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Force feedback is one of the project for the Google Summer of Code, so there's no sense for me to take it, although I liked the idea. But my supervisor came out with the idea to implement some ray tracing functionality. I decided that I should focus on: Graphics - first priority, and Audio - second priority. I really liked the idea about ray tracing, and presented the idea to other lecturer in my college, who liked it as well, and I would like to hear some oppinions about it, and also other ideas on audio and graphics. |
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I think your best bet for ideas is to post a thread in gamedev.net such as http://www.gamedev.net/community/for...opic_id=493783 |
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This demo (quite old one) uses real-time raytracing. I've seen a papers on the internet with the explanations how demo works, but I'm not sure where exactly I've seen them (that was quite some time ago, anyway). |
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