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Mine is enabled anyways (In processor options, I think)
Most of that is work arounds for older kernels. Up to you if you wish to fiddle with the 'central nervous system' of Linux. What the decription sounds like is brain surgery (tweaking nodes, playing with mtrr), as compared to configuring, which is closer to cosmetic surgery (add this, subtract that).
Has anybody else heard rumblings of nvidia installer issues with the newer kernels?
I've been seeing some rise in this on other forums/threads. I'm just wondering if any of you have had the same problem/issue.
Mostly looking for versions, etc.
those SOB's @ nVidia quit supporting my video card, I am still using .7167 driver......I won't waste $$$ on new hardware just to use a new driver....(ALA, windows).....when this video card takes a dump, then I'll buy a new one........
Well my neomagic/DRI was a flop! Had to dump and reload. Oh well, guess I gotta live with 30 fps
Anyway, on a side note. Well, for me at least, You know these new ATI drivers on ATI's web-site actually work w/a default install of slackware 10.2 w/the 2.6.13 Testing kernel that's installed on the cd's. No tweaks to kernel, nothing!.Just add in the tmpfs section in the fstab and I loaded just like cwwilson posted of my notes on the front page. That's it.
So apparently, ATI is getting wiser in their install files which is cool to see.
You know I don't own one nvidia card, not one. So I have no idea what it's like yet.
I was thinking of going out and getting one, but now that I see ATI trying really hard, I'm thinking I may stay with them again on my next purchase. I find them reliable in windows, that's just me tho I guess.
But I've found these latest ATI drivers using the Open GL has the graphics almost as good on Direct3D in windows for UT2004 demo. Almost that is. I mean, it is a direct3d optimized game, but my point being, it's pretty good performance. I made the windows version of the game use open gl, and had to tweak the heck out of open gl settings to get it to play. The open gl in windows for that game is a little better thank linux open gl too.
So linux open gl not as good for me as windows open gl yet. But then again, ATI is not an open gl house either.
But I wonder if there needs to be some community tweaking on the open gl for performance like you have for the same in windows.
For example in the windows world, you can get dna drivers, omega drivers, etc and they have crazy tweaks for open gl. Any of those exist for Linux open-gl. I cant find any.
I loaded in bare.i 2.4.31 kernel on my pc in a separate partition, as that's the clean load I use to make packages. Anyway, since I noticed ATI seems to be gettting better, I figured for kicks and giggles I'd see if they work on the default slack kerenel.
I installed the latest ATI drivers per the front page of this thread and I get DRI working. You do have to put the 'tmpfs' in the fstab section and mount it first like usual.