Quote:
Originally posted by itsme86
** is fine, but what the smell is a Primitive?
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Primitive is just a base class some guy wrote that is either derived by a sphere or plane class. this is needed for ray tracing.
If you are interested in ray tracing, then check out this:
http://www.flipcode.com/articles/art...ytrace01.shtml
the problem is, the guy wrote this on a windoze box. anyone seen a os-independent ray tracing tut?
ray tracing is one of the best things I've ever heard of. It is still slow now, on most pc's but in a few years, this will perhaps be the way how pictures are rendered and games programmed!
perhaps its just that I haven't included the header where Primitive is declared... dumb me
but thanks anyway
quarry