OpenGL: glScale(1,1,1) + lighting screws up quad rendering!?
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I'm getting a very strange bug in my OpenGL program:
Code:
#include <GL/gl.h> I don't know where the problem is: my program, opengl implementation, graphics card (lspci gives: Intel Corporation 82815 Chipset Graphics Controller)? I've found the same problem using glx and sdl, so I know it's not the toolkit. Any insights are appreciated. |
So my updated questions are (info below):
Over on gamedev.net someone suggested that the problem is likely with the graphics card. If that is the case using software rendering should show no problems. The thing is, I'm not actually sure how to use software rendering, searching the web tends to give guides about how to enable hardware acceleration or articles about ray tracing type stuff. I tried putting Code:
Section "Module" Code:
~$ glxinfo |grep render |
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