LQ reputation as a percentage
This regards the LQ reputation system, still being debated here. At least two people have suggested that using a percentage-based rather than a point-based scoring system for reputation (see here and here). The idea being that a percentage score gives an absolute measure of a person's reputation, similar to the way in which a seller's reputation is used on ebay: a person with a 100% reputation is one that can be trusted absolutely and one with a 0% is utterly untrustworthy. This may be more meaningful than a score based on points.
This post is meant to stimulate further discussion, but my submission is that reputation be calculated as follows: Code:
reputation = ( num_helpful_posts/(num_helpful_posts + num_unhelpful_posts) ) * 100 Comments? |
To reiterate what I said in the linked thread, I would see this more as an improvement to the current helpful system as opposed to impacting the reputation system in any way... but I'm open to feedback on the topic.
--jeremy |
Is there a need for two parallel systems? Intuitively speaking, there should be a lot (if not complete) overlap between the two.
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+1 for a percentage system.
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Percentages calculated out of an average (or a mean) fail to show the whole picture. For example; grades (in my region) are typically doled-out as X of Y points (Y = an arbitrary number, typically 70). This usually results in a "bell curve" (unintentionally). The temptation to "adjust" the bell curve usually sets in. A "percentage of trustworthiness" requires there to be a yard stick of some sort in the first place. This would require a cap. Forgive me for being blunt, but to stick with the D&D analogies previously used in this topic; Level Caps suck. The current Reputation system, as it stands does not have a (permanent) cap. This is a Good Thing(tm). On a side note, the formula you cited (understandibly a raw outline) would be *very* easy to "Game". Attempts to correct any exploits would typically be to adjust the "Cap". Shifting everyone's "Trustworthiness" in the process. Quote:
I don't forsee that happening overnight, nor in the near future. Quite honestly I see that as counter-intuitive to most human nature, as we don't innately desire to rate every. single. thing. we. see. Especially if we're in a hurry. The less we require/ask someone to learn about our community prior to participating, the easier it will be. For Example; Imagine if the "Reply to Thread" ran a spell/grammar checker prior to submitting a post, then simply returned "You have an error" when it came across something disagreeable. I know I would quickly grow frustrated at such a dramatic shift of "Standard Operating Procedure". Just my $0.02 USD. Good Luck! EDIT: Also, "trustwothiness" would probably not be the best discription. How about "technical accuracy", "Guru-ness", or "Geekification"? After all, I know most would not suggest someone "rm -rf /" to solve their problem...well, at least not seriously. |
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--jeremy |
Hm. Part of what I said regarding the help/rep systems on the original thread should have probably been moved here.
jeremy - you may have done so (perhaps numerous times :) ) already, but could you say what the different functions are? It seems to me a persons rep should be built on helpful posts and helpful posts should lead to positive rep. So I'm not sure I'm seeing the distinction or need for the dual (or complimentary) systems. |
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I'm not sure about the idea of helpful vs. unhelpful, I think that helpful vs. all would be better because I save voting someone as unhelpful for when they said something bad, not when it was just neutral.
Maybe something like this: |
Using "all" is going to end up being punitive to the vast majority of LQ members who have many posts before the system was implemented.
Just to get an idea what a "Helpful Quotient" would look like for some existing members, I've randomly selected a few that have participated in the ongoing rep thread, and here is what their HQ would like like (with the denominator in parenthesis): jeremy - 87 (46) Berhanie - 100 (1) xeleema - 95 (20) slakmagik - 100 (6) anishakaul - 90 (21) MTK358 - 100 (5) JZL240I-U - 100 (1) XavierP - 89 (9) damgar - 91 (11) With some real world examples out there now, I'd be interested in some further feedback. --jeremy |
Well, I would say that such a system seems to produce lower scores for people that have been here longer ... is that good ?
I still don't get exactly how these are supposed to be calculated, can someone provide a full example calculation and where the numbers are coming from ? |
(Paraphrased & emphasis added)
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I'm in love with the little green bags bars! (/queue Reservoir Dogs theme song) P.S: Level Caps Suck. With the current system, we don't know what the cap is, which is just fine by me. But 100 is too low a number, and doesn't reflect the diversity of our community. Member A has 25 posts and all are helpful = 100% HP Member B has 'Over9,000' posts and every one of them helpful = 100% HP?? That's just not cool, man, not cool! |
So, here's what I don't get:
# xeleema's Posts have been rated good 25 out of 27 times. reputation = ( num_helpful_posts/(num_helpful_posts + num_unhelpful_posts) ) * 100 reputation = ( 25/(25 + 2) ) * 100 = 92.6 or just 25/27*100 So, why: xeleema - 95 (20) ? I'm obviously using the wrong numbers, right ? Anyway, I don't see a problem with a non capped system, like it currently is. I think it is more fair than a percentage system, so my vote is against a percentage system. |
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--jeremy |
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