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Old 03-07-2006, 10:23 PM   #1
LQ Newbie
Registered: Jan 2005
Posts: 20

Rep: Reputation: 0
my own tiny SDL program dumps a lot of symbols when it is run

OK, so I have started to learn SDL, and have made the following tiny, badly-structured program:

#include <stdio.h>
#include "SDL.h"

int main() {
	if( SDL_Init(SDL_INIT_VIDEO) < 0 ) {
		printf("Could not initialize SDL: %s\n", SDL_GetError());
  		return -1;
	printf("SDL initialized\n");

	SDL_Surface* screen = SDL_SetVideoMode(640, 480, 32, 0);
	if( !screen ) {
		printf("Couldn't open a window: %s\n", SDL_GetError());
		return -1;

	SDL_Surface* img = SDL_LoadBMP("image.bmp");

	if( !cubeimg ) {
		printf("Couldn't load the bitmap: %s\n", SDL_GetError());
		return -1;
	img = SDL_DisplayFormat(img);
	SDL_Rect * destrect;
	destrect->x = 200;
	destrect->y = 200;
	SDL_BlitSurface(img, NULL, screen, destrect);
	SDL_UpdateRect(screen, 0, 0, 640, 480);
	printf("Quitting SDL\n");
	return 0;
When I compile and run it, it works as expected, but things like
SDL initialized
     20778:     symbol=SDL_UpperBlit;  lookup in file=./a.out
     20778:     symbol=SDL_UpperBlit;  lookup in file=/usr/lib64/
     20778:     symbol=memcpy;  lookup in file=./a.out
     20778:     symbol=memcpy;  lookup in file=/usr/lib64/
     20778:     symbol=memcpy;  lookup in file=/lib64/tls/
     20778:     symbol=SDL_UpdateRect;  lookup in file=./a.out
appear. At the end of all the symbols, it shows this:
     20778:     symbol=__cxa_finalize;  lookup in file=/lib64/tls/
     20778:     runtime linker statistics:
     20778:                final number of relocations: 2296
     20778:     final number of relocations from cache: 1168
I don't think this has much to do with SDL, but more of my thinking like a .

Does anybody know why this is happening, and how to stop it?
I think it has something to do with the dynamic linker...

Thanks in advance...
Old 03-08-2006, 04:57 PM   #2
Senior Member
Registered: Mar 2005
Location: USA::Pennsylvania
Distribution: Slackware
Posts: 1,065

Rep: Reputation: 45
a guess at what may be a problem would be that you never allocate a SDL_Rect to use with your destrect ptr..
SDL_Rect * destrect;
destrect->x = 200;
destrect->y = 200;
just do it like this..
SDL_Rect destrect;
destrect.x = 200;
destrect.y = 200;
SDL_BlitSurface(img, NULL, screen, &destrect);
this may or may not have been the problem.. it wont compile as there are undeclared variables and such in it and i dont feel like fixing it to compile it..
Old 03-08-2006, 06:05 PM   #3
LQ Newbie
Registered: Jan 2005
Posts: 20

Original Poster
Rep: Reputation: 0
thx, now it works...i guess i should remember not to trust the default "random" addresses!

BTW, the documentation states that the blit function only looks at the x and y members of a rectangle (for the destination one). so it will compile.

Do you know why it outputs that junk though?

Last edited by kevman; 03-08-2006 at 06:06 PM. Reason: i don't like to show my signature


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