SlackwareThis Forum is for the discussion of Slackware Linux.
Welcome to LinuxQuestions.org, a friendly and active Linux Community.
You are currently viewing LQ as a guest. By joining our community you will have the ability to post topics, receive our newsletter, use the advanced search, subscribe to threads and access many other special features. Registration is quick, simple and absolutely free. Join our community today!
Note that registered members see fewer ads, and ContentLink is completely disabled once you log in.
If you have any problems with the registration process or your account login, please contact us. If you need to reset your password, click here.
Having a problem logging in? Please visit this page to clear all LQ-related cookies.
Introduction to Linux - A Hands on Guide
This guide was created as an overview of the Linux Operating System, geared toward new users as an exploration tour and getting started guide, with exercises at the end of each chapter.
For more advanced trainees it can be a desktop reference, and a collection of the base knowledge needed to proceed with system and network administration. This book contains many real life examples derived from the author's experience as a Linux system and network administrator, trainer and consultant. They hope these examples will help you to get a better understanding of the Linux system and that you feel encouraged to try out things on your own.
Click Here to receive this Complete Guide absolutely free.
Hey, I'm having problems with 3D apps (games) on my 10.1 installation. I compiled 184.108.40.206 and everything is working fine, except when I play games I get about 6-7 fps, as if there were no hardware acceleration.
According to proc/drivers/nvidia/agp/status, AGP = Disabled due to an initialization failure. I have agpgart compiled as a module, and disabled in rc.modules. I'm using the nvidia driver's AGP capabilities. (Option "NvAgp" "1") in card section of xorg.conf. (Yes my motherboard's chipset is supported, I read the nvidia documentation.)
I have the latest nvidia drivers from nvidia's site and my card is a Geforce 4 mx420.
I receive no errors during boot, or in any logs, except that proc says AGP is disabled. Even when I use the agpgart module and disable "NvAgp" in xorg.conf, the games play very slowly.
Any ideas? Any other information you would like? (I have all required packages installed, such as SDL)
Distribution: gentoo, debian, ubuntu live gnome 2.10
what is listed as the "Driver" in your xorg.conf? 'nividia' or 'nv' ? nvidia is the accelerated driver and will have to have a kernel module compiled for your kernel and have the nvidia-glx package installed.
I'm not sure you won't need you AGP driver installed in your kernel, or undisabled.
THe problem apears to be that you're not using any hardware acceleration at all.
Xorg.conf is set to use the "nvidia" driver, and I have DRI commented out, as the documentation suggests. (There was no glcore, which it mentions to comment out..) I also added the glx option, like it said to do. I have specified the correct amount of ram to use as well.
I disabled the NvAgp and now have agpgart running correctly. (sis_agp loaded alongside it, since my mobo chipset is SiS 735)
I do have the most recent nvidia driver installed, as I mentioned above, however I never downloaded any nvidia_glx package? Perhaps that is the issue? (Everything worked fine before I recompiled updated everything via slapt-get, and upgraded to 220.127.116.11.)
It's a very strange issue, as everything else is working correctly and I am receiving no errors or warnings during boot, or in any logs. (AGP is now "Enabled" according to /proc, after re-compiling 18.104.22.168 with agpgart as a module instead of built-in, and disabling NvAgp)
Alright, I will download that package and see if it fixes the issue. It just bugs me that I could run games fine before, and now I can't.
Another bit of information which is perhaps useful, when running "neverball," I receive the message
"neverball: /usr/lib/libGL.so.1: no version information available (required by neverball)"
And then the game runs, but slowly just as all other 3D apps.
Edit: Evidentally libGL.so.1 is part of the nvidia driver package. (There is also a libGL.so.1.0-7167 file in the same directory, corresponding to the version number of the nvidia drivers.)
Well I discovered the problem, and everything's workin' great again.
I re-read a good portion of the Nvidia documentation and learned that problems with shared libraries (such as /usr/lib/libGL.so.x.y.z and other stuff that comes with the nvidia driver) often are the cause of slow-running OpenGL apps. I checked everything mentioned in the documentation about it but found no discrepencies.
That's when I remembered the SDL. I installed 4 packages manually, with "neverball", which comprised the sdl 1.2.6 release. Slapt-get, which I use to keep up to date, installed a single "sdl-1.2.8..." package, comprising the entire library, thus not removing/upgrading the 1.2.6. I uninstalled the 1.2.6 packages and re-installed the 1.2.8 from slapt-get, and everything's A-OK.