Wine zombie processes completely kill sound
Wine has been leaving a zombie process called "wine-preloader" that, as the zombie part suggests, can't be killed even with a kill -9. That wouldn't be so bad if it weren't for the fact that sound is completely disabled. I usually use alsa for everything, and dmix should allow concurrent playback. Anyway, after Wine no sound can be played untill reboot.
Has anybody else encountered this problem and would somebody be able to tell me the root of the problem? I read somewhere it's a problem with kernels up until 2.6.7 but I'm running a self compiled 184.108.40.206. Is it a problem with this specific version? I really don't feel like recompiling kernel versions, rebooting every compile and every wine zombie occurence, until the problem disappears.
edit. So, it happens with vanilla self-compiled 220.127.116.11, 18.104.22.168 and 22.214.171.124. Also happens with 126.96.36.199 from slack testing. It happens when Wine crashes before it runs the desired game, but it also happens when I quit the game. So I can only play it once and then I have to reboot.
As an added treat my box is also unable to unmount any disks cleanly. So they are all nasty reboots. Also it happens with Wine 0.9.3 and 0.9.4.
Oh and I recently switched back from Arch Linux to Slack, they both experienced this problem.
edit2. Tried Slackware's stock kernel (2.4.32) and the process disappeared as it should. So now I'm going to try 2.6.12 and lower until I find a 2.6 that isn't broken. 2.4 kinda sucks without udev and with it's scsi emulation for everything.
Last edited by Haiyadragon; 12-30-2005 at 01:50 PM.