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Old 01-18-2016, 01:52 PM   #1
Gianthope
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I'm new to Linux. I've been using Windows for over 20 years. Main reason I've been using Windows is because of all the turned based games I an play on Windows. How is the game market on Linux?

What is the best path to take to learn Linux programming vs Linux Distributions? I have Fedora installed on a Virtual Box. I've been learning C++ and use the visual studio on windows with DirectX. I know apple uses OpenGL. What does Linux use?

Thanks
 
Old 01-18-2016, 02:04 PM   #2
TobiSGD
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Hello and welcome to LQ and Linux. To answer your questions:
Quote:
How is the game market on Linux?
Well, it depends on what you want to play. I am a gamer and for me, as I mostly play RPGs, tactical games and sometimes shooters and simulations, Linux gaming is good enough. For now there are three games that I own that I want to play which don't have native Linux versions, Skyrim, Avernum: Escape from the Pit (both games run just fine using the Wine application layer) and Dirt Rally (which will hopefully get a port, not that unlikely, since Codemasters already ported other racing games). If you want to have a greater overview of games that run on Linux, Steam and GoG.com both have filters that will only show you games that have Linux versions, might be worth a look.
Quote:
What is the best path to take to learn Linux programming vs Linux Distributions?
To learn Linux programming, there are plenty of books and tutorials, many of them free of charge, about Linux programming. For Linux distributions, the best ways to learn which ones are best for you is to just test them. You might want to open a thread here and ask for advice for your specific use-case (with listing all that what you need and expect from a distribution), but in the end, you will have to test for yourself.
Quote:
I've been learning C++ and use the visual studio on windows with DirectX. I know apple uses OpenGL. What does Linux use?
Linux uses OpenGL and in the not so far future Vulkan. If you intend to program for different platforms you might want to look into libraries like SDL that abstract away platform differences, making it easier to achieve that goal.
 
Old 01-18-2016, 02:40 PM   #3
ardvark71
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