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Old 05-04-2013, 12:32 AM   #16
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Originally Posted by theNbomr View Post
I think it is much better to have a review of a design, than of a completed project.
I wasn't talking about any "completed project". I in fact told him to build some simplest
functionality and then have that functionality reviewed.

Completing at least one functionality IMO is necessary since if the OP "sees" something
getting "run", it will motivate him to pursue the project further.

Originally Posted by theNbomr View Post
as it makes no sense to put in code what should be done completely differently or not done at all.
It makes sense IMO to first code and see how things are done in "one way". Then have
the code reviewed and again see how things are done in "another way". Once we have
both the codes it is easy to compare and figure out the faults and possible improvements.

Here, I am only talking about a small functionality, not about the whole project.

Last edited by TheIndependentAquarius; 05-04-2013 at 01:31 AM.
Old 05-04-2013, 08:02 AM   #17
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Absolutely agree. Get other people to look at what you've done, and to talk about what you've done or are going to do.

Another good resource to look at is "sourceforge." You can look at the source-code of actual projects, and you can also get a glimpse of the process that is used to build and to maintain them. You'll see their "issue tracking" (or "tickets") system; you'll see a version-control system and its "commits." You can sometimes look at a reported issue and see the actual source-code changes that were made to fix it. You can see the tests that were written to verify that the problem exists, that it has indeed been fixed, and that it will forever stay gone.

Programming is a craft, and when you start in a craft, you're an Apprentice. Which means that you get to empty a lot of bit-buckets of their smelly ones and zeros and do a lot of what seems like drudge-work, yet, all the time being exposed to the code and to what's going-on around you. In time, if you persist, you become a Journeyman. Then, finally, a Hacker. (One does not become a Master. The Machine is always the Master.)
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Old 05-04-2013, 02:23 PM   #18
Sergei Steshenko
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Originally Posted by Garda View Post
... any suggestions?
In addition to what others have already said - try both lower ("C" -> assembly) and higher (OCaml, Haskell) levels.
Old 05-05-2013, 02:29 AM   #19
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Try to find a programming standard or build your own by yourself then let it guide you. Be wary of other things that may cause pitfalls besides just making the program work. A good programming practice could also prevent unnecessary troubles which would give you more time spending with debugging. When you gain more experience you would learn to decide when to rely more on design or more on immediate coding.

Originally Posted by sundialsvcs View Post
Then, finally, a Hacker. (One does not become a Master. The Machine is always the Master.)
There's always a saying I heard somewhere on a very old software. "Real hackers depend on their brains, not on their machines." but now I've revised it, and I see that smarter ones would make best use of both.
Old 05-06-2013, 12:27 PM   #20
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Richard Maine, one of the most respected member of fortran community uses a signature
Good judgment comes from experience;
experience comes from bad judgment.
-- Mark Twain
Hope this helps.
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Old 07-01-2013, 09:13 PM   #21
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Hi, I think one of the biggest problems I had was that I needed a framework or a set of ideas for how to plan and organise code. For example, I read through (at least the first half) of Fowler's book about refactoring code and have seen a few videos from people like "uncle Bob" (apparently that is all that is required to uniquely identify this person). I think though, that reading/watching these things are only useful with some practice behind me. I'm not sure that they make a lot of sense to someone without some experience of mistakes against which to compare.

Also, the pyvideo site is very nice for Python resources.


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