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04-23-2012, 01:54 PM
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#16
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Member
Registered: Dec 2011
Location: Greece
Distribution: Slackware
Posts: 239
Original Poster
Rep:
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Ok, now I won't have to spend a fortune on lawyers...
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1 members found this post helpful.
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Click here to see the post LQ members have rated as the most helpful post in this thread.
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06-04-2012, 02:20 PM
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#17
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Member
Registered: Dec 2011
Location: Greece
Distribution: Slackware
Posts: 239
Original Poster
Rep:
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Added HIB5
Added Humble Bundle V to the collection:
Amnesia: The Dark Descent
Bastion
LIMBO
Psychonauts
Superbrothers: Sword & Sworcery EP
43 games total. (I can no longer edit my original post)
I've only tested them on Slack64. If you find any issues on x86 systems, let me know.
Cheers. 
Last edited by kabamaru; 06-05-2012 at 11:58 AM.
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06-05-2012, 10:56 PM
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#18
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Member
Registered: Oct 2003
Location: WA
Distribution: Slackware64 14.0, Slackware 14.0
Posts: 450
Rep: 
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kabamaru,
Ever consider submitting your humble bundle slackbuilds to Slackbuilds.org?
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06-07-2012, 03:21 PM
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#19
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Member
Registered: Dec 2011
Location: Greece
Distribution: Slackware
Posts: 239
Original Poster
Rep:
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Quote:
Originally Posted by kingbeowulf
Ever consider submitting your humble bundle slackbuilds to Slackbuilds.org?
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What we have here is the special case where I can't provide a link to the 'source' (i.e. the purchased binaries). So the admins would have to own a legal copy of each game to test the slackbuilds. That said, I asked about it in SBo's mailing list (what I said before was pointed out by a member of the list) and will wait for the official response.
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06-07-2012, 03:23 PM
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#20
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Member
Registered: Dec 2011
Location: Greece
Distribution: Slackware
Posts: 239
Original Poster
Rep:
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Added bonus game from HIB V: Lone Survivor
44 games total.
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06-13-2012, 06:56 AM
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#21
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Member
Registered: Sep 2011
Location: Italy
Distribution: Slackware
Posts: 597
Rep: 
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Thanks for your work. Much appreciated 
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06-14-2012, 06:33 AM
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#22
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Member
Registered: Sep 2011
Location: Italy
Distribution: Slackware
Posts: 597
Rep: 
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Small note: I had to remove the embedded libstdc++.so.6 inside the Braid package because it was in conflict with that on my system and, because of this, my mesa r300 driver couldn't load successfully.
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06-14-2012, 08:59 AM
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#23
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Member
Registered: Dec 2011
Location: Greece
Distribution: Slackware
Posts: 239
Original Poster
Rep:
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Thanks 414N  Fixed.
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06-15-2012, 08:16 AM
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#24
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Member
Registered: Sep 2011
Location: Italy
Distribution: Slackware
Posts: 597
Rep: 
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Another small note: I was gonna package Superbrothers: sword and sorcery EP but found out that the SlackBuild link on your page is wrongly pointing to the Super Meat Boy one. Hope to be helpful 
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1 members found this post helpful.
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06-15-2012, 10:23 AM
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#25
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Member
Registered: Dec 2011
Location: Greece
Distribution: Slackware
Posts: 239
Original Poster
Rep:
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Thanks 414N. You are helpful. Fixed that too 
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06-18-2012, 01:51 PM
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#26
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Member
Registered: Mar 2002
Location: 127.0.0.1
Distribution: Slackware, OpenBSD, FreeBSD
Posts: 610
Rep: 
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Thanks again for providing these SlackBuilds.
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06-28-2012, 05:47 PM
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#27
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Member
Registered: May 2010
Location: Japan
Distribution: Slackware 13.37, Slackware 14, Wind0z8, Ubuntu 12.10
Posts: 144
Rep:
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Sorry to sound dumb, but I'm having trouble with these scripts on my 13.37 x86_84 lenovo laptop.
I put the tarball in the same directory as the Slackbuild script, then run as root
#sh packagename.SlackBuild
The script appears to execute normally, and after a while, a packagename.txz package is built in my /tmp directory.
I cd to /tmp, then run
#installpkg packagename.txz
and get a nice little dialog, and things seem to have gone ok.
I pull up the games section in the XFCE launcher and have an icon for my new game.
When I try to launch the game, however, the process either hangs using all sorts of CPU (SwordsandSworcery) or does nothing (bastion).
What am I doing wrong?
I have enabled multilib as per AlienBob's wiki.
Help?
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06-28-2012, 06:01 PM
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#28
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Member
Registered: Jan 2010
Distribution: Slackware 13.37
Posts: 503
Rep: 
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Quote:
Originally Posted by ahzthecat
Sorry to sound dumb, but I'm having trouble with these scripts on my 13.37 x86_84 lenovo laptop.
I put the tarball in the same directory as the Slackbuild script, then run as root
#sh packagename.SlackBuild
The script appears to execute normally, and after a while, a packagename.txz package is built in my /tmp directory.
I cd to /tmp, then run
#installpkg packagename.txz
and get a nice little dialog, and things seem to have gone ok.
I pull up the games section in the XFCE launcher and have an icon for my new game.
When I try to launch the game, however, the process either hangs using all sorts of CPU (SwordsandSworcery) or does nothing (bastion).
What am I doing wrong?
I have enabled multilib as per AlienBob's wiki.
Help?
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Try launching them from the command line for more error information. What sort of graphics does your laptop have?
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06-28-2012, 06:05 PM
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#29
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Member
Registered: May 2010
Location: Japan
Distribution: Slackware 13.37, Slackware 14, Wind0z8, Ubuntu 12.10
Posts: 144
Rep:
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Its a Lenovo G555 with AMD guts. I'll run them for errors when I get home this evening. Thanks!
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06-29-2012, 08:39 AM
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#30
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Member
Registered: May 2010
Location: Japan
Distribution: Slackware 13.37, Slackware 14, Wind0z8, Ubuntu 12.10
Posts: 144
Rep:
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ok, so here's what I get when I try to run Bastion from the command line.
Code:
bash-4.1$ bastion
Unhandled Exception: System.EntryPointNotFoundException: glProgramParameteri
at (wrapper managed-to-native) OpenTK.Graphics.OpenGL.GL/Core:ProgramParameteri (uint,OpenTK.Graphics.OpenGL.AssemblyProgramParameterArb,int)
at OpenTK.Graphics.OpenGL.GL.ProgramParameter (Int32 program, AssemblyProgramParameterArb pname, Int32 value) [0x00000] in <filename unknown>:0
at Microsoft.Xna.Framework.Graphics.EffectPass.ApplyPass () [0x00000] in <filename unknown>:0
at Microsoft.Xna.Framework.Graphics.Effect.DefineTechnique (System.String techniqueName, System.String passName, Int32 vertexIndex, Int32 fragmentIndex) [0x00000] in <filename unknown>:0
at Microsoft.Xna.Framework.Graphics.SpriteEffect..ctor (Microsoft.Xna.Framework.Graphics.GraphicsDevice graphicsDevice) [0x00000] in <filename unknown>:0
at Microsoft.Xna.Framework.Graphics.SpriteBatch..ctor (Microsoft.Xna.Framework.Graphics.GraphicsDevice graphicsDevice) [0x00000] in <filename unknown>:0
at GSGE.ExceptionGame.LoadContent () [0x00000] in <filename unknown>:0
at Microsoft.Xna.Framework.Game.Initialize () [0x00000] in <filename unknown>:0
at Microsoft.Xna.Framework.Game.Run (GameRunBehavior runBehavior) [0x00000] in <filename unknown>:0
at Microsoft.Xna.Framework.Game.Run () [0x00000] in <filename unknown>:0
at GSGE.App.Run[App] () [0x00000] in <filename unknown>:0
at GSGE.App.Main (System.String[] args) [0x00000] in <filename unknown>:0
[ERROR] FATAL UNHANDLED EXCEPTION: System.EntryPointNotFoundException: glProgramParameteri
at (wrapper managed-to-native) OpenTK.Graphics.OpenGL.GL/Core:ProgramParameteri (uint,OpenTK.Graphics.OpenGL.AssemblyProgramParameterArb,int)
at OpenTK.Graphics.OpenGL.GL.ProgramParameter (Int32 program, AssemblyProgramParameterArb pname, Int32 value) [0x00000] in <filename unknown>:0
at Microsoft.Xna.Framework.Graphics.EffectPass.ApplyPass () [0x00000] in <filename unknown>:0
at Microsoft.Xna.Framework.Graphics.Effect.DefineTechnique (System.String techniqueName, System.String passName, Int32 vertexIndex, Int32 fragmentIndex) [0x00000] in <filename unknown>:0
at Microsoft.Xna.Framework.Graphics.SpriteEffect..ctor (Microsoft.Xna.Framework.Graphics.GraphicsDevice graphicsDevice) [0x00000] in <filename unknown>:0
at Microsoft.Xna.Framework.Graphics.SpriteBatch..ctor (Microsoft.Xna.Framework.Graphics.GraphicsDevice graphicsDevice) [0x00000] in <filename unknown>:0
at GSGE.ExceptionGame.LoadContent () [0x00000] in <filename unknown>:0
at Microsoft.Xna.Framework.Game.Initialize () [0x00000] in <filename unknown>:0
at Microsoft.Xna.Framework.Game.Run (GameRunBehavior runBehavior) [0x00000] in <filename unknown>:0
at Microsoft.Xna.Framework.Game.Run () [0x00000] in <filename unknown>:0
at GSGE.App.Run[App] () [0x00000] in <filename unknown>:0
at GSGE.App.Main (System.String[] args) [0x00000] in <filename unknown>:0
What's missing?
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