I have been working on a side scrolling game using c++ and sdl for a couple of months now .I have some of my main character animation, my controls, my side scroll engine ,some enemy sprites that move,some collision detection.I have 6 files with all together 800-900 lines of code .I know this is just the beginning .Supertux is like 15 times that size. And I already have bugs.for example.When my tank shows up on the screen it causes a segmentation fault most of the time,cause of my funky pointer stuff I think. I would post some code but it is too long, or a screenshot but I don't have a site to post to yet.I'm not sure how much time I will be able to dedicate to this project either.It just barely resembles a game really ,but my helicopter does shoot rockets across the screen that explode
So, should I open a new project at sourceforge and try to get help or should I do more work first.I am kind of stuck on the tank thing right now.
And what debugger should I use ,I looked it up and found ddd but I will need to learn to use something to debug.