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Old 01-29-2003, 06:40 PM   #16
Cruelpeace
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Hmm


So... is the information stored in memory considered part of the source code? Maybe that's where I'm lost?\

Edit: But I do 100% see your point now. I agree this is not the place to deal with these kinds of questions. What if I were to rephrase my question in another discussion? It would go something to the tune of: "How do I read the memory contents of my program"? How would that go over? Once again, Thank you.

Last edited by Cruelpeace; 01-29-2003 at 06:42 PM.
 
Old 01-29-2003, 06:50 PM   #17
trickykid
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Re: Hmm

Quote:
Originally posted by Cruelpeace
So... is the information stored in memory considered part of the source code? Maybe that's where I'm lost?\

Edit: But I do 100% see your point now. I agree this is not the place to deal with these kinds of questions. What if I were to rephrase my question in another discussion? It would go something to the tune of: "How do I read the memory contents of my program"? How would that go over? Once again, Thank you.
Well I think that would be impossible. Cause if you could read source code that is stored in memory, from my understanding Microsoft wouldn't have a monopoly in the Desktop market...
 
Old 01-29-2003, 07:12 PM   #18
Darin
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The code in memory is in assembly language, surely the programmers used a different language such as C so no, the stuff in memory is not source.

These forums are primarily Linux focused with programming being something relavant to some Linux users even if it is not ON a linux system.

You mentioned something about a mac and you may even be referring to something to do in windows as well so for starters what you requested would not be something that is generally asked in a linux - programming forum regardles of the morality of it.

In other words, we don't have the answers you want.

And finally, it seems pretty apparent that you have not meshed well with the current members of this forum so answers will, at this point, not be easily attained from them, even the ones who haven't posted to this thread. I'm sure even if you disguised your answer in another question or asked them as a different user anyone with the ability to answer would see them for what they are and not help you.

In other words, stop beating the dead horse here and move on, forget about all the mean people here and find a new forum.
 
Old 01-29-2003, 07:43 PM   #19
trickykid
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Quote:
Originally posted by Darin
In other words, stop beating the dead horse here and move on, forget about all the mean people here and find a new forum.
Clearly he made a mistake and understands that his question was worded or phrased wrong, but lets not tell him to find a new forum as he is more than welcome here. We should never tell members or anyone to go find a new forum due to a misunderstanding.

Second may I add that this forum is actually for any OS, not just Linux. That's why its under the Non-*nix section and also states under it for the description. "This forum is for all programming questions.
The question does not have to be directly related to Linux and any language is fair game."
 
Old 01-30-2003, 08:45 AM   #20
Darin
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I simply meant that if he really wanted answers he could try someplace else to look since he had no luck here, maybe one where the members are more into his particular OS or situation. If I were asking that kind of question and got the responses above I'd have moved on, definitly before the 9th reply, and maybe learn from the negative reactions and ask it differently somewhere else.
 
Old 01-30-2003, 09:02 AM   #21
GtkUser
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Even if you had the C or C++ source code, it would be very difficult to modify the game by adding new weapons and stuff like that. Start off by learning openGL or mesaGL. You will also have to know how to draw. I think that Blender would work well for open source development < www.blender.org >. It's probably a long road and most applications like games are not written by individuals.

I think that the best chance for game development could be accomplished through frameworks. You would reuse the design of a class hierarchy that was generic as possible. The games would all share a similar design however perhaps an individual could write a whole game under these circumstances, with the help of a framework.
 
Old 01-30-2003, 10:17 AM   #22
acid_kewpie
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the "negative" answers are there beacuse his questions and obvious intentions (to crack code for ANY means) go against the rules of this forum. it is not negative because i didn't like his shoes....
 
Old 01-30-2003, 11:04 AM   #23
Cruelpeace
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Thanks guys, especially your reply, GtKUser. And thank you, trickykid, too.
 
  


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