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to unpack this file, make it executeable and create a temp directory to untar it.
Code:
chmod +x linuxq3apoint-1.32b-3.x86.run
mkdir q3tmp; cd q3tmp
../linuxq3apoint-1.32b-3.x86.run --tar xvf
copy all the .pk3 files from the q3tmp/baseq3 directory to the code/install/baseq3 dir in the source directory tree, finally copy pak0.pk3 from the quake3 cd to the baseq3.
Distribution: Ubuntu . Athlone XP 2600, 512 MB Ram
Posts: 56
Rep:
what will happen after a successful compilation ?
i mean what file will comeup in front of u and what can that file do when the compilation is sucees ?
what are the pk3 files?? and what license do they use??
Quote:
Originally posted by madluther finally copy pak0.pk3 from the quake3 cd to the baseq3.
but what about those of us that don't have the quake 3 cd??
BTW, just curious: has anyone put together a quake 3 linux binary package?? and will we start to see some linux distros include quake 3 in their package repositories??
i get this when trying to compile the q3source on an x86_64 machine, dual core 3800 cpu.
debug-x86-Linux-2.5/Q3/game/game/g_main.c: In function 'vmMain':
debug-x86-Linux-2.5/Q3/game/game/g_main.c:212: warning: cast from pointer to integer of different size
cons: *** [debug-x86-Linux-2.5/Q3/game/game/g_main.o] Error 1
cons: errors constructing debug-x86-Linux-2.5/Q3/game/game/g_main.o
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