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Old 08-05-2006, 12:42 PM   #301
cwwilson721
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I used test25 (not 26huge yet tho.)

I believe, but I could be wrong, thatdri requires agp or pci-x...

And the 'upgrading' of xorg is FULL of pifalls: Do it if you wish, but your on your own there. If you run into problems with it, do a search on this forum, there are others who have tried it too.
 
Old 08-05-2006, 10:04 PM   #302
Chikne
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Quote:
Originally Posted by cwwilson721
I used test25 (not 26huge yet tho.)
sorry but I don't understand what u mean there.

Quote:
Originally Posted by cwwilson721
I believe, but I could be wrong, thatdri requires agp or pci-x...
I did compile a kernel before with agp and it didn't change anthing, pci-x i don't think m motherboard supports it though, P3 xeon....

Last edited by Chikne; 08-05-2006 at 10:07 PM.
 
Old 08-05-2006, 10:07 PM   #303
cwwilson721
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In other words, if it is not a agp or pci-x video card/chip, I do not believe that dri is going to work...

Sorry about that, I was real tired when I posted that. Didn't make sense to me, either....lol
 
Old 08-06-2006, 03:17 AM   #304
Chikne
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Quote:
Originally Posted by cwwilson721
In other words, if it is not a agp or pci-x video card/chip, I do not believe that dri is going to work...

Sorry about that, I was real tired when I posted that. Didn't make sense to me, either....lol
No worries

the card is on agp port, I think it's x4 port.

well to be honest I've just looked at around how much fps people were able to pull from this card under windows, and guess what, they talk of something like 100-150 fps max all the time... So comparing to what I get well it's not actually that bad!
 
Old 08-06-2006, 03:20 AM   #305
cwwilson721
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Windows FPS and Linux FPS should ONLY be compared using the same exact program. While I get ~2000 FPS w/glxgears, there is no exact counterpart in Windows.

What is needed is a cross-platform benchmark tool, but so far, no luck...

I'm still trying to work that out...
 
Old 08-06-2006, 04:27 AM   #306
Chikne
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Quote:
Originally Posted by cwwilson721
Windows FPS and Linux FPS should ONLY be compared using the same exact program. While I get ~2000 FPS w/glxgears, there is no exact counterpart in Windows.

What is needed is a cross-platform benchmark tool, but so far, no luck...

I'm still trying to work that out...
Ok.

I was just wondering, doesn't my screen might need a higher setting? That could be a limiting factor couldn't it?
 
Old 08-06-2006, 04:57 AM   #307
cwwilson721
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Higher setting?

If you mean higher resolution, that actually slows things down.

It's math and common sense:

800x600 at 16 bits is a common setting. Multiply 800x600x16. Thats how many bits the gpu/video has to push around each cycle.

Now try the math on 1024x768 at 32 bits. 1024x768x32. Much, much more bits per cycle.

So common sense dictates the lower esolution and bit depth would make things faster. Which is true, up to a point. The major drawbacks are the lower bitdepths make things look weird, and lower resolutions make them HUGE. So you have to have tradeoffs.

If you were NOT talking about this, then I lectured for nothing...lol
 
Old 08-06-2006, 07:32 AM   #308
Chikne
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hehe,

na I was talking about a faster rate, something like that on the monitor. U know those numbers next to Horizsync and vertfresh in xorg.conf... but would it affect the fps in glxgears???

Last edited by Chikne; 08-06-2006 at 07:37 AM.
 
Old 08-06-2006, 07:36 AM   #309
cwwilson721
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Increasing refresh rate has the same effect.

Resolution x Bitdepth x RefreshRate = bits/second. Increase any of them, increase number of bits being pushed. Decrease any, decrease total number of bits being pushed.
 
Old 08-06-2006, 01:16 PM   #310
zetabill
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I was wondering if the NVIDIA drivers need to be patched anymore. I use a 2.6.17 kernel now and I haven't needed to put the drivers in just yet but I was going to do it soon. I keep an already-patched executable around so I don't have to keep doing it. But it's old and I want newer ones.

Should I be patching the drivers to have them work properly?

The little I have found on this tells me no... but I figured I would ask.
 
Old 08-06-2006, 02:58 PM   #311
cwwilson721
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As far as I know, the newer kernel does not need patching with the newer drivers.
 
Old 08-06-2006, 03:47 PM   #312
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Excellent... that's what I thought. Thank you cw.
 
Old 08-07-2006, 08:38 PM   #313
Chikne
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Quote:
Originally Posted by cwwilson721
Windows FPS and Linux FPS should ONLY be compared using the same exact program. While I get ~2000 FPS w/glxgears, there is no exact counterpart in Windows.

What is needed is a cross-platform benchmark tool, but so far, no luck...

I'm still trying to work that out...
hi,

after looking around for a while, I have just found out that my motherboard only supports x2agp!!!

That's pretty slow and old isn't it?
 
Old 08-08-2006, 11:58 AM   #314
Old_Fogie
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Hey, you guys let me down. No one answered me

LOL Kidding.

I'm replying to myself here in case anyone stumbles and needs.

Quote:
Originally Posted by Old_Fogie
Question 1: Can "DRI" be achieved on "PCI" video cards?
Yes it can out of the box for slack 10.2 default 2.4.31 kernel, 2.6.13 kernel and 2.6.16.20 no patches needed.

Quote:
Originally Posted by Old_Fogie
Question 2: Is the slack testing kernel to be used with the script on the front of the page too? Just wondering, I wasn't sure if that was for above 2.6.16 or not the way I read that.
Script in beginning of thread not needed for testing 2.6.13 kernel.

Script in beginning not needed for anything that I ran into I guess I'm lucky.

Now I do have one good question.

How do I get rid of this 'obnoxious' nvidia full screen branding of my pc just as X starts and before the log-on screen.

I'm shocked noone appears to have issue with this. If anyone has the right to brand my "box" it's Pat, or Linus or GNU and NOT nvidia! Heck linuxquestions.org has more right to brand my box than them. How do I get rid of this?
 
Old 08-08-2006, 01:33 PM   #315
cwwilson721
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The Nvidia logo is an unfortunate side issue that you get when you use their closed source drivers...

I don't know of any way around it.
 
  


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