen. There is an easy way to make WoW fully playable on these chips.

1.

Launch winecfg and go into graphics tab; *disable* both vertex and pixel shaders.
2. Open config.wtf and REMOVE any gxApi entry, e.g.:

SET gxApi "opengl"

* This should be removed, so that the game will use (surprise!) DirectX.

1. Make sure other tweaks (ffxDeath, ffxGlow) are still applied.
2. Save the file, launch WoW and enjoy a working game. (:
Seems to be the only applicable advice I could find. They have removed all the useful set-up info from the WineHQ page for some bizarre reason

Last edited by Eternal_Newbie; 12-29-2009 at 07:56 AM.
 
Old 12-29-2009, 04:20 PM   #3
cuchifrito
LQ Newbie
 
Registered: Dec 2009
Posts: 2

Original Poster
Rep: Reputation: 0
[QUOTE=Eternal_Newbie;3807745]Have you tried this advice from the ubuntu wiki?

Hey thanks for taking the time to help

I tried most of the advice linked above and still had no dice. I noticed that slackware64-current has mesa 7.5.1 vs 7.5 and the release notes say there are some bugs fixed in the Intel stuff so am currently moving to -current (which was my intention anyway) and will see how that goes.

Cheers!

M
 
  


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