How to mitigate this?
When playing Legends
usually at time of a lot of activity
(if not then eventually being playing for a while)
I get a crash with the following message:
segmentation fault at line 3 ./runlegends
grab_native: (path /dev/dsp fd 19)
set_fd in: bufsiz 4096 fmt 0x10 speed 44100 channels 2
set_fd out: bufsiz 1024 fmt 0x10 speed 44100 channels 2
It looks like it is sound related.
Too much sound info coming at once?
I don't get this crash in any other game.
But Linux being Linux - even if the game client indeed buggy
I was wondering if there was any way I could mitigate this
and probably stop getting those crashes.
Sometimes I can go for hours playing and all seems fine
Sometimes first thing I get a crash.
Also if there server is hosted on Linux I get less crashing
then if the server is hosted on Windows for some reason.
Any ideas how to mitigate this?
My sound driver is a:
Multimedia audio controller: Ensoniq ES1371 [AudioPCI-97] (rev 09)
And I think the game runs on artsd - but I am not sure!