ProgrammingThis forum is for all programming questions.
The question does not have to be directly related to Linux and any language is fair game.
Notices
Welcome to LinuxQuestions.org, a friendly and active Linux Community.
You are currently viewing LQ as a guest. By joining our community you will have the ability to post topics, receive our newsletter, use the advanced search, subscribe to threads and access many other special features. Registration is quick, simple and absolutely free. Join our community today!
Note that registered members see fewer ads, and ContentLink is completely disabled once you log in.
If you have any problems with the registration process or your account login, please contact us. If you need to reset your password, click here.
Having a problem logging in? Please visit this page to clear all LQ-related cookies.
Get a virtual cloud desktop with the Linux distro that you want in less than five minutes with Shells! With over 10 pre-installed distros to choose from, the worry-free installation life is here! Whether you are a digital nomad or just looking for flexibility, Shells can put your Linux machine on the device that you want to use.
Exclusive for LQ members, get up to 45% off per month. Click here for more info.
A typical setup would be to use some sort of games engine library like Ogre3d or Crystalspace to import models which you create in blender. These libraries should provide the tools you need to import 3d objects created with blender.
If you want to go a little lower level, you could use QT to give you a GL rendering context, and then some separate library for parsing the 3d object files (or even try to implement something like this yourself, although it seems a waste of effort given that this work has already been done by others).
Once you have the objects in your program, you can manipulate them how you like, but be aware that they are going to be pretty complicated objects.
The lowest level approach of all is to use GLUT or a similar library which gives you a GL rendering context, and make any objects yourself.
An alternative approach is to use the build in blender game engine. You don't need to write any code for that at all, although you can use python scripting to add complexity.
A typical setup would be to use some sort of games engine library like Ogre3d or Crystalspace to import models which you create in blender. These libraries should provide the tools you need to import 3d objects created with blender.
If you want to go a little lower level, you could use QT to give you a GL rendering context, and then some separate library for parsing the 3d object files (or even try to implement something like this yourself, although it seems a waste of effort given that this work has already been done by others).
Once you have the objects in your program, you can manipulate them how you like, but be aware that they are going to be pretty complicated objects.
The lowest level approach of all is to use GLUT or a similar library which gives you a GL rendering context, and make any objects yourself.
An alternative approach is to use the build in blender game engine. You don't need to write any code for that at all, although you can use python scripting to add complexity.
Learning blender is non trivial. It's got a huge amount of functionality, and it will take a long time to become proficient with it. I believe it's worth the effort if you are interested in 3d gfx. Especially if you want to make a living as a 3d artist.
Learning blender is non trivial. It's got a huge amount of functionality, and it will take a long time to become proficient with it. I believe it's worth the effort if you are interested in 3d gfx. Especially if you want to make a living as a 3d artist.
LinuxQuestions.org is looking for people interested in writing
Editorials, Articles, Reviews, and more. If you'd like to contribute
content, let us know.