LinuxQuestions.org
Help answer threads with 0 replies.
Go Back   LinuxQuestions.org > Forums > Linux Forums > Linux - Distributions > Slackware
User Name
Password
Slackware This Forum is for the discussion of Slackware Linux.

Notices

Reply
 
Search this Thread
Old 07-02-2006, 07:50 PM   #1
OC_eobard
Member
 
Registered: May 2004
Distribution: Slackware 10.2, Ubuntu 6.10
Posts: 94

Rep: Reputation: 15
No Sound in Wolfenstein: ET


I'm running Slackware 10.2 with a 2.4 kernel. My sound is onboard and runs perfectly with Xine or XMMS or any other media player. It also plays system sounds without trouble. But I get no sound at all coming from Wolfenstein: Enemy Territory. What can I do, where should I look to find where the blockage is and remove it?
 
Old 07-02-2006, 10:12 PM   #2
fcaraballo
Member
 
Registered: Feb 2004
Location: WA
Distribution: Slackware
Posts: 230

Rep: Reputation: 31
Try the follow from a terminal and then run ET:
Code:
echo "et.x86 0 0 direct" > /proc/asound/card0/pcm0p/oss
If this fixes your problem, add it to the end of /etc/rc.d/rc.local.

MagicMan
 
Old 07-03-2006, 12:45 AM   #3
OC_eobard
Member
 
Registered: May 2004
Distribution: Slackware 10.2, Ubuntu 6.10
Posts: 94

Original Poster
Rep: Reputation: 15
Thanks but it didn't work. Tried the command but didn't have permission. So I SU-ed it and then launched ET but there was still no sound. Which files if any should I go looking around in to find the solution? I'm not sure where to start.
 
Old 07-03-2006, 03:27 AM   #4
MannyNix
Member
 
Registered: Dec 2005
Location: ~
Distribution: Slackware -current, OpenBSD
Posts: 449

Rep: Reputation: 41
Hi, i'm almost asleep at 3am please check this post, maybe you'll find something helpfull, good luck
http://www.linuxquestions.org/questi...74#post2083174
 
Old 07-03-2006, 04:54 AM   #5
delta function
Member
 
Registered: Jul 2004
Posts: 51

Rep: Reputation: 20
try this, it worked in the past for me (but that was a long timew ago):

1. start et on console : et +set s_driver oss

2. If 1 is nogo > try to set the system audio to oss or alsa and try again
open the et config file and enter : s-driver best to the entries

good luck
 
Old 07-04-2006, 04:24 PM   #6
Vgui
Member
 
Registered: Apr 2005
Location: Canada
Distribution: Slackware
Posts: 496

Rep: Reputation: 31
I highly recommend what delta function said about +set s_driver, I've used this for other id games in the past. The other thing you'll want to look at is the permissions in /dev/. Check out /dev/dsp to make sure normal users can read it. That was the final problem for me back when Quake 3 wasn't producing sound.
 
Old 07-05-2006, 07:16 PM   #7
pete_bogg
Member
 
Registered: Aug 2003
Location: Kentucky
Distribution: Ubuntu 9.10
Posts: 153

Rep: Reputation: 30
Welcome to et. I have been playing this for a while. However, since I am using a dial-up connection, on-line play is worthless, so I have to play with 'bots'.

Anyway, to answer the question:

If you are in a gnome session, $ et should work.

Since you are having problems, I assume you are using kde, or something else.

The command to start et in this case is $ artsdsp -m et.

et wants alsa and kde uses arts. The command above somehow gets arts to work like alsa.

If you are interested in playing with bots, may I suggest omni-bot. (Watch out, the bots will get you with 'head shots' when you cannot even see them.

Good Luck!
 
Old 09-23-2006, 10:37 AM   #8
fakie_flip
Senior Member
 
Registered: Feb 2005
Location: san antonio, texas
Distribution: Fedora 64 bit RAID0 + LUKS, CentOS (server), Backtrack, Gentoo Hardened
Posts: 1,441

Rep: Reputation: 81
sound isnt working and i tried some suggestions, but none worked. i changed the permissions of /dev/dsp so everyone can read.

Code:
chris@debian:~$ et +set s_driver oss
ET 2.60 linux-i386 Mar 10 2005
----- FS_Startup -----
Current search path:
/home/chris/.etwolf/etmain
/usr/local/games/enemy-territory/etmain/pak2.pk3 (22 files)
/usr/local/games/enemy-territory/etmain/pak1.pk3 (10 files)
/usr/local/games/enemy-territory/etmain/pak0.pk3 (3725 files)
/usr/local/games/enemy-territory/etmain/mp_bin.pk3 (6 files)
/usr/local/games/enemy-territory/etmain

----------------------
3763 files in pk3 files
execing default.cfg
couldn't exec language.cfg
execing profiles/linux666/etconfig.cfg
couldn't exec autoexec.cfg
Hunk_Clear: reset the hunk ok

------- Input Initialization -------
Joystick is not active.
------------------------------------
Bypassing CD checks
----- Client Initialization -----
----- Initializing Renderer ----
-------------------------------
----- Client Initialization Complete -----
----- R_Init -----
...loading libGL.so.1: Initializing OpenGL display
...setting mode 6: 1024 768
Using XFree86-VidModeExtension Version 2.2
XF86DGA Mouse (Version 2.0) initialized
XFree86-VidModeExtension Activated at 1024x768
Using 4/4/4 Color bits, 24 depth, 0 stencil display.
GL_RENDERER: GeForce FX 5200/AGP/SSE/3DNOW!
Initializing OpenGL extensions
...using GL_S3_s3tc
...ignoring GL_EXT_texture_env_add
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array
...ignoring GL_NV_fog_distance
...ignoring GL_EXT_texture_filter_anisotropic
Initializing GLX extensions
...using GLX_SGI_swap_control
...using GLX_SGI_video_sync
XF86 Gamma extension initialized

GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce FX 5200/AGP/SSE/3DNOW!
GL_VERSION: 2.0.2 NVIDIA 87.74
GL_EXTENSIONS: GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_object GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_paletted_texture GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_shared_texture_palette GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_timer_query GL_EXT_vertex_array GL_HP_occlusion_test GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_gpu_program_parameters GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum
GLX_EXTENSIONS: GLX_EXT_visual_info GLX_EXT_visual_rating GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGI_video_sync GLX_SGI_swap_control GLX_ARB_multisample GLX_NV_float_buffer GLX_ARB_get_proc_address
GL_MAX_TEXTURE_SIZE: 4096
GL_MAX_ACTIVE_TEXTURES_ARB: 4

PIXELFORMAT: color(32-bits) Z(24-bit) stencil(0-bits)
MODE: 6, 1024 x 768 fullscreen hz:N/A
GAMMA: hardware w/ 0 overbright bits
CPU:
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_LINEAR
picmip: 0
texture bits: 32
multitexture: enabled
compiled vertex arrays: enabled
texenv add: disabled
compressed textures: enabled
anisotropy: 1.0
NV distance fog: disabled
Initializing Shaders
----- finished R_Init -----

------- sound initialization -------
/dev/dsp: Device or resource busy
Could not open /dev/dsp
------------------------------------
Sound memory manager started
Sys_LoadDll(/home/chris/.etwolf/etmain/ui.mp.i386.so)...
Sys_LoadDll(/home/chris/.etwolf/etmain/ui.mp.i386.so) failed:
"/home/chris/.etwolf/etmain/ui.mp.i386.so: cannot open shared object file: No such file or directory"
Sys_LoadDll(/usr/local/games/enemy-territory/etmain/ui.mp.i386.so)... ok
Sys_LoadDll(ui) found **vmMain** at  0x9e3fbf40
Sys_LoadDll(ui) succeeded!
--- Common Initialization Complete ---
Opening IP socket: localhost:27960
Hostname: localhost
Alias: debian
Alias: debian
Alias: debian.chris1.myftp.org
IP: 127.0.0.1
IP: 127.0.1.1
Started tty console (use +set ttycon 0 to disable)
^5PunkBuster Client: PunkBuster Client (v1.152 | A0) Enabled
^5PunkBuster Client: Game Version [ET 2.60 linux-i386 Mar 10 2005]
^5PunkBuster Client: Not Connected to a Server
Resolving etmaster.idsoftware.com
etmaster.idsoftware.com resolved to 192.246.40.60:27951
----- CL_Shutdown -----
RE_Shutdown( 1 )
-----------------------
----- CL_Shutdown -----
-----------------------
Shutdown tty console
chris@debian:~$
 
Old 09-23-2006, 10:38 AM   #9
fakie_flip
Senior Member
 
Registered: Feb 2005
Location: san antonio, texas
Distribution: Fedora 64 bit RAID0 + LUKS, CentOS (server), Backtrack, Gentoo Hardened
Posts: 1,441

Rep: Reputation: 81
I'm also using Debian Etch with oss.

chris@debian:~$ uname -a
Linux debian 2.6.16-2-k7 #1 Fri Aug 18 19:48:42 UTC 2006 i686 GNU/Linux
chris@debian:~$
 
Old 09-23-2006, 10:39 AM   #10
fakie_flip
Senior Member
 
Registered: Feb 2005
Location: san antonio, texas
Distribution: Fedora 64 bit RAID0 + LUKS, CentOS (server), Backtrack, Gentoo Hardened
Posts: 1,441

Rep: Reputation: 81
okay, sorry, i just realized this was a slackware forum, but can anyone help anyways? thanks.
 
  


Reply


Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


Similar Threads
Thread Thread Starter Forum Replies Last Post
How to change Sound Driver for Wolfenstein ET?? flamesrock Linux - Games 5 09-23-2006 10:51 AM
wolfenstein no sound AGilley007 Linux - Games 22 09-23-2006 10:50 AM
Wolfenstein: no Sound as User olias Linux - Games 9 11-10-2003 04:41 PM
Return to Castle Wolfenstein and sound walterw Linux - General 4 08-08-2003 01:17 PM
Wolfenstein bax Linux - Software 6 02-14-2003 02:50 PM


All times are GMT -5. The time now is 08:53 PM.

Main Menu
My LQ
Write for LQ
LinuxQuestions.org is looking for people interested in writing Editorials, Articles, Reviews, and more. If you'd like to contribute content, let us know.
Main Menu
Syndicate
RSS1  Latest Threads
RSS1  LQ News
Twitter: @linuxquestions
identi.ca: @linuxquestions
Facebook: linuxquestions Google+: linuxquestions
Open Source Consulting | Domain Registration