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Old 07-28-2009, 09:19 AM   #46
NetNightmare
Member
 
Registered: Sep 2005
Location: Rome
Distribution: Slackware
Posts: 34

Rep: Reputation: 15
Question


Hi ,

Testing my T500 Notebook :

Code:
00:02.0 VGA compatible controller: Intel Corporation Mobile 4 Series Chipset Integrated Graphics Controller (rev 07)
OLD Xorg glxinfo :

Code:
name of display: :0.0
display: :0  screen: 0
direct rendering: Yes
server glx vendor string: SGI
server glx version string: 1.2
server glx extensions:
    GLX_ARB_multisample, GLX_EXT_import_context, GLX_EXT_texture_from_pixmap, 
    GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_MESA_copy_sub_buffer, 
    GLX_OML_swap_method, GLX_SGI_swap_control, GLX_SGIS_multisample, 
    GLX_SGIX_fbconfig, GLX_SGIX_visual_select_group
client glx vendor string: SGI
client glx version string: 1.4
client glx extensions:
    GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_import_context, 
    GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_MESA_allocate_memory, 
    GLX_MESA_copy_sub_buffer, GLX_MESA_swap_control, 
    GLX_MESA_swap_frame_usage, GLX_OML_swap_method, GLX_OML_sync_control, 
    GLX_SGI_make_current_read, GLX_SGI_swap_control, GLX_SGI_video_sync, 
    GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, 
    GLX_SGIX_visual_select_group, GLX_EXT_texture_from_pixmap
GLX version: 1.2
GLX extensions:
    GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_import_context, 
    GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_MESA_copy_sub_buffer, 
    GLX_MESA_swap_control, GLX_MESA_swap_frame_usage, GLX_OML_swap_method, 
    GLX_SGI_swap_control, GLX_SGI_video_sync, GLX_SGIS_multisample, 
    GLX_SGIX_fbconfig, GLX_SGIX_visual_select_group, 
    GLX_EXT_texture_from_pixmap
OpenGL vendor string: Tungsten Graphics, Inc
OpenGL renderer string: Mesa DRI Mobile Intel® GM45 Express Chipset GEM 20090418 2009Q1 x86/MMX/SSE2
OpenGL version string: 2.0 Mesa 7.4.4
OpenGL shading language version string: 1.10
OpenGL extensions:
    GL_ARB_depth_texture, GL_ARB_draw_buffers, GL_ARB_fragment_program, 
    GL_ARB_fragment_program_shadow, GL_ARB_fragment_shader, 
    GL_ARB_multisample, GL_ARB_multitexture, GL_ARB_occlusion_query, 
    GL_ARB_pixel_buffer_object, GL_ARB_point_parameters, GL_ARB_point_sprite, 
    GL_ARB_shader_objects, GL_ARB_shading_language_100, GL_ARB_shadow, 
    GL_ARB_texture_border_clamp, GL_ARB_texture_compression, 
    GL_ARB_texture_cube_map, GL_ARB_texture_env_add, 
    GL_ARB_texture_env_combine, GL_ARB_texture_env_crossbar, 
    GL_ARB_texture_env_dot3, GL_ARB_texture_mirrored_repeat, 
    GL_ARB_texture_non_power_of_two, GL_ARB_texture_rectangle, 
    GL_ARB_transpose_matrix, GL_ARB_vertex_buffer_object, 
    GL_ARB_vertex_program, GL_ARB_vertex_shader, GL_ARB_window_pos, 
    GL_EXT_abgr, GL_EXT_bgra, GL_EXT_blend_color, 
    GL_EXT_blend_equation_separate, GL_EXT_blend_func_separate, 
    GL_EXT_blend_logic_op, GL_EXT_blend_minmax, GL_EXT_blend_subtract, 
    GL_EXT_clip_volume_hint, GL_EXT_cull_vertex, GL_EXT_compiled_vertex_array, 
    GL_EXT_copy_texture, GL_EXT_draw_range_elements, 
    GL_EXT_framebuffer_object, GL_EXT_fog_coord, GL_EXT_multi_draw_arrays, 
    GL_EXT_packed_depth_stencil, GL_EXT_packed_pixels, 
    GL_EXT_pixel_buffer_object, GL_EXT_point_parameters, 
    GL_EXT_polygon_offset, GL_EXT_rescale_normal, GL_EXT_secondary_color, 
    GL_EXT_separate_specular_color, GL_EXT_shadow_funcs, GL_EXT_stencil_wrap, 
    GL_EXT_subtexture, GL_EXT_texture, GL_EXT_texture3D, 
    GL_EXT_texture_edge_clamp, GL_EXT_texture_env_add, 
    GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3, 
    GL_EXT_texture_filter_anisotropic, GL_EXT_texture_lod_bias, 
    GL_EXT_texture_object, GL_EXT_texture_rectangle, GL_EXT_texture_sRGB, 
    GL_EXT_vertex_array, GL_3DFX_texture_compression_FXT1, 
    GL_APPLE_client_storage, GL_APPLE_packed_pixels, 
    GL_ATI_blend_equation_separate, GL_ATI_texture_env_combine3, 
    GL_ATI_separate_stencil, GL_IBM_rasterpos_clip, 
    GL_IBM_texture_mirrored_repeat, GL_INGR_blend_func_separate, 
    GL_MESA_pack_invert, GL_MESA_ycbcr_texture, GL_MESA_window_pos, 
    GL_NV_blend_square, GL_NV_light_max_exponent, GL_NV_point_sprite, 
    GL_NV_texture_rectangle, GL_NV_texgen_reflection, GL_NV_vertex_program, 
    GL_NV_vertex_program1_1, GL_OES_read_format, GL_SGIS_generate_mipmap, 
    GL_SGIS_texture_border_clamp, GL_SGIS_texture_edge_clamp, 
    GL_SGIS_texture_lod, GL_SGIX_depth_texture, GL_SUN_multi_draw_arrays

36 GLX Visuals
   visual  x  bf lv rg d st colorbuffer ax dp st accumbuffer  ms  cav
 id dep cl sp sz l  ci b ro  r  g  b  a bf th cl  r  g  b  a ns b eat

CUT ....

Everything work fine with drivers 2.7.99 - 2.8 w/ UXA


glxinfo Robby packages :

Code:
GL_VERSION: 2.1 Mesa 7.5
GL_EXTENSIONS: GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shading_language_120 GL_ARB_shadow GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_logic_op GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_cull_vertex GL_EXT_compiled_vertex_array GL_EXT_copy_texture GL_EXT_draw_range_elements GL_EXT_framebuffer_object GL_EXT_framebuffer_blit GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texture GL_EXT_texture3D GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_swizzle GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_3DFX_texture_compression_FXT1 GL_APPLE_client_storage GL_APPLE_packed_pixels GL_ATI_blend_equation_separate GL_ATI_envmap_bumpmap GL_ATI_texture_env_combine3 GL_ATI_separate_stencil GL_IBM_multimode_draw_arrays GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_INGR_blend_func_separate GL_MESA_pack_invert GL_MESA_texture_signed_rgba GL_MESA_ycbcr_texture GL_MESA_window_pos GL_NV_blend_square GL_NV_light_max_exponent GL_NV_point_sprite GL_NV_texture_env_combine4 GL_NV_texture_rectangle GL_NV_texgen_reflection GL_NV_vertex_program GL_NV_vertex_program1_1 GL_OES_read_format GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays
GL_RENDERER: Mesa DRI Mobile Intel® GM45 Express Chipset GEM 20090712 2009Q2 RC3 x86/MMX/SSE2
GL_VENDOR: Tungsten Graphics, Inc
GLU_VERSION: 1.3
GLU_EXTENSIONS: GLU_EXT_nurbs_tessellator GLU_EXT_object_space_tess 
GLUT_API_VERSION: 5
GLUT_XLIB_IMPLEMENTATION: 15
Everything work fine with drivers 2.7.99 - 2.8 w/ UXA

But as a side note although I understand that this maybe be more related to wine developers while using these set of package my game on wine ( 1.1.26 build with alien.SlackBuild ) crash ( civilization 4 to be precise ) like this :

Code:
fixme:system:SystemParametersInfoW Unimplemented action: 55 (SPI_SETMOUSEKEYS)
fixme:system:SystemParametersInfoW Unimplemented action: 59 (SPI_SETSTICKYKEYS)
err:ole:CoGetClassObject class {9a5ea990-3034-4d6f-9128-01f3c61022bc} not registered
err:ole:CoGetClassObject no class object {9a5ea990-3034-4d6f-9128-01f3c61022bc} could be created for context 0x1
fixme:shell:DllCanUnloadNow stub
fixme:shell:DllCanUnloadNow stub
fixme:shell:DllCanUnloadNow stub
fixme:shell:DllCanUnloadNow stub
fixme:shell:DllCanUnloadNow stub
fixme:shell:DllCanUnloadNow stub
fixme:shell:DllCanUnloadNow stub
fixme:shell:DllCanUnloadNow stub
fixme:shell:DllCanUnloadNow stub
fixme:shell:DllCanUnloadNow stub
err:menubuilder:Process_Link unable to load L"C:\\Program Files\\Firaxis Games\\Sid Meier's Civilization 4\\Warlords\\Logs.lnk"
fixme:shell:DllCanUnloadNow stub
err:menubuilder:WinMain failed to build menu item for C:\Program Files\Firaxis Games\Sid Meier's Civilization 4\Warlords\Logs.lnk
fixme:shell:DllCanUnloadNow stub
err:menubuilder:Process_Link unable to load L"C:\\Program Files\\Firaxis Games\\Sid Meier's Civilization 4\\Warlords\\Saves.lnk"
fixme:shell:DllCanUnloadNow stub
err:menubuilder:WinMain failed to build menu item for C:\Program Files\Firaxis Games\Sid Meier's Civilization 4\Warlords\Saves.lnk
fixme:shell:DllCanUnloadNow stub
fixme:shell:DllCanUnloadNow stub
fixme:shell:DllCanUnloadNow stub
fixme:shell:DllCanUnloadNow stub
fixme:shell:DllCanUnloadNow stub
fixme:wtsapi:WTSRegisterSessionNotification Stub 0x10034 0x00000000
err:menubuilder:Process_Link unable to load L"C:\\Program Files\\Firaxis Games\\Sid Meier's Civilization 4\\Warlords\\CivilizationIV.ini.lnk"
fixme:shell:DllCanUnloadNow stub
err:menubuilder:WinMain failed to build menu item for C:\Program Files\Firaxis Games\Sid Meier's Civilization 4\Warlords\CivilizationIV.ini.lnk
fixme:shell:DllCanUnloadNow stub
fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x14a1d8,0x14a0f0): stub
fixme:d3d_caps:IWineD3DImpl_FillGLCaps Received unrecognized GL_VENDOR Tungsten Graphics, Inc. Setting VENDOR_WINE.
fixme:win:EnumDisplayDevicesW ((null),0,0x32eea4,0x00000000), stub!
fixme:d3d_caps:IWineD3DImpl_FillGLCaps Received unrecognized GL_VENDOR Tungsten Graphics, Inc. Setting VENDOR_WINE.
wine: Unhandled page fault on read access to 0x00000084 at address 0x7d98595a (thread 0009), starting debugger...
Unhandled exception: page fault on read access to 0x00000084, invalid program stack in 32-bit code (0x7d98595a).
Register dump:
 CS:0073 SS:007b DS:007b ES:007b FS:0033 GS:003b
 EIP:7d98595a ESP:0032f000 EBP:0032f008 EFLAGS:00210246(  R- --  I  Z- -P- )
 EAX:00000000 EBX:7dbc6b90 ECX:7d73f638 EDX:00000000
 ESI:00000000 EDI:7d506008
Stack dump:
0x0032f000:  00000004 00000004 0032f058 7da13efa
0x0032f010:  7d506008 7d73f638 00008ce0 00000000
0x0032f020:  00000001 00000001 00001907 00000010
0x0032f030:  00000010 00000010 00000010 00000000
0x0032f040:  7d73f8a8 7d73f7c8 7d73f7e4 7dbc6b90
0x0032f050:  7d73f638 7d506008 0032f088 7da1750c
Backtrace:
=>0 0x7d98595a in i965_dri.so (+0x3395a) (0x0032f008)
  1 0x7da13efa _mesa_test_framebuffer_completeness+0x39a() in i965_dri.so (0x0032f058)
  2 0x7da1750c in i965_dri.so (+0xc550c) (0x0032f088)
  3 0x7da17577 _mesa_update_framebuffer+0x27() in i965_dri.so (0x0032f0a8)
  4 0x7d97c918 intel_draw_buffer+0x268() in i965_dri.so (0x0032f0e8)
  5 0x7d986207 in i965_dri.so (+0x34207) (0x0032f128)
  6 0x7da14411 _mesa_set_texture_attachment+0xa1() in i965_dri.so (0x0032f158)
  7 0x7da146ae in i965_dri.so (+0xc26ae) (0x0032f198)
  8 0x7da14a46 _mesa_FramebufferTexture2DEXT+0x86() in i965_dri.so (0x0032f1c8)
  9 0x7dd617a0 initPixelFormats+0x980() in wined3d (0x0032f278)
  10 0x7dcd4ddf InitAdapters+0x989f() in wined3d (0x0032f8b8)
  11 0x7dd663c3 WineDirect3DCreate+0x63() in wined3d (0x0032f8e8)
  12 0x7ddb17a0 Direct3DCreate9+0x70() in d3d9 (0x0032f918)
0x7d98595a: movl	0x84(%edx),%eax
Modules:
Module	Address			Debug info	Name (119 modules)
PE	  330000-  343000	Deferred        zlib1
PE	  350000-  35e000	Deferred        hapdbg
PE	  3f0000-  3fa000	Deferred        mssdolby.flt
PE	  400000-  d85000	Deferred        civ4warlords
PE	  d90000- 10f2000	Deferred        d3dx9_32
PE	 19f0000- 1da7000	Deferred        cvgamecoredll
PE	 fd00000- fd0c000	Deferred        mssds3d.flt
PE	10000000-1002b000	Deferred        boost_python-vc71-mt-1_32
PE	18000000-18038000	Deferred        binkw32
PE	1e000000-1e1ca000	Deferred        python24
PE	21100000-2118c000	Deferred        mss32
PE	22300000-22320000	Deferred        msseax.flt
PE	23000000-2300d000	Deferred        msssrs.flt
PE	24100000-2411e000	Deferred        mssdsp.flt
PE	26400000-2643a000	Deferred        mssvoice.asi
PE	26f00000-26f2e000	Deferred        mssmp3.asi
PE	74980000-74ab0000	Deferred        msxml3
ELF	7bf00000-7bf03000	Deferred        <wine-loader>
PE	7c340000-7c396000	Deferred        msvcr71
PE	7c3a0000-7c41b000	Deferred        msvcp71
ELF	7d949000-7d952000	Deferred        libdrm_intel.so.1
ELF	7d952000-7dbe2000	Export          i965_dri.so
ELF	7dbe2000-7dbeb000	Deferred        libdrm.so.2
ELF	7dbeb000-7dbfb000	Deferred        libxcb-glx.so.0
ELF	7dbfb000-7dc64000	Deferred        libgl.so.1
ELF	7dc64000-7dd9d000	Export          wined3d<elf>
  \-PE	7dc70000-7dd9d000	\               wined3d
ELF	7dd9d000-7ddce000	Export          d3d9<elf>
  \-PE	7dda0000-7ddce000	\               d3d9
ELF	7ddce000-7de55000	Deferred        crypt32<elf>
  \-PE	7dde0000-7de55000	\               crypt32
ELF	7de55000-7de8e000	Deferred        rsaenh<elf>
  \-PE	7de60000-7de8e000	\               rsaenh
ELF	7deb9000-7debb000	Deferred        libx11-xcb.so.1
ELF	7debb000-7debe000	Deferred        libxdamage.so.1
ELF	7df17000-7df2b000	Deferred        wtsapi32<elf>
  \-PE	7df20000-7df2b000	\               wtsapi32
ELF	7df2b000-7df50000	Deferred        winhttp<elf>
  \-PE	7df30000-7df50000	\               winhttp
ELF	7df50000-7df75000	Deferred        msacm32<elf>
  \-PE	7df60000-7df75000	\               msacm32
ELF	7df75000-7df8c000	Deferred        msacm32<elf>
  \-PE	7df80000-7df8c000	\               msacm32
ELF	7df8c000-7df95000	Deferred        librt.so.1
ELF	7df95000-7e05b000	Deferred        libasound.so.2
ELF	7e05d000-7e071000	Deferred        midimap<elf>
  \-PE	7e060000-7e071000	\               midimap
ELF	7e071000-7e0a7000	Deferred        winealsa<elf>
  \-PE	7e080000-7e0a7000	\               winealsa
ELF	7e0d5000-7e0d8000	Deferred        iso8859-1.so
ELF	7e0ec000-7e11e000	Deferred        uxtheme<elf>
  \-PE	7e0f0000-7e11e000	\               uxtheme
ELF	7e11e000-7e127000	Deferred        libxcursor.so.1
ELF	7e127000-7e12c000	Deferred        libxfixes.so.3
ELF	7e12c000-7e12f000	Deferred        libxcomposite.so.1
ELF	7e12f000-7e136000	Deferred        libxrandr.so.2
ELF	7e136000-7e13f000	Deferred        libxrender.so.1
ELF	7e13f000-7e15e000	Deferred        imm32<elf>
  \-PE	7e150000-7e15e000	\               imm32
ELF	7e15e000-7e176000	Deferred        libxcb.so.1
ELF	7e176000-7e291000	Deferred        libx11.so.6
ELF	7e291000-7e29f000	Deferred        libxext.so.6
ELF	7e29f000-7e2b7000	Deferred        libice.so.6
ELF	7e2b7000-7e2bf000	Deferred        libsm.so.6
ELF	7e2d5000-7e371000	Deferred        winex11<elf>
  \-PE	7e2e0000-7e371000	\               winex11
ELF	7e39c000-7e3bc000	Deferred        libexpat.so.1
ELF	7e3bc000-7e3e5000	Deferred        libfontconfig.so.1
ELF	7e3e5000-7e3f9000	Deferred        libz.so.1
ELF	7e3f9000-7e46f000	Deferred        libfreetype.so.6
ELF	7e471000-7e476000	Deferred        libxxf86vm.so.1
ELF	7e476000-7e47b000	Deferred        libxdmcp.so.6
ELF	7e485000-7e4d0000	Deferred        dsound<elf>
  \-PE	7e490000-7e4d0000	\               dsound
ELF	7e4d0000-7e5b5000	Deferred        oleaut32<elf>
  \-PE	7e4f0000-7e5b5000	\               oleaut32
ELF	7e5b5000-7e621000	Deferred        rpcrt4<elf>
  \-PE	7e5c0000-7e621000	\               rpcrt4
ELF	7e621000-7e718000	Deferred        ole32<elf>
  \-PE	7e640000-7e718000	\               ole32
ELF	7e718000-7e72b000	Deferred        lz32<elf>
  \-PE	7e720000-7e72b000	\               lz32
ELF	7e72b000-7e744000	Deferred        version<elf>
  \-PE	7e730000-7e744000	\               version
ELF	7e744000-7e770000	Deferred        ws2_32<elf>
  \-PE	7e750000-7e770000	\               ws2_32
ELF	7e770000-7e80a000	Deferred        winmm<elf>
  \-PE	7e780000-7e80a000	\               winmm
ELF	7e80a000-7e876000	Deferred        msvcrt<elf>
  \-PE	7e820000-7e876000	\               msvcrt
ELF	7e876000-7e93d000	Deferred        comctl32<elf>
  \-PE	7e880000-7e93d000	\               comctl32
ELF	7e93d000-7e999000	Deferred        shlwapi<elf>
  \-PE	7e950000-7e999000	\               shlwapi
ELF	7e999000-7eb24000	Deferred        shell32<elf>
  \-PE	7e9b0000-7eb24000	\               shell32
ELF	7eb24000-7eb78000	Deferred        advapi32<elf>
  \-PE	7eb30000-7eb78000	\               advapi32
ELF	7eb78000-7ec17000	Deferred        gdi32<elf>
  \-PE	7eb90000-7ec17000	\               gdi32
ELF	7ec17000-7ed5f000	Deferred        user32<elf>
  \-PE	7ec30000-7ed5f000	\               user32
ELF	7ed96000-7eef3000	Deferred        kernel32<elf>
  \-PE	7edb0000-7eef3000	\               kernel32
ELF	7eef3000-7eeff000	Deferred        libnss_files.so.2
ELF	7eeff000-7ef0a000	Deferred        libnss_nis.so.2
ELF	7ef0a000-7ef23000	Deferred        libnsl.so.1
ELF	7ef23000-7ef2c000	Deferred        libnss_compat.so.2
ELF	7ef2c000-7ef52000	Deferred        libm.so.6
ELF	7ef52000-7f000000	Deferred        ntdll<elf>
  \-PE	7ef60000-7f000000	\               ntdll
ELF	b7d71000-b7d74000	Deferred        libxinerama.so.1
ELF	b7d76000-b7d7a000	Deferred        libdl.so.2
ELF	b7d7a000-b7eda000	Deferred        libc.so.6
ELF	b7eda000-b7ef2000	Deferred        libpthread.so.0
ELF	b7ef2000-b7ef5000	Deferred        libxau.so.6
ELF	b7ef5000-b7ef9000	Deferred        libuuid.so.1
ELF	b7f08000-b8043000	Deferred        libwine.so.1
ELF	b8044000-b8064000	Deferred        ld-linux.so.2
Threads:
process  tid      prio (all id:s are in hex)
00000008 (D) C:\Program Files\Firaxis Games\Sid Meier's Civilization 4\Warlords\Civ4Warlords.exe
	00000037    0
	00000036   15
	00000035   15
	00000034    0
	00000009    0 <==
0000000e 
	0000001c    0
	00000016    0
	00000015    0
	00000014    0
	00000010    0
	0000000f    0
00000011 
	00000018    0
	00000017    0
	00000013    0
	00000012    0
00000019 
	0000001d    0
	0000001b    0
	0000001a    0
0000001e 
	0000001f    0
Backtrace:
=>0 0x7d98595a in i965_dri.so (+0x3395a) (0x0032f008)
  1 0x7da13efa _mesa_test_framebuffer_completeness+0x39a() in i965_dri.so (0x0032f058)
  2 0x7da1750c in i965_dri.so (+0xc550c) (0x0032f088)
  3 0x7da17577 _mesa_update_framebuffer+0x27() in i965_dri.so (0x0032f0a8)
  4 0x7d97c918 intel_draw_buffer+0x268() in i965_dri.so (0x0032f0e8)
  5 0x7d986207 in i965_dri.so (+0x34207) (0x0032f128)
  6 0x7da14411 _mesa_set_texture_attachment+0xa1() in i965_dri.so (0x0032f158)
  7 0x7da146ae in i965_dri.so (+0xc26ae) (0x0032f198)
  8 0x7da14a46 _mesa_FramebufferTexture2DEXT+0x86() in i965_dri.so (0x0032f1c8)
  9 0x7dd617a0 initPixelFormats+0x980() in wined3d (0x0032f278)
  10 0x7dcd4ddf InitAdapters+0x989f() in wined3d (0x0032f8b8)
  11 0x7dd663c3 WineDirect3DCreate+0x63() in wined3d (0x0032f8e8)
  12 0x7ddb17a0 Direct3DCreate9+0x70() in d3d9 (0x0032f918)
Reverting to the old set fix this ....
 
Old 07-28-2009, 10:40 AM   #47
grissiom
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I'm not really understand but I think you may need to recompile the wine package against new mesa libs.
 
Old 07-28-2009, 11:06 AM   #48
eviljames
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So initial testing on my laptop (965 chip) with stock kernel and intel 2.7.1, but otherwise all these packages is {anecdotally,marginally,not-overly-noticably} worse, but totally livable. We should find an objective way to measure - I was using the KDE FPS monitor, and got results like:

orignal -current: 100 fps while idle, 8 fps when moving a 'wobbly window' around
-current with 2.7.99.902: same as above except 12 fps when moving a wobbly window
these packages: 100 fps while idle, 60-80 fps when moving a wobbly window
these packages with 2.7.1 driver from -current: 100fps when idle, 28-30 fps when moving a wobbly window.

Hope this helps.
 
Old 07-28-2009, 12:34 PM   #49
andersjjesnsen
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Quote:
Originally Posted by NetNightmare View Post
Everything work fine with drivers 2.7.99 - 2.8 w/ UXA

Everything work fine with drivers 2.7.99 - 2.8 w/ UXA
Right.. but could be be so kind and check with 2.7.1 and EXA against the either genric or huge 2.6.29.6-smp kernel? The beta drivers are just there for people experiencing trouble with 2.7.1 (and people who want to tinker and/or know what they are doing)

Thanks in regard

/macavity
 
Old 07-28-2009, 01:19 PM   #50
NetNightmare
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Talking

Your actually right, so these are other test

Kernel 2.6.29.6-smp
Intel 2.7.1

Current package :
With EXA : Everything work -
GlxGears (although not attendible)
305 frames in 5.0 seconds = 60.930 FPS
299 frames in 5.0 seconds = 59.716 FPS

With UXA : xserver start but for example glxgears texture are corrupted and in general I see glitches in 3D enabled application
GlxGears (although not attendible and corrupted texture)
2335 frames in 5.0 seconds = 466.793 FPS
2320 frames in 5.0 seconds = 463.971 FPS


Robby Pakages:

With EXA : Everything work -
GlxGears (although not attendible)
285 frames in 5.005 seconds = 56.943 FPS
300 frames in 5.007 seconds = 59.916 FPS

With UXA : Everything work -
GlxGears (although not attendible)
2368 frames in 5.001 seconds = 473.505 FPS
2515 frames in 5.000 seconds = 503.000 FPS


I hope it helps
 
Old 07-29-2009, 12:55 AM   #51
ack_iix
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Testing on my PC, slackware64-current with stock kernel. NVIDIA 8600GT, with NVIDIA 190.18 beta driver.

Code:
Linux icarus 2.6.29.6 #2 SMP Mon Jul 13 21:13:11 CDT 2009 x86_64 Intel(R) Pentium(R) Dual  CPU  E2160  @ 1.80GHz GenuineIntel GNU/Linux
Code:
01:00.0 VGA compatible controller: nVidia Corporation GeForce 8600 GT (rev a1)
Code:
GL_VERSION: 3.1.0 NVIDIA 190.18
GL_RENDERER: GeForce 8600 GT/PCI/SSE2
GL_VENDOR: NVIDIA Corporation
GLU_VERSION: 1.3
GLU_EXTENSIONS: GLU_EXT_nurbs_tessellator GLU_EXT_object_space_tess
GLUT_API_VERSION: 5
GLUT_XLIB_IMPLEMENTATION: 15
All works fine, but KDE 4 compositing is still not working (in xorg 1.6.1 it works), any advice for enabling desktop compositing with the new xorg?
 
Old 07-29-2009, 01:13 AM   #52
ponce
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maybe you have to reinstall nvidia driver as some part of it has been overwritten installing the new mesa package.
 
Old 07-29-2009, 02:27 AM   #53
ack_iix
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I have reinstalled the NVIDIA driver, still no compositing. Strangely if I logged in from KDM, I cannot enable compositing, it only works if I start my desktop from console (startx).
 
Old 07-29-2009, 02:35 AM   #54
grissiom
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Quote:
Originally Posted by ack_iix View Post
I have reinstalled the NVIDIA driver, still no compositing. Strangely if I logged in from KDM, I cannot enable compositing, it only works if I start my desktop from console (startx).
Hmm, try rm -rf ~/.kde and relogin through kdm if there is nothing you care about.
 
Old 07-29-2009, 02:55 AM   #55
ppr:kut
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what should that solve with regards to not being able to activate compositing? The startup procedure of kde is still the same. kdm doesn't store anything in at least a non-root home-folder. *If* at all someone would have to remove root's .kde, but I seriously doubt even that would have an effect
 
Old 07-29-2009, 02:55 AM   #56
rworkman
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Quote:
Originally Posted by ack_iix View Post
I have reinstalled the NVIDIA driver, still no compositing. Strangely if I logged in from KDM, I cannot enable compositing, it only works if I start my desktop from console (startx).
Add your user to the 'video' group.

Code:
liberty $ ls -l /dev/dri/card0 
crw-rw---- 1 root video 226, 0 2009-07-25 16:35 /dev/dri/card0

Last edited by rworkman; 07-29-2009 at 03:09 AM.
 
Old 07-29-2009, 02:56 AM   #57
rworkman
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Disregard - I misunderstood the question as being directed at me. </moron_mode> :-)

Last edited by rworkman; 07-29-2009 at 03:09 AM. Reason: Removed my asshattery...
 
Old 07-29-2009, 04:52 AM   #58
ack_iix
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I have checked it, my login user is already in video group. Still no desktop compositing though.

I have search in google and find other distro also have similar problem:
http://bugs.gentoo.org/show_bug.cgi?id=277310

The link above only mentioned compositing problem on intel graphics, is there anybody using NVIDIA driver having same problem with me?

Thanks.
 
Old 07-29-2009, 05:07 AM   #59
ppr:kut
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Me and another user in ##slackware have issues enabling compositing in kde4 on a 32bit System (with nvidia drivers 185.x and 190.x, though I haven't tried yesterday's release yet). However, only with kernel 2.6.30.x. With 2.6.29.6 everything works fine.
 
Old 07-29-2009, 09:59 AM   #60
rworkman
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Quote:
Originally Posted by ack_iix View Post
I have checked it, my login user is already in video group. Still no desktop compositing though.
How did you check it?

Running "groups" from a terminal is not sufficient - you need to check the /etc/group file instead.
 
  


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