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Old 04-23-2012, 01:54 PM   #16
kabamaru
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Ok, now I won't have to spend a fortune on lawyers...
 
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Old 06-04-2012, 02:20 PM   #17
kabamaru
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Added HIB5

Added Humble Bundle V to the collection:

Amnesia: The Dark Descent
Bastion
LIMBO
Psychonauts
Superbrothers: Sword & Sworcery EP


43 games total. (I can no longer edit my original post)

I've only tested them on Slack64. If you find any issues on x86 systems, let me know.
Cheers.

Last edited by kabamaru; 06-05-2012 at 11:58 AM.
 
Old 06-05-2012, 10:56 PM   #18
kingbeowulf
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kabamaru,

Ever consider submitting your humble bundle slackbuilds to Slackbuilds.org?
 
Old 06-07-2012, 03:21 PM   #19
kabamaru
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Quote:
Originally Posted by kingbeowulf View Post
Ever consider submitting your humble bundle slackbuilds to Slackbuilds.org?
What we have here is the special case where I can't provide a link to the 'source' (i.e. the purchased binaries). So the admins would have to own a legal copy of each game to test the slackbuilds. That said, I asked about it in SBo's mailing list (what I said before was pointed out by a member of the list) and will wait for the official response.
 
Old 06-07-2012, 03:23 PM   #20
kabamaru
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Added bonus game from HIB V: Lone Survivor

44 games total.
 
Old 06-13-2012, 06:56 AM   #21
414N
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Thanks for your work. Much appreciated
 
Old 06-14-2012, 06:33 AM   #22
414N
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Small note: I had to remove the embedded libstdc++.so.6 inside the Braid package because it was in conflict with that on my system and, because of this, my mesa r300 driver couldn't load successfully.
 
Old 06-14-2012, 08:59 AM   #23
kabamaru
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Thanks 414N Fixed.
 
Old 06-15-2012, 08:16 AM   #24
414N
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Another small note: I was gonna package Superbrothers: sword and sorcery EP but found out that the SlackBuild link on your page is wrongly pointing to the Super Meat Boy one. Hope to be helpful
 
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Old 06-15-2012, 10:23 AM   #25
kabamaru
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Thanks 414N. You are helpful. Fixed that too
 
Old 06-18-2012, 01:51 PM   #26
chess
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Thanks again for providing these SlackBuilds.
 
Old 06-28-2012, 05:47 PM   #27
ahzthecat
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Sorry to sound dumb, but I'm having trouble with these scripts on my 13.37 x86_84 lenovo laptop.

I put the tarball in the same directory as the Slackbuild script, then run as root

#sh packagename.SlackBuild

The script appears to execute normally, and after a while, a packagename.txz package is built in my /tmp directory.

I cd to /tmp, then run

#installpkg packagename.txz

and get a nice little dialog, and things seem to have gone ok.

I pull up the games section in the XFCE launcher and have an icon for my new game.
When I try to launch the game, however, the process either hangs using all sorts of CPU (SwordsandSworcery) or does nothing (bastion).

What am I doing wrong?

I have enabled multilib as per AlienBob's wiki.

Help?
 
Old 06-28-2012, 06:01 PM   #28
D1ver
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Quote:
Originally Posted by ahzthecat View Post
Sorry to sound dumb, but I'm having trouble with these scripts on my 13.37 x86_84 lenovo laptop.

I put the tarball in the same directory as the Slackbuild script, then run as root

#sh packagename.SlackBuild

The script appears to execute normally, and after a while, a packagename.txz package is built in my /tmp directory.

I cd to /tmp, then run

#installpkg packagename.txz

and get a nice little dialog, and things seem to have gone ok.

I pull up the games section in the XFCE launcher and have an icon for my new game.
When I try to launch the game, however, the process either hangs using all sorts of CPU (SwordsandSworcery) or does nothing (bastion).

What am I doing wrong?

I have enabled multilib as per AlienBob's wiki.

Help?
Try launching them from the command line for more error information. What sort of graphics does your laptop have?
 
Old 06-28-2012, 06:05 PM   #29
ahzthecat
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Its a Lenovo G555 with AMD guts. I'll run them for errors when I get home this evening. Thanks!
 
Old 06-29-2012, 08:39 AM   #30
ahzthecat
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ok, so here's what I get when I try to run Bastion from the command line.

Code:
bash-4.1$ bastion

Unhandled Exception: System.EntryPointNotFoundException: glProgramParameteri
  at (wrapper managed-to-native) OpenTK.Graphics.OpenGL.GL/Core:ProgramParameteri (uint,OpenTK.Graphics.OpenGL.AssemblyProgramParameterArb,int)
  at OpenTK.Graphics.OpenGL.GL.ProgramParameter (Int32 program, AssemblyProgramParameterArb pname, Int32 value) [0x00000] in <filename unknown>:0 
  at Microsoft.Xna.Framework.Graphics.EffectPass.ApplyPass () [0x00000] in <filename unknown>:0 
  at Microsoft.Xna.Framework.Graphics.Effect.DefineTechnique (System.String techniqueName, System.String passName, Int32 vertexIndex, Int32 fragmentIndex) [0x00000] in <filename unknown>:0 
  at Microsoft.Xna.Framework.Graphics.SpriteEffect..ctor (Microsoft.Xna.Framework.Graphics.GraphicsDevice graphicsDevice) [0x00000] in <filename unknown>:0 
  at Microsoft.Xna.Framework.Graphics.SpriteBatch..ctor (Microsoft.Xna.Framework.Graphics.GraphicsDevice graphicsDevice) [0x00000] in <filename unknown>:0 
  at GSGE.ExceptionGame.LoadContent () [0x00000] in <filename unknown>:0 
  at Microsoft.Xna.Framework.Game.Initialize () [0x00000] in <filename unknown>:0 
  at Microsoft.Xna.Framework.Game.Run (GameRunBehavior runBehavior) [0x00000] in <filename unknown>:0 
  at Microsoft.Xna.Framework.Game.Run () [0x00000] in <filename unknown>:0 
  at GSGE.App.Run[App] () [0x00000] in <filename unknown>:0 
  at GSGE.App.Main (System.String[] args) [0x00000] in <filename unknown>:0 
[ERROR] FATAL UNHANDLED EXCEPTION: System.EntryPointNotFoundException: glProgramParameteri
  at (wrapper managed-to-native) OpenTK.Graphics.OpenGL.GL/Core:ProgramParameteri (uint,OpenTK.Graphics.OpenGL.AssemblyProgramParameterArb,int)
  at OpenTK.Graphics.OpenGL.GL.ProgramParameter (Int32 program, AssemblyProgramParameterArb pname, Int32 value) [0x00000] in <filename unknown>:0 
  at Microsoft.Xna.Framework.Graphics.EffectPass.ApplyPass () [0x00000] in <filename unknown>:0 
  at Microsoft.Xna.Framework.Graphics.Effect.DefineTechnique (System.String techniqueName, System.String passName, Int32 vertexIndex, Int32 fragmentIndex) [0x00000] in <filename unknown>:0 
  at Microsoft.Xna.Framework.Graphics.SpriteEffect..ctor (Microsoft.Xna.Framework.Graphics.GraphicsDevice graphicsDevice) [0x00000] in <filename unknown>:0 
  at Microsoft.Xna.Framework.Graphics.SpriteBatch..ctor (Microsoft.Xna.Framework.Graphics.GraphicsDevice graphicsDevice) [0x00000] in <filename unknown>:0 
  at GSGE.ExceptionGame.LoadContent () [0x00000] in <filename unknown>:0 
  at Microsoft.Xna.Framework.Game.Initialize () [0x00000] in <filename unknown>:0 
  at Microsoft.Xna.Framework.Game.Run (GameRunBehavior runBehavior) [0x00000] in <filename unknown>:0 
  at Microsoft.Xna.Framework.Game.Run () [0x00000] in <filename unknown>:0 
  at GSGE.App.Run[App] () [0x00000] in <filename unknown>:0 
  at GSGE.App.Main (System.String[] args) [0x00000] in <filename unknown>:0
What's missing?
 
  


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