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Ever consider submitting your humble bundle slackbuilds to Slackbuilds.org?
What we have here is the special case where I can't provide a link to the 'source' (i.e. the purchased binaries). So the admins would have to own a legal copy of each game to test the slackbuilds. That said, I asked about it in SBo's mailing list (what I said before was pointed out by a member of the list) and will wait for the official response.
Small note: I had to remove the embedded libstdc++.so.6 inside the Braid package because it was in conflict with that on my system and, because of this, my mesa r300 driver couldn't load successfully.
Another small note: I was gonna package Superbrothers: sword and sorcery EP but found out that the SlackBuild link on your page is wrongly pointing to the Super Meat Boy one. Hope to be helpful
Sorry to sound dumb, but I'm having trouble with these scripts on my 13.37 x86_84 lenovo laptop.
I put the tarball in the same directory as the Slackbuild script, then run as root
#sh packagename.SlackBuild
The script appears to execute normally, and after a while, a packagename.txz package is built in my /tmp directory.
I cd to /tmp, then run
#installpkg packagename.txz
and get a nice little dialog, and things seem to have gone ok.
I pull up the games section in the XFCE launcher and have an icon for my new game.
When I try to launch the game, however, the process either hangs using all sorts of CPU (SwordsandSworcery) or does nothing (bastion).
Sorry to sound dumb, but I'm having trouble with these scripts on my 13.37 x86_84 lenovo laptop.
I put the tarball in the same directory as the Slackbuild script, then run as root
#sh packagename.SlackBuild
The script appears to execute normally, and after a while, a packagename.txz package is built in my /tmp directory.
I cd to /tmp, then run
#installpkg packagename.txz
and get a nice little dialog, and things seem to have gone ok.
I pull up the games section in the XFCE launcher and have an icon for my new game.
When I try to launch the game, however, the process either hangs using all sorts of CPU (SwordsandSworcery) or does nothing (bastion).
What am I doing wrong?
I have enabled multilib as per AlienBob's wiki.
Help?
Try launching them from the command line for more error information. What sort of graphics does your laptop have?
ok, so here's what I get when I try to run Bastion from the command line.
Code:
bash-4.1$ bastion
Unhandled Exception: System.EntryPointNotFoundException: glProgramParameteri
at (wrapper managed-to-native) OpenTK.Graphics.OpenGL.GL/Core:ProgramParameteri (uint,OpenTK.Graphics.OpenGL.AssemblyProgramParameterArb,int)
at OpenTK.Graphics.OpenGL.GL.ProgramParameter (Int32 program, AssemblyProgramParameterArb pname, Int32 value) [0x00000] in <filename unknown>:0
at Microsoft.Xna.Framework.Graphics.EffectPass.ApplyPass () [0x00000] in <filename unknown>:0
at Microsoft.Xna.Framework.Graphics.Effect.DefineTechnique (System.String techniqueName, System.String passName, Int32 vertexIndex, Int32 fragmentIndex) [0x00000] in <filename unknown>:0
at Microsoft.Xna.Framework.Graphics.SpriteEffect..ctor (Microsoft.Xna.Framework.Graphics.GraphicsDevice graphicsDevice) [0x00000] in <filename unknown>:0
at Microsoft.Xna.Framework.Graphics.SpriteBatch..ctor (Microsoft.Xna.Framework.Graphics.GraphicsDevice graphicsDevice) [0x00000] in <filename unknown>:0
at GSGE.ExceptionGame.LoadContent () [0x00000] in <filename unknown>:0
at Microsoft.Xna.Framework.Game.Initialize () [0x00000] in <filename unknown>:0
at Microsoft.Xna.Framework.Game.Run (GameRunBehavior runBehavior) [0x00000] in <filename unknown>:0
at Microsoft.Xna.Framework.Game.Run () [0x00000] in <filename unknown>:0
at GSGE.App.Run[App] () [0x00000] in <filename unknown>:0
at GSGE.App.Main (System.String[] args) [0x00000] in <filename unknown>:0
[ERROR] FATAL UNHANDLED EXCEPTION: System.EntryPointNotFoundException: glProgramParameteri
at (wrapper managed-to-native) OpenTK.Graphics.OpenGL.GL/Core:ProgramParameteri (uint,OpenTK.Graphics.OpenGL.AssemblyProgramParameterArb,int)
at OpenTK.Graphics.OpenGL.GL.ProgramParameter (Int32 program, AssemblyProgramParameterArb pname, Int32 value) [0x00000] in <filename unknown>:0
at Microsoft.Xna.Framework.Graphics.EffectPass.ApplyPass () [0x00000] in <filename unknown>:0
at Microsoft.Xna.Framework.Graphics.Effect.DefineTechnique (System.String techniqueName, System.String passName, Int32 vertexIndex, Int32 fragmentIndex) [0x00000] in <filename unknown>:0
at Microsoft.Xna.Framework.Graphics.SpriteEffect..ctor (Microsoft.Xna.Framework.Graphics.GraphicsDevice graphicsDevice) [0x00000] in <filename unknown>:0
at Microsoft.Xna.Framework.Graphics.SpriteBatch..ctor (Microsoft.Xna.Framework.Graphics.GraphicsDevice graphicsDevice) [0x00000] in <filename unknown>:0
at GSGE.ExceptionGame.LoadContent () [0x00000] in <filename unknown>:0
at Microsoft.Xna.Framework.Game.Initialize () [0x00000] in <filename unknown>:0
at Microsoft.Xna.Framework.Game.Run (GameRunBehavior runBehavior) [0x00000] in <filename unknown>:0
at Microsoft.Xna.Framework.Game.Run () [0x00000] in <filename unknown>:0
at GSGE.App.Run[App] () [0x00000] in <filename unknown>:0
at GSGE.App.Main (System.String[] args) [0x00000] in <filename unknown>:0
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