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Old 12-22-2009, 05:21 AM   #31
~sHyLoCk~
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I never do those steps separately. I also do: make -j3 or j5 depending on which machine I'm using, and then make modules_install. That's it.

Last edited by ~sHyLoCk~; 12-22-2009 at 06:17 AM.
 
Old 12-22-2009, 06:16 AM   #32
GazL
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A "make -j3 bzImage modules" which is what I normally do, takes approx 15 minutes on my dual core2 E7400 (2.8ghz). 'top' shows my system as ~ 4-8% idle during the build process.
 
Old 08-22-2010, 07:51 AM   #33
graysky1
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The announcement of several new make scripts in the 2.6.32 release notes is very exciting.

Quote:
1.8. Easy local kernel configuration

Most people uses the kernel shipped by distros - and that's good. But some people like to compile their own kernels from kernel.org, or maybe they like following the Linux development and want to try it. Configuring your own kernel, however, has become a very difficult and tedious task - there're too many options, and some times userspace software will stop working if you don't enable some key option. You can use a standard distro .config file, but it takes too many time to compile all the options it enables.

To make easier the process of configuration, a new build target has been added: make localmodconfig. It runs "lsmod" to find all the modules loaded on the current running system. It will read all the Makefiles to map which CONFIG enables a module. It will read the Kconfig files to find the dependencies and selects that may be needed to support a CONFIG. Finally, it reads the .config file and removes any module "=m" that is not needed to enable the currently loaded modules. With this tool, you can strip a distro .config of all the unuseful drivers that are not needed in our machine, and it will take much less time to build the kernel. There's an additional "make localyesconfig" target, in case you don't want to use modules and/or initrds.
localmodconfig - Update current config disabling modules not loaded
localyesconfig - Update current config converting local mods to core

So if I run them in that order, first the 'make localmodconfig' should only enable modules that I have currently loaded then the 'make localyesconfig' should switch them from modules to compiled into the kernel when I build it -- this is isn't the case for me.

Code:
$ extract linux-2.6.35.tar.bz2 && cd linux-2.6.35
$ make mrproper
$ zcat /proc/config.gz > .config
$ make localmodconfig
$ make menuconfig
After running the the "make localmodconfig" script, have TONS of options that don't apply to my system flagged as modules when I inspect it via a "make menuconfig." For example:

Code:
Device Drivers>Graphics support>Direct Rendering Manager
<M> ATI Radeon[*] Enable modesetting on radeon by default
<M> Intel 830M, 845G, 852M, 855GM, 865G
<M> i915 driver
My system does not have ATI anything on board, nor does it have that those Intel chips.

Here is another representation that there are many extra module options:

My distro's kernel config I'm using as a starting point:
Code:
$ cat .config | grep =m | wc -l
2434

The kernel config after I run the make localmodconfig:
Code:
cat .config-make | grep =m | wc -l
341
According to /proc/modules I only have 76 modules currently loaded:
Code:
$ cat /proc/modules | wc -l
76
What am I doing wrong?

Last edited by graysky1; 08-23-2010 at 03:41 AM.
 
Old 09-19-2010, 05:38 PM   #34
graysky1
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Solved. Tomk in this thread reported that for some reason, calling the streamline_config.pl script from the Makefile fails to give the advertised behavior. Running it yourself however, does!

Code:
# chmod +x ./scripts/kconfig/streamline_config.pl && ./scripts/kconfig/streamline_config.pl > config_strip
# mv config_strip .config
# make oldconfig
 
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Old 09-20-2010, 01:06 AM   #35
rob.rice
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Quote:
Originally Posted by Jeebizz View Post

Does this also mean it will make sure that framebuffer options is also compiled? Seeing how one of the most common mistakes with a recompiled kernel is the forgetting to compile that feature, resulting in a blank screen at boot up.
can't happen the frame buffer is a graphic add on to the console
you would at least have text mode with limited color and you could still have graphics with svgalib
 
Old 10-05-2010, 07:10 AM   #36
nass
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Hello everyone!

Forgive me if this is a stupid question but looking around in kernel forums and in this thread I didn't see anyone mentioning exactly what will happen with unnecessary modules that are (by accident or mistakenly) compiled IN the kernel..

will localmodconfig remove these too?
 
Old 10-05-2010, 07:29 AM   #37
Didier Spaier
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make help says: "localmodconfig - Update current config disabling modules not loaded".

In my understanding localmodconfig preserve all previous configurations options *but* the modularized drivers' ones.

Thus if a driver was built-in in the previous kernel configuration, it will stay so.
 
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Old 10-05-2010, 10:16 AM   #38
interndan
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If I do this on my system will I need to edit Lilo, or will it compile with the same name?
 
Old 10-05-2010, 12:20 PM   #39
Didier Spaier
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Whenever you update your kernel configuration, for the new kernel to be build and used you need to:
- compile the kernel, compile and install the modules,
- install the new kernel (usually in the /boot directory),
- update /etc/lilo.conf accordingly,
- then then run lilo

To be able to go back to the previous situation easily:
1) while configuring the kernel, go to "General setup" and input a "local version" character string which will be appended to the kernel release number. This way you will keep your old kernel and kernel modules "just in case". And instead of updating the old kernel name in /etc/lilo.conf, keep the old entry and add one for the new kernel.
2) run 'lilo -t -v" to check thet everything goes well before running "lilo".
 
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