The lighting in Quake3 Arena demo and Linux
How come the lighting in quake3 arnea demo on Linux is not as colorful and nice as it is in Windows?
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Oh, come on.
How is anybody supposed to even attempt to answer that question without knowing what distribution, what videocard, what drivers, what color depth, what game config (is it the same under both Windows and Linux), or pretty much any information about any of the factors that might be affecting the issue that you seem to be experiencing (whatever it may in fact be-- "not as colorful and nice" is not going to win any awards for a clearly-stated problem)? We are not psychic, and since busloads of people are not rushing in to confirm that this is also their experience with Q3, it looks rather like something local to your system. In which case we would need to know something about said system to help you. |
Hmm, maybe it's not a known problem, here's the specs:
Windows: intel 3.2 Ghz CPU 1 GB ram Radeon 9800 pro Linux: Tried Red Hat 9, Mandrake 10, and Slackware on same machine. Intel 600 Mhz CPU 256 MB ram Geforce 2 MX With these drivers from Nvidia: NVIDIA-Linux-x86-1.0-6106-pkg1.run I also tried these drivers as well: NVIDIA-Linux-x86-1.0-5336-pkg1.run Used 16/or 32 bit color depth on both Windows and Linux. Now you would think that the cpu/ram would not make a difference, but maybe the video card, but the Geforce 2 MX should allow all the video capabilities that quake3 has. Right? |
You're joking, right?
Let's just compare.... The Radeon 9800: Quote:
The GeForceMX (you don't say which one, but I'll pretend it's the 440): Quote:
Quote:
Myself I think you're lucky to get off with just some washed-out colors. But then, I haven't tested my copy of Q3A on this box yet (and I never played it under Windows anyway, so I don't even know what it looks like there). Then again, I'd be running it on my 9800SE, so I won't be much of a gauge to say how it looks in comparison to an MX (or any nVidia card). |
Yeah the Radeon 9800 is more advanced, but that has little to do with the quake3 engine, the Geforce 2 MX should handle all the graphic capabilities the quake3 engine has to offer, their should be no visual difference between the 9800 and the GF2 mx with the quake3 engine.
It would be nice if somebody could give me some pointers or tips as to what im doing wrong or how to fix this. |
I have no pointers or tips, but perhaps my point wasn't clear.
I can accept that the GF2MX should be able to "handle all the graphics capablilities the Quake 3 engine has to offer", but the advanced capabilities of the 9800 means that it has the capability to enhance those capabilities so they look better to you. Stick a FX card (even a 5200) in that box and tell me that Quake 3 doesn't look better than it does with the MX. Even a full GeForce 3 Ti would probably look better. I'd certainly be willing to bet that my old Matrox G400 would look better. The point is that the MX is a very cut down version of the GeForce line, and the idea was that it retained the capacity to render (most) current (at the time) things reasonably well, at reasonable speeds, at the expense of some of the graphic "prettiness" that full-featured cards were/are capable of. I can't believe you would say "their should be no visual difference between the 9800 and the GF2 mx with the quake3 engine," when the 9800 "knows" exactly what the capabilities of that engine are, and can certainly use its advanced features to tweak the way you percieve the rendering of that engine, whereas the MX cannot, because it simply does not have the capacity in terms of memory, or pipelines, or shaders, etc. In other words, of course there should be a visual difference!! What the h-e-double-hockey-sticks did you spend 500 - 600 USD for, if not? |
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