game animation
I am writing a game using SDL and C.I want to use animated gif images for characters .Gimp creates them well.There are going to be a lot of frames of animation .
Is there a way to blit a complete animated gif to a surface?If not ,how can I grab all the frames so I can animate them? |
not exactly for GIF animation ...
theres a SDL headers and functions package for flic animation file format heres some informations and conversion utilities to and from flic format , if we need to work on gif , we might need netpnm ... hope this helps you in one way or another ... |
Thanks alred,
I was hoping for something already built into sdl or at least a debian package so I can distribute it easy if I decide to.I guess I will split my .gif into .png files .I'm going to have a lot of .png files,maybe hundreds.I hope my game doesn't turn into a memory hog.My main character is going to be like a fighting type game with different animation for attack high ,attack low,block high,etc.It is a non-tile based side scroller. Any example code or links would be helpful. ;) |
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