I have a program which, when run under wine, has considerable graphical corruption. The console warns:
fixme:d3d:handleStreams Vertex Blending is not implemented yet
Unfortunately, I don't really know much about what vertex blending is, let alone how it's implemented. I can see from the wine registry that "software blending fallback if hardware support not available" has not yet been implemented.
So what I hope to find out here is: am I dealing with a software or hardware problem? Ie, is the graphics card (an Nvidia FX5200) to old to support what the game is trying to do, or is it simply something that the wine team hasn't been able to emulate yet?
For bonus points: If the latter, what dll is responsible for vertex blending, and if the former, when was vertex blending support added to nvidia cards?