Valgrind and leaks in Xlib
Hello, I'm velgrinding my program to check for errors and I corrected a few. My problem is that I still have a number of leaks being reported. I'm no valgrind expert, but it looks as if they come from Xlib. Can somebody give me his advice please? Is there really a leak and should I report it?
Code:
==9446== HEAP SUMMARY: Code:
bool CEventManager::DoEvents() const { |
Yes, I also noticed that xlib, opengl, sdl and some other libraries generate a lot of errors in valgrind, especially if you use ATI drivers. It shouldn't be anything to worry about, probably just whoever coded these libraries just didn't bother freeing some memory that will be freed when the program exits anyway, or initializing some variables. I believe you can safely ignore most of them.
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