Ok, let's give you some answers abou what the heck I meant whith my visions
>What is your vision of the general gameplay?
>Open-ended or time-limited?
>Turn-based or mobility-based?
>Will it require from players an hour daily to keep up to speed?
>Or 10 minutes every hour?
hmmz, why not having both? We could setup different serversystems and having a different timeline on each of them
>BTW, I am in the middle of my first Utopia game, and just started playing >SimCountry yesterday
Good work! Have some inspiration!
>You mean real continents/countries/cultures?
>Snapshot at what date? According to history written in which textbooks?
Real and not real, fact and fiction
Why not build a server system which begins at old Egypt times but has a totally open end? it should be interesting to see how history repeat itself (or not ofcourse...)
But why not begin with a fictional world, it should be lesser of a challenge in the beginning
>>this sim much bring MMORPG's to a whole new level.
>I'm confused
Well, what I meant is that if we get a good political/economical system online, we have tilted MMORPGing to a whole new level, don't we?
>We need to provide an interesting gameplay at all levels, then.
>If everything a farmer can do is digging his turf then nobody will play
>farmers.
Indeed! We need to think about that one...
>Was the SU wealthy?
>I live in Latvia, and I am old enough to remember Soviet times
No offense intended! : Well, it WAS a super power, wasn't it?
That it citizens were suppressed doesn't count....(this should make the game a lot more interesting btw, we are just reflecting the real world ). That the former SU are now a bunch of 3rd world countries doesn't matter
...
Btw, you know aswell as me that the SU was a dictatorial country, not a communism... maybe it should be interesting to see what it takes to make a true communism/socialism?
>Meaning on the surface of the planet or to the Moon?
Why not going further then that? Why not let humans build structures in space itself? or warping thoughout space (that would make an interesting startrek sim
)
>BTW, what is your background?
>I am Master in Computer Science, I think this project requires some
>philosophers, historians, and economists (not that I skipped these lessons
>in school, hehe).
>I am 26, living in Latvia (europeans should know where it is),
>working for software company.
O yes, I forgot to introduce myself: I'm Emil Jacobs, I'm studying Physics in the Netherlands were I live and was born I'm 18 years old.
I agree wholely! We need to find some people that are educated in a broad range to get this thing moving!
And yes, I know were Latvia is located
>Not sure I understood this
Well, I'm comming back at it... we need to slow things down a bit if we are using different sims in the future....maybe 1 real year could be a century in the game? (1:100)
>Good hardware, bandwidth or software?
Having it all!
The serversoftware what we use should be open source scource so everyone can start it's own gameserver
Bandwidth is another problem what we need to challenge indeed...
>My imagination is failing
Mines is aswell... We need to contemplate on that one
>I am positive we need to find some exisiting community, it might take a while to build one ourselves. Do you have friends who share your enthusiasm?
>I might have a couple...
Indeed! We need to find another community! Maybe we lookup the communities of the other open source games about you were talking before? And I think I've a few friends that would participate aswell
Btw, do you have ICQ, Jabber or Yahoo ?
Mines are:
ICQ: 342044027
Jabber:
Q-collective@jabber.org
yahoo:
q_collective@yahoo.com
See you on IM!
And if you don't wanna use those IM's, why not IRC?
I'm waiting in irc.tweakers.net #opensim
Edit:
I'm of now @ 14:00 hours CET, I might return in the evening, see ya!