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Old 10-19-2013, 10:50 PM   #1
JamesGT
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Registered: Oct 2009
Location: St. Louis, MO, USA
Distribution: Slackware64 14.0
Posts: 194

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Game can't find 32bit OpenGL drivers?


I have a game that used to run in Slackware64 with MultiLib, the game is 32bit and is called Little Inferno.

Now it does not. I believe the issue is when the game runs, it can not find the correct 32 bit OpenGL drivers. When I try to run it from command line, I get the following error:

Code:
XIO:  fatal IO error 14 (Bad address) on X server ":0"
      after 1760 requests (1760 known processed) with 5 events remaining.
AL lib: ALc.c:1879: exit(): closing 1 Device
AL lib: ALc.c:1808: alcCloseDevice(): destroying 1 Context(s)
I had solved this before with a declaration before running the game, but it's been a while since I have done it I can't remember.

It's something along the lines of

Code:
XXX_XXXXX_XXXX=/usr/lib/libGL.so.1 littleinferno
I had found it somewhere, but for the life of me I can't remember where I found that solution or what terms I used to search for it...or what the XXX_XXXXX_XXXX was...

Other 32 bit programs(Skype for example), work just fine.

Any ideas?
 
Old 10-19-2013, 11:07 PM   #2
mancha
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Registered: Aug 2012
Posts: 279

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I think LD_PRELOAD is what you want.

--mancha
 
Old 11-27-2013, 08:05 PM   #3
JamesGT
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Registered: Oct 2009
Location: St. Louis, MO, USA
Distribution: Slackware64 14.0
Posts: 194

Original Poster
Rep: Reputation: 40
Quote:
Originally Posted by mancha View Post
I think LD_PRELOAD is what you want.

--mancha
LD_PRELOAD did not work...I finally figured it out...I needed...

Code:
LIBGL_DRIVERS_PATH=/usr/lib/xorg/modules/dri
Now everything runs, including Steam.
 
  


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