Welcome to the most active Linux Forum on the web.
Go Back > Forums > Linux Forums > Linux - Software
User Name
Linux - Software This forum is for Software issues.
Having a problem installing a new program? Want to know which application is best for the job? Post your question in this forum.


  Search this Thread
Old 08-22-2003, 09:35 PM   #1
LQ Newbie
Registered: Aug 2003
Posts: 2

Rep: Reputation: 0
Sound problem

First off, let me say thank you for all the information on this site. I have managed to resolve a large number of my issues as a new linux user.

I have gotten every thing working so far, but contine to have some sound issues. Origonaly I was getting sound in Xwindows apps such as XMMS but not in dvd (xine) or any 3d apps.
after browsing through this site, I decided to try an update ALSA on my RH9 system. so I downloaded and installed ASLA 0.9.6, which seems to have fixed xine and I also get sound now in Neverwinter nights. Unfortunatly now Enemy Territoy seems to lock during sound init without any sort of an error, so I am kind of at a loss as to where to look, or even what to look for.
So far I have reinstalled ET, including deleting and redownloading and reinstalling. I find it odd, as at least ET would load prior to the ASLA update, I could even play online . . . although I was role playing a deaf soldier

All I seem to get is:
ET 2.55 linux-i386 May 27 2003
----- FS_Startup -----
Current search path:
/usr/local/games/enemy-territory/etmain/pak0.pk3 (3725 files)
/usr/local/games/enemy-territory/etmain/mp_bin.pk3 (4 files)

3729 files in pk3 files
^3WARNING: found for profile 'Ma1lMNB0b' - system settings will revert to defaults
execing default.cfg
couldn't exec language.cfg
execing profiles/Ma1lMNB0b/etconfig.cfg
couldn't exec autoexec.cfg
Hunk_Clear: reset the hunk ok

------- Input Initialization -------
Joystick is not active.
Bypassing CD checks
----- Client Initialization -----
----- Initializing Renderer ----
----- Client Initialization Complete -----
----- R_Init -----
...loading Initializing OpenGL display
...setting mode 4: 800 600
Using XFree86-VidModeExtension Version 2.2
XF86DGA Mouse (Version 2.0) initialized
XFree86-VidModeExtension Activated at 800x600
Using 8/8/8 Color bits, 24 depth, 0 stencil display.
Initializing OpenGL extensions
...using GL_S3_s3tc
...ignoring GL_EXT_texture_env_add
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array
...ignoring GL_NV_fog_distance
XF86 Gamma extension initialized

GL_VERSION: 1.4.0 NVIDIA 44.96
GL_EXTENSIONS: GL_ARB_depth_texture GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_point_parameters GL_ARB_shadow GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_window_pos GL_S3_s3tc GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_paletted_texture GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_shared_texture_palette GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_vertex_array GL_HP_occlusion_test GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_fog_distance GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NVX_ycrcb GL_SGIS_generate_mipmap GL_SGIS_multitexture GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow

PIXELFORMAT: color(24-bits) Z(24-bit) stencil(0-bits)
MODE: 4, 800 x 600 fullscreen hz:N/A
GAMMA: hardware w/ 0 overbright bits
rendering primitives: single glDrawElements
picmip: 0
texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: disabled
compressed textures: enabled
NV distance fog: disabled
Initializing Shaders
----- finished R_Init -----

------- sound initialization -------
After which the games for an idefinate ammount of time. Could some one at least point me in the correct direction as for what I am looking for?

Red Hat 9
Creative Labs Sound Blaster Audigy Platnium
AMD 2100 XP
Geforce 4 Ti4600
Old 08-28-2003, 06:52 AM   #2
LQ Newbie
Registered: Aug 2003
Posts: 2

Original Poster
Rep: Reputation: 0
Bummer . . . Guess back to the drawing board.
Old 08-28-2003, 03:06 PM   #3
LQ Newbie
Registered: Nov 2002
Posts: 5

Rep: Reputation: 0
I'm having the same problem! I have a audigy 2 that works fine under the kde, but I start the et, it hangs in the sound init. If u find some solution, tell me about it!

Distribution: mandrake 9.1
Old 08-29-2003, 04:10 AM   #4
LQ Newbie
Registered: Nov 2002
Posts: 5

Rep: Reputation: 0

OK! I've already played et in linux! WEEE! But a small problem... NO SOUND!

First things first.

I had the problem above... i.e. the process hanged in the sound init.

I searched this forum for many solutions and finally someone gave me a ideia. Kill all sound! Thats What id did. I killed arts (in kde it's what i have) but strange enough, there wasn't any arts process running (But I had sound in kde). Next, I started alsa (with this command ./etc/init.d/alsa start), put all the volume into the maximum of the max and started the et! LOVELY! I saw the et intro! Problem... no sound! I exit the game and saw what was happened. I loads everything ok, but there is a line where it says "sound is mute". I think the must a place where I can unmute the sound... (No, I have already run alsamixer and all sounds are at MAX!). In KDE when I put a mp3 playing and the sound system into max I can hear very low the mp3 (almost nothing). Now Can anyone help me?


My system for this...
Mandrake 9.1
Audigy 2


Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off

Similar Threads
Thread Thread Starter Forum Replies Last Post
Sound Problem: ESS (ES1869F-Chipset) No Sound computer_kid Slackware 9 08-02-2006 08:41 PM
Other problem with the sound in Mandrake - onboard sound card Swetko Linux - Hardware 24 06-19-2006 03:27 PM
5.1 sound problem (sound blaster live and suse) shadout Linux - Hardware 11 06-24-2005 12:46 AM
No sound, problem with sound card install? ak4me Linux - Hardware 2 03-06-2004 04:01 PM
Sound problem after installing/uninstalling JACK sound server bastupungen Linux - Software 1 02-28-2004 12:50 PM

All times are GMT -5. The time now is 02:51 AM.

Main Menu
Write for LQ is looking for people interested in writing Editorials, Articles, Reviews, and more. If you'd like to contribute content, let us know.
Main Menu
RSS1  Latest Threads
RSS1  LQ News
Twitter: @linuxquestions
Facebook: linuxquestions Google+: linuxquestions
Open Source Consulting | Domain Registration