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Old 05-13-2008, 08:43 AM   #16
offRails
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Quote:
Originally Posted by ErV View Post
SDL should have wishlist or something like that.
http://www.libsdl.org/gsoc-ideas.php


Force Feedback support.
Thanks for that.

Force feedback is one of the project for the Google Summer of Code,
so there's no sense for me to take it, although I liked the idea.

But my supervisor came out with the idea to implement some ray tracing functionality.

I decided that I should focus on:
Graphics - first priority, and Audio - second priority.

I really liked the idea about ray tracing, and presented the idea to other lecturer in my college, who liked it as well, and I would like to hear some oppinions about it, and also other ideas on audio and graphics.
 
Old 05-13-2008, 10:20 AM   #17
dmail
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Quote:
I really liked the idea about ray tracing, and presented the idea to other lecturer in my college, who liked it as well, and I would like to hear some oppinions about it
http://coderhump.com/?p=119
I think your best bet for ideas is to post a thread in gamedev.net such as http://www.gamedev.net/community/for...opic_id=493783

Last edited by dmail; 05-13-2008 at 10:38 AM. Reason: added link to a request on gamedev
 
Old 05-16-2008, 04:20 AM   #18
ErV
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Quote:
Originally Posted by offRails View Post
But my supervisor came out with the idea to implement some ray tracing functionality.
Take a look at this: http://www.pouet.net/prod.php?which=9461
This demo (quite old one) uses real-time raytracing. I've seen a papers on the internet with the explanations how demo works, but I'm not sure where exactly I've seen them (that was quite some time ago, anyway).
 
  


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