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try FLTK www.fltk.org
(I prefer the stable release: v1.1.10)
it's really cross-platform, and, also if it's C++,
You can create/edit Your GUI whith Fluid in few clicks
and make Your routines with simple plain C.
(But use g++ to compile).
A very little knowledge of C++ is needed to do more
complex GUI editing.
I don't see the problem with using a C++ library or whatever to make the gui... C++ is backwards compat. with C. C++ includes C. You can compile a C only source with g++, but not c++ with gcc... So C is compat. with C++ stuff, just not vice-versa, but that's not and issue here. It would be if you were trying to use C libs and stuff with C++... wouldn't work. But I don't see any problem with the other way 'round.
Even if, for some odd unforeseen reason, it doesn't work, then I (personally) don't think it's that difficult to convert C to C++. But there again, that's usually not necessary, since basically anything that works with C++ will work with C.
Basically, C++ IS C. It's an expanded version of C, with all of C fully intact.
I don't see the problem with using a C++ library or whatever to make the gui... C++ is backwards compat. with C. C++ includes C. You can compile a C only source with g++, but not c++ with gcc... So C is compat. with C++ stuff, just not vice-versa, but that's not and issue here. It would be if you were trying to use C libs and stuff with C++... wouldn't work. But I don't see any problem with the other way 'round.
Even if, for some odd unforeseen reason, it doesn't work, then I (personally) don't think it's that difficult to convert C to C++. But there again, that's usually not necessary, since basically anything that works with C++ will work with C.
Basically, C++ IS C. It's an expanded version of C, with all of C fully intact.
Interesting take on the matter. So a GUI that is written in and requires C++ to use it can be used to create applications written only in C? Sounds a bit miraculous to me. Are there no parts of the GUI API that are defined in terms of C++ constructs? It would be very good news to me, if it is true.
Interesting take on the matter. So a GUI that is written in and requires C++ to use it can be used to create applications written only in C? Sounds a bit miraculous to me. Are there no parts of the GUI API that are defined in terms of C++ constructs? It would be very good news to me, if it is true.
How would that be useful in this case? The original intention was to code in C, not C++.
Unless you're proposing to translate the entire Qt lib into C-ish code....
--- rod.
...
Unless you're proposing to translate the entire Qt lib into C-ish code....
--- rod.
I think it's a possibility. It's an especially interesting possibility if one wants to create, say, Qt bindings to a scripting language which much better supports "C" binding than C++ bindings.
I think if you use Glade to generate the skeleton of your application GUI, you can drop to a C-only environment at the point when you're happy with the basic arrangement. As I understand it, the basic premise of GTK vs Windows is not very different in principle. Everything is a callback, and a response to a certain type of signal. I've never done any Windows GUI programming, but I believe the same concept is true there. In fact, I think the same is true for most GUI building toolkits.
I have done a bit of GTK coding, and after the initial learning curve, I found it fairly straightforward. You just need to have a decent reference on hand, to get the syntax right, and to see what options are possible. For GTK, I think the definitive reference is the online one at the GTK website. I also used a book which had a little more detail, but that was a few years ago, and I don't know what's been published more recently that is up-to-date and complete.
Interesting take on the matter. So a GUI that is written in and requires C++ to use it can be used to create applications written only in C? Sounds a bit miraculous to me. Are there no parts of the GUI API that are defined in terms of C++ constructs? It would be very good news to me, if it is true.
--- rod.
Yup.
You do ordinarily need to write a C-callable stub function to pick up the C++ interface in the library you want to use, but after you do that, you are good to go.
I frequently go the other way, writing C++ callable C functions to pick up gtk C interfaces rather than use the gtk C++ libs (since pretty much all systems have the gtk libs, but the gtkmm libs are not as commonly found)
Also, for OP, Glade is a tool that does give you a capability that is strongly reminiscent of what Visual Studio gives, but Glade is far less intrusive than VS because VS imposes certain architectural requirements on you (and overwrites your code if you don't adhere to the requirements) that lead to somewhat bloated code. Glade, on the other hand, generates an XML file that is parsed at runtime by a parser that is built into the gtk libraries. This imposes no architectural constraints on your code, other than the requirement to invoke the builder when you invoke gtk. You also can rearrange your interface with no need to recompile - except, of course, in the case of changed functionality.
Personally I like Glade and recommend it. It isn't hard at all to use.
For a long time, I didn't use QT because of their licensing. However, they have recently changed that and I am looking a bit at QT now.
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