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Old 01-24-2014, 03:25 AM   #1
inkscape
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Problem with compile quakeforge.


Some last lines from compile:

http://pastebin.com/sypBWVGV

Could you help?
 
Old 01-24-2014, 04:08 AM   #2
ponce
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have you tried with the SlackBuild from SBo?

I just build it with that.
 
Old 01-24-2014, 04:25 AM   #3
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Yes. And I try from homepage quakeforge.
Same result.
 
Old 01-24-2014, 04:45 AM   #4
ponce
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do you have a slackware 14.1 full installation?

Last edited by ponce; 01-24-2014 at 05:12 AM.
 
Old 01-24-2014, 04:50 AM   #5
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I don't remember. I uprade 14.0
(I wonder about the transition to the branch current.)
 
Old 01-24-2014, 04:54 AM   #6
ponce
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I have replicated the problem: it builds fine on 64bit but fails with that error on 32bit.

I'll try to have a look.
 
Old 01-24-2014, 05:36 AM   #7
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seems like you have to add --without-svga to the configure options on 32bit Slackware.

I wasn't able to find any fix for that (ever the latest version in their git breaks there).

Last edited by ponce; 01-24-2014 at 05:45 AM.
 
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Old 01-24-2014, 06:19 AM   #8
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Thank you.
Option --without-svga helped
 
Old 01-29-2014, 11:05 PM   #9
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For anyone interested: There is another Quake engine available: Darkplaces. It takes advantage of all of the newer graphics cards with the appropriate files (with the file extention .pk3). You can use the SlackBuild to repackage the binaries. To get the (IMHO) greatest Quake I mod ever, you can download the Quake HD Mod here. Just drop the files in the id1 subdirectory with your pak0.pak and pak1.pak files, and you are golden.

For anyone who remembers the original release of Quake, and used it as an excuse to buy the then-new 3dfx Voodoo Graphics card (back when 3D hardware acceleration was a strange and wonderful new thing), then the new look of Quake will blow you away. It looks (at least to me) that it could have been written somewhere in the mid-2000's, instead of the late 90's. And it plays fast,too. Who could ask for more?

Regards,

Matt
 
Old 01-31-2014, 05:53 AM   #10
enorbet
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I may have to try this if just to see how far it has come. Almost 5 years ago improved texture maps and a few q3config tweaks made a HUGE difference. Any lovers of Quake, old games in general or just the ins and outs of hardware and code will most likely enjoy, if not actually marvel at this

HUGE Graphic Surprise
 
  


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