whyfors and hithertos
Why Slackware? Why TCL? What are the criteria for roguelikes that will eventually end up in the distro?
Slackware because it is easy to modify. TCL because it is well documented and easy to bind to C code. There is no reason it couldn't have been Fedora, FreeBSD, Python, or Lua. Anything goes because it started as a solo project for fun.
The most important criteria for roguelike games is that they are playable. If someone takes an interest and wants to get a game included, then it should be included. But if it is beta quality and crashes 90% of the time, it won't go in. If they want to expedite things, then they could get it added to slackbuilds.org or send me a fossil pull request to make it easier for me to add. The second most important criteria is my preference for roguelike games and puzzles that are turn-based. Twitchy dexterity-based games and games with unusual licensing requirements are not likely to go in.