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I encountered a mesa lib, is it really similar to opengl? can both support animation programming? some sites recommend mesa for a linux os but I think it'll be less difficult using opengl since it's one of the standard libraries in linux. am i right? I haven't really been focusing on that part of my project that's why i really need help from graphics programming experts.
The thing is simple: Mesa is an OpenGL port to linux. But I would suggest OpenGL in the following way: When you install either the Nvdia Drivers r Ati ones, there is a directory with the neccessary fheaders (gl.h, glu.h) Then go and download glut and learn OpenGL. A good beginning is the Linux OpenGL forum, in www.opengl.org. Your project is interesting, can you give some details(website,license etc.) Maybe I can help!
yup my project is quite interesting but i'm more into hardware. i wanted to manipulate the robot arm but i was required to develop a simulation tool for my undergrad thesis. we have a mitsubishi rvm-1 robotic manipulator in our lab and i will have to do some kinematics for my project. that's why i'm soliciting all the help i could get especially in the graphics part of the project coz i really don't have any experience with the libraries in linux besides the standard ANSI C libraries. i'm currently trying to learn glade for the interface and i guess i'll also be studying opengl for the animation. so i really need all the help i could get. :-)
I'm kinda having a hard time working with mesa lib, i can't compile the demos coz it's asking for some mesa header files (MesaGL,MesaGLU) that weren't included in the Mesalib installer and a lot of the functions seemed to be undefined (as warned when I compiled it.)
Are there other libraries or maybe toolkits I could possibly use even for a simple 2d animation? I've been searching for some good sites for 2d animation, can you suggest any?