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It's something different.
I do not include the l/libglade package in my set of mass-converted packages.
What you'd have to do is grab the 32bit libglade package from a Slackware mirror, and use the command "convertpkg-compat32" to convert this package for use in a multilib environment. Once you have this package installed, the probability is higher that your game installer works.
I'm still playing Trine... damn ps3 controller took forever to get up and running.
-joystick package from Slackbuilds
-jscal to calibrate
-output calibration to the file to set a dead zone
-sent the calibration file back to jscal
-realized I couldn't shoot arrows or block with the shield regardless of pushing the right control stick
-found the config file and set it to be triggered by a button instead of joy-rx-any,joy-ry-any and I can still control the movement of those actions with the right stick.
-stopped using compiz since I was having speed issues :/
I forgot why I stopped playing games on Windows and Linux. I'd rather it just work with the intended platform and already have good configurations for the controller (yes the keyboard probably works fine. But I wanted a controller)
If you do not run Slackware-current yet, but for instance Slackware 13.1 or 13.0 you can still grab the compat32-tools package from the "current" directory because that works equally well on these older releases: http://slackware.com/~alien/multilib...rch-7alien.tgz