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I've done some Windows programming with OpenGL. I used Visual Studio and it's fun stuff. I was hoping to get to work with Suse 10.1 but, well, I don't know where to start. I don't know of any sort of set up I need to do before hand. I don't know much of anything but C++ and OpenGL
I've spent the last 6 hours trying to figure it out and I'm stumped. I've searched the forums and I just don't know what to do. I'd love to stay on Suse but it looks like I'll have to go back to XP (Puke)
I've tried getting everything going with Anjuta... I'm new to the program as well so I have no idea. Could anyone point me to a barebones project that'll set up a window and maybe draw a polygon? I'd be forever grateful and the Linux movement would have one more permanent member
So yeah... to recap... Suse 10.1, Anjuta, C++, OpenGL complete noob.
Open GL is platform agnostic, so opengl for windows is opengl for linux, irix, *bsd or any other os.
the real issue you probably have, mesagl, a mostly compatable clone of opengl, is probably what is installed, and the api for mesagl is slightly different from opengl itself.
you may have to get and install opengl for linux manually, it is not normally included in any distro.
Yeah but getting the window open and what not is completely different than Windows. That's one thing I need... the code to just get a window opened, etc
And I'm using XGL, so I think I have OpenGL installed (unless it's somehow doing software rendering...?) I also remember typing in a command to check and I got the 3 colored gears to come up. So I think I've got it installed
I will find and give that a shot. Could you tell me where one of the templates you use is? That way I know that the template works and I can work toward getting it to work
Alright. I got everything to compile and run with make... so it's just the IDE I'm having a problem with. I'm making a seperate thread for a seperate question: How do I convert a Makefil/Source file to a project?
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