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-   -   framebuffer font big (https://www.linuxquestions.org/questions/slackware-14/framebuffer-font-big-240806/)

larry_lumbo 10-09-2004 10:39 PM

framebuffer font big
 
hey guys I am new to linux and I just installed slackware 10 with the 2.4.26 kernel. so i figured I would try to compile 2.6.8.1. everything seems great no issues with sound or internet. only one thing is my framebuffer console font on the 2.6.8.1 is way to big for my liking. how do i get it smaller like on the 2.4.26? here is my lilo.conf. thanks guys

# LILO configuration file
# generated by 'liloconfig'
#
# Start LILO global section
boot = /dev/hda
message = /boot/boot_message.txt
prompt
timeout = 1200
# Override dangerous defaults that rewrite the partition table:
change-rules
reset
# VESA framebuffer console @ 1024x768x256
vga = 773
# Normal VGA console
# vga = normal
# VESA framebuffer console @ 1024x768x64k
# vga=791
# VESA framebuffer console @ 1024x768x32k
# vga=790
# VESA framebuffer console @ 1024x768x256
# vga=773
# VESA framebuffer console @ 800x600x64k
# vga=788
# VESA framebuffer console @ 800x600x32k
# vga=787
# VESA framebuffer console @ 800x600x256
# vga=771
# VESA framebuffer console @ 640x480x64k
# vga=785
# VESA framebuffer console @ 640x480x32k
# vga=784
# VESA framebuffer console @ 640x480x256
# vga=769
# End LILO global section
# Linux bootable partition config begins
image = /boot/vmlinuz
root = /dev/hda3
label = Linux
read-only

image = /boot/vmlinuz-2.6.8.1
label = Linux-new
root = /dev/hda3
read-only

# Linux bootable partition config ends

larry_lumbo 10-09-2004 11:04 PM

oh shit.. I probably didn't enable the framebuffer. do I have to go through the whole process of recompiling the kernel again ?

acid_kewpie 10-10-2004 03:07 AM

if you've not messed with lilo in terms of the vga options, then yes, you'll have most likely negleceted to add framebuffer support. you should be able to just quickly nip into the kernel config. so it's Device Drivers -> Graphics support, Support fot framebuffer devices. as other modules will already be compiled, running "make bzImage" should be very very quick. and obviously the modules will remain untouched anyway.


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